Hero of Allacrost is a single player 2D role-playing game inspired by classic console RPGs. In Hero of Allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time system. The game is distributed at no charge as open-source software and is available across several platforms including Windows, OS X, Linux, and FreeBSD.


Allacrost has a healthy mix of features that serve to both distinguish the title from similar games. These features aim to implement our three major design goals:

  • Focus efforts on providing the best gameplay and story possible, and not on advanced 3D graphics or overwhelmingly complex systems.
  • Remove the tedious, meaningless, and micromanaging aspects commonly found in both historical and modern RPGs.
  • Require a high degree of strategy and planning from the player to progress through the game.

Listed below is a selection of the most significant features found in Allacrost.

Multiple Attack Targets
Every combatant in a battle has multiple areas that can be targeted for attacks. For example, a human character may have targets on their head, torso, arms, and legs. Each point has its own defenses and weaknesses that need to be discovered. For example, a blow to the head deals significantly more damage, but being a smaller target it is harder to hit. Hitting certain targets may also trigger different status effects to occur. Land a blow on the wing of a foe to reduce their speed, or strike the arms to lower their capacity to deal damage.

Seamless Map Transitions
Allacrost implements a system whereby several smaller maps may be contained within a larger one. This allows, for example, a village where the player may instantly enter and leave a building with no load time or any other type of delay. NPCs too can move about between buildings, making environments feel more natural.

Unique Character Skills
There is no distinctive class system for playable characters in Allacrost, such as warriors or mages. Each character has a unique set of skills that distinguish them from each other. This also means that there is no generic "fight" command. Battles that can be won by mindlessly repeating the same command are not consistent with the vision of Allacrost. You will need to choose your actions carefully in battle and take advantage of the different abilities that the characters in your active party provide.

Enemies Outside of Battle
The player can see each enemy roaming the map and choose to engage the foe or slip past them. However, enemies will sense when a player is close and give chase. Unless the enemy can see that they are no match for the party of heroes, in which case they will be the one fleeing away. Revisiting an area no longer means wasting time slaughtering enemies that are not worth the effort. Random encounters are a relic of the past, as is the ability to run in the middle of a battle.

Status Effect Intensity
Common status effects such as poison or blind are present in Allacrost. But these effects now have multiple degrees of intensity to reflect how much they cripple or aid a player. A weak poison status may consume only 3% of a character's HP per turn, while the strongest poison can do damage as high as 20% of a character's HP. The player must choose whether a status effect is severe enough that it must be treated, or if the smarter choice is to ignore the affliction and wait for the effect to neutralize itself naturally. All status effects will weaken in intensity as the battle goes on, and are immediately cured once a battle ends. There is no need to go to the character menu to cure your party of afflictions after a battle is won.

Allacrost strives to tell an intricate and deep narrative that is geared toward a mature audience. This is not another tale of fated teenagers who save the world. Characters are not one-dimensional, nor are they static. As the story goes on, you may find one character that you originally hated you came to love as their experiences and comrades changed them for the better. The story will keep you intrigued, entertained, and desperate to find out what happens next.

Further Information

The Allacrost Project is the collective design and development efforts surrounding the game Hero of Allacrost. This includes work on the game, the game editor, the narrative, and the Allacrost website and other services. The team behind the Allacrost project consists of programmers, artists, composers, writers, and others all across the globe. These people contribute to Allacrost in their spare time, and are not compensated financially.

Visit the FAQ for more information, or visit the Credits page for a list of those who have made contributors to Allacrost.