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Search found 71 matches

by wayfarer
Sun Mar 02, 2008 11:41 am
Forum: General Chat
Topic: Political Compass
Replies: 11
Views: 6566

Re: Political Compass

I did this one long time ago.
It seems like I got even a bit further liberal. Meeh I'm getting old. :rolleyes:

http://www.politicalcompass.org/printab ... &soc=-6.46
by wayfarer
Mon Dec 10, 2007 1:13 am
Forum: Design
Topic: Demo 0.2.1 -- Beta Test
Replies: 43
Views: 24499

Played the demo a bit one thing why to hell can I navigate with arrow key but couldn't confirm with enter. :mad: I'm probably beating the really dead horse here but this game is mostly for PC Users and we are learning resistant. No bugs found but stumbled over some internal issues. The first encount...
by wayfarer
Wed Nov 28, 2007 11:04 am
Forum: Design
Topic: Skill unlocking
Replies: 8
Views: 5968

Jetryl I completely agree. :approve: I for example haven't seen a dumb fighter at least non that lived for long. Rain I loved the skill tree too on the other side it made your character development quite limited. I suggest a base skill tree for every class. Than you can earn branches for this skill ...
by wayfarer
Tue Nov 27, 2007 1:52 pm
Forum: Design
Topic: Skill unlocking
Replies: 8
Views: 5968

Not exactly. A fighter for example would always learn the use of shield armor and basic weapon skills nothing fancy nor complex. It is part of his class and it is represented as his skill tree. Later he could brunch out this tree with specializations for example melee specialist, hunter, blacksmith,...
by wayfarer
Tue Nov 27, 2007 12:26 pm
Forum: Design
Topic: Skill unlocking
Replies: 8
Views: 5968

I always liked the idea of a skill tree. For a fighter some base skills are always included in the package (So you are a fighter? But you don't know how to point the pointy end of your sword? Right!) they are part of the job. On the other side this is quite limiting. It would be nice to give the pla...
by wayfarer
Sun Nov 18, 2007 11:47 am
Forum: Design
Topic: Battle design proposal: A new approach
Replies: 66
Views: 39296

1) Painted is always good. I even like my sprites this way. :approve: I know that Safir can produce this stuff as can Jetryl. The damage can displayed with a simple layer . The problems are that you still can't animate them and they are still time consuming to produce and need a higher skillset than...
by wayfarer
Sun Nov 18, 2007 7:00 am
Forum: Design
Topic: Battle design proposal: A new approach
Replies: 66
Views: 39296

Again some underestimate the time needed to make sprites the small ones can need 2 hours depending how much thought the artist put into it. For the bigger ones you could actual draw them like a real painting than it would a) get done faster b) looking better but spriting such a big monster is a) a p...
by wayfarer
Mon Nov 12, 2007 1:29 am
Forum: Design
Topic: Battle design proposal: A new approach
Replies: 66
Views: 39296

As someone who has sprited once too often I would say stick to Jetryl's proposal. The time and amount of work to sprite is not really low and if you want to make it good looking and halfway in a finite fashion of time use use as many synergy effects as possible. Else the artists just work their ass ...
by wayfarer
Sun Jul 08, 2007 12:56 pm
Forum: User Feedback
Topic: I LOVE ROOTS!!
Replies: 16
Views: 9242

Heinecken a german one but still. What a swill. (The most important things first. :D )
by wayfarer
Wed Jun 13, 2007 2:52 pm
Forum: User Feedback
Topic: Some feedback on the 0.2.0 demo
Replies: 34
Views: 22137

Ok I played it too. The first impression is nice. Fine look nice graphics.. The NPC's move a bit fast but that is already known. The shopping screen was a bit hard to view as a whole. I couldn't compare stuff I already had and what I wanted to buy oh and changing equippment wasn't possible too at le...
by wayfarer
Sat Jun 09, 2007 2:01 pm
Forum: Ideas and Game Features
Topic: Late-game shopping considerations
Replies: 28
Views: 22122

I played an old game where the hero could buy stuff and in the night the village was constantly raided by monsters. The more the player killed the cheaper the shop prices did get. Else the shop keeper made the prices higher to restore the damage. The first Diablo backround was similar. The village w...
by wayfarer
Tue Jun 05, 2007 12:26 pm
Forum: Ideas and Game Features
Topic: Late-game shopping considerations
Replies: 28
Views: 22122

You don't really seem to know shop owners. They would sell their grandma before giving out something for free. (Especially if the price is right) For a shop owner it is just a win win situation. If you pay and you are successfull saving the world you can keep paying the taxes if the world ends shit ...
by wayfarer
Sun Jun 03, 2007 12:37 pm
Forum: General Chat
Topic: Starcraft 2
Replies: 9
Views: 6471

Well it gets spread over the whole internet.
Though the graphics do hurt my eyes they look like Toy story.

Though in the end I'll stay at Dawn of War. Their Marines look at least as if they have seen combat.
by wayfarer
Sat Nov 04, 2006 12:39 am
Forum: Artwork
Topic: The NON-ALLACROST ART Topic
Replies: 45
Views: 33605

Thanks.

My problem is that even it would look 10 times better I wouldn't or better said I can't do it another way, because it is one of the things that separates me from some other artists. There are thousand superb artists out there. The world doesn't need another bad clone.
by wayfarer
Fri Nov 03, 2006 8:03 pm
Forum: Artwork
Topic: The NON-ALLACROST ART Topic
Replies: 45
Views: 33605

Well the finished result.

not exactly happy with it but an improvement

[img:1159:1140]http://img167.imageshack.us/img167/8673 ... rpgpd7.png[/img]
by wayfarer
Tue Oct 31, 2006 10:22 am
Forum: Artwork
Topic: The NON-ALLACROST ART Topic
Replies: 45
Views: 33605

:) Yeah I must admit I'm quite fond of the face. Something I always have trouble with. It helped that I sticked to one line strength for the whole picture and haven't switched like in my other tries. An yeah I've seen these "rigidness of contour lines" most western(aka Batman, Superman... ) comics u...
by wayfarer
Mon Oct 30, 2006 5:14 am
Forum: Artwork
Topic: The NON-ALLACROST ART Topic
Replies: 45
Views: 33605

Haven't watched the movie. I always liked such flowing stuff since I've seen Batman and Spawn. Even if the character stands moveless there is movement in the picture. If I get it done I'll add a parchment and try to shade it slightly with red like the old chinese landscape artists have done it. Edit...
by wayfarer
Sun Oct 29, 2006 3:01 am
Forum: Artwork
Topic: The NON-ALLACROST ART Topic
Replies: 45
Views: 33605

In recent news, I learned to draw decent sprite-style leaves, unlike the buttpile that was my last attempt at trees, round these parts. These are wesnoth's equivalent of Ents, known as "Woses" (name cribbed from the mythological "woodwose", from germanic/scandinavian lore). They're accompanied by t...
by wayfarer
Sun Oct 08, 2006 6:50 am
Forum: Artwork
Topic: The NON-ALLACROST ART Topic
Replies: 45
Views: 33605

Hmm no random praises :eyebrow:

Well than I add mine.
by wayfarer
Thu Sep 21, 2006 12:34 pm
Forum: Artwork
Topic: The NON-ALLACROST ART Topic
Replies: 45
Views: 33605

With my small side show around here I discovered my old love again sketches and pencil stuff now just with a PC. Unlike Jetryl I'm not that hot to achive perfection with colors it is enough if I can get the things in my head on the paper and thats difficult enough. [img:1000:726]http://img177.images...