Founder and Lead Designer
Deputy Lead
- Philip Vorsilak (gorzuate)
Team Managers
Programming Team
- Andy Gardner (ChopperDave) - battle code, menu code
- Baris Soner Usakli (Black Knight) - game editor
- Daniel Steuernol (Steu) - game engine
- Guillaume Anctil (Drakkoon) - map code
- Jacob Rudolph (rujasu) - menu code
- Lindsay Roberts (Linds) - video engine
- Moises Ferrer Serra (byaku) - video engine, audio engine
- Philip Vorsilak (gorzuate) - game editor
- Tyler Olsen (Roots) - programming lead, game engine, map code
- Viljami Korhonen (MindFlayer) - boot code, battle code
Artwork Team
- Brett Steele (Safir-Kreuz) - map sprites, battle sprites, character portraits, location graphics
- Joe Raucci (Sylon) - battle sprites, old GUI artwork
- Josiah Tobin (Josiah Tobin) - map tiles
- Matthew James (nunvuru) - website graphics, GUI artwork, game logos
- Richard Kettering (Jetryl) - map tiles, map sprites, inventory icons, artwork coordination
Music and Sound Team
- Jamie Bremaneson (Jam) - sound composer
- Joe Rouse (Loodwig) - soundtrack composer
- Ryan Reilly (Rain) - music and sound lead, soundtrack composer
- Samuel Justice (sam_justice) - sound composer
- Zhe Zhou (shizeet) - sound composer
Map Designers
- Richard Kettering (Jetryl)
- Tyler Olsen (Roots)
Team Managers
- Emre Motan (emrebfg)
- Matt Gallivan (Gallivan)
Internet Services
- Daniel Steuernol (Steu) - wiki support
- Emre Motan (emrebfg) - website content, forum administration
- Heikki Naski (raging_hog) - content management system
- Matt Gallivan (Gallivan) - administration
- Matthew James (nunvuru) - website design
Story
- Brian Aloisi (Brian Aloisi) - writer, editor
- Tim Hargreaves (Balthazar) - editor
- Tyler Olsen (Roots) - author
Packaging
- Andy Gardner (ChopperDave) - Windows distribution
- Dmitry Marakasov (AMDmi3) - FreeBSD distribution
- Jorda Polo (ettin) - Debian distribution
- Philip Vorsilak (gorzuate) - OS X distribution
- Tyler Olsen (Roots) - Source distribution
Additional Programming
- Aaron Smith (Etherstar) - audio engine
- Brandon Barnes (Winter Knight) - game engine, game modes
- Corey Hoffstein (visage) - battle code
- DongHa Lee (MoOshiCow) - internationalization
- Farooq Mela (CamelJockey) - video engine
- Kevin Martin (kev82) - video engine, game engine
- Nick Weihs (nickw) - video engine
- Raj Sharma (roos) - video engine
- Vladimir Mitrovic (snipe714) - scripting engine
Additional Artwork
- Adam Black (indigoshift) - concept art
- Blake Heatly (KaelisEbonrai) - inventory icons
- Chris Hopp (fydo) - map sprite animations
- Chris Luspo (Venndetta1) - concept art
- Francisco Munoz (fmunoz) - inventory icons
- Jason Frailey (Valdroni) - concept art, map sprites
- Jerimiah Short (BigPapaN0z) - map tiles
- John W. Bjerk (eleazar) - map tiles
- Jon Williams (Jonatron) - map sprites
- Herbert Glaser (hollowgrind) - map sprite animations
- Mark Goodenough (RangerM) - map sprite animations, map tiles
- Max Humber (zomby138) - concept art, title screen image
- Nathan Christie (Adarias) - concept art, map sprites, map tiles
- Peter Geinitz (wayfarer) - Concept art, map sprites
- Richard Marks (DeveloperX) - map tiles
- Tyler Olsen (Roots) - various art
- Tyler Stroud (gloomcover) - map tiles
- Victoria Smith (alenacat) - map sprites, map tiles
- (Jarks) - map tiles, inventory icons
Additional Music and Sound
- Jean Malary (hamiko) - sound mixer
- Matt Dexter (Star Pilot) - soundtrack composer
- Simon Frisch (SimonF) - soundtrack composer
Additional Internet Services
- Felix Kastner (Biohazard) - previous website
- Tim Hargreaves (Balthazar) - previous website, forum administration
Additional Translation
- Mikko Hänninen (Burnsaber) - Finnish prologue
Extra Thanks
Special Thanks
- Daniel Cook (Danc) - Map Tiles
- The Battle for Wesnoth Development Team - Inventory Icons
- (neoriceisgood) - map monster sprites