Search found 135 matches

by nemesis
Mon Oct 12, 2015 6:47 am
Forum: Design
Topic: [Old] 1.0 Release Maps and Scripting
Replies: 43
Views: 23280

Re: 0.1.0 Release Maps and Scripting

We got the editor working on Windows right? Was wondering if the changes have been pushed through? Am getting 'undefined reference' when trying to compile it. Maybe there are some changes I need to make to my local environment? I guess the editor its probably not essential for scripting but very he...
by nemesis
Thu Oct 01, 2015 9:50 am
Forum: Design
Topic: Character Moves [Suggestions for 0.1]
Replies: 18
Views: 13295

Re: Character Moves [Suggestions for 0.1]

Well at least two minor fixes from my side two weeks back. :angel:

However, daily life currently does not allow to do anything on the code...
by nemesis
Wed Sep 16, 2015 6:29 am
Forum: Design
Topic: Roadmap - Release 0.1.0
Replies: 30
Views: 14032

Re: Roadmap - Release 0.1.0

Sounds reasonable. I guess nobody out there is wait that strong on the release that one more month is no issue. I will go through the list in the roadmap if there is content were I can contribute.
by nemesis
Sun Sep 13, 2015 11:38 pm
Forum: Programming
Topic: Migrate linux build system from autotools to cmake + other build system changes for 1.0.0 release
Replies: 2
Views: 2180

Re: Migrate Linux build system from autotools to cmake/other

I was playing around with SCons in some of my last projects. It works quite well and has a nice interface. Migrating to CMake would be nice but I fear I won't solve all issues with different operating systems. I don't know how good the macros provided there are but giving it a try is definitely wort...
by nemesis
Sun Sep 13, 2015 9:42 pm
Forum: Design
Topic: Roadmap - Release 0.1.0
Replies: 30
Views: 14032

Re: Roadmap - Release 0.1.0

Sounds fine to me. I don't think this folder needs much maintaining (only after switching to the newer releases of the libraries) but I can take over this if there is no other volunteer for Windows.
by nemesis
Sun Sep 13, 2015 8:44 pm
Forum: Design
Topic: Roadmap - Release 0.1.0
Replies: 30
Views: 14032

Re: Roadmap - Release 0.1.0

I don't mind if we remove MinGW entirely from our requirements and use Cygwin instead Actually, this was my first approach. However, the editor did not work due to some issues with Qt4 for Cygwin and Cygwin/X-Server. Therefore, as far as I can say we need to stay on MinGW. or even if we go back to ...
by nemesis
Sun Sep 13, 2015 7:09 pm
Forum: Design
Topic: Roadmap - Release 0.1.0
Replies: 30
Views: 14032

Re: Roadmap - Release 0.1.0

Okay, I finally managed to get the editor running. I have generated a Makefile semi-manually, which was finally the fastest way compared to adapting everything from the autotools to Windows. Where should I place the Makefile? I can add it into the forum, but it is several 100 lines. Better way would...
by nemesis
Thu Sep 10, 2015 4:46 pm
Forum: Design
Topic: Roadmap - Release 0.1.0
Replies: 30
Views: 14032

Re: Roadmap - Release 0.1.0

Thanks for letting me know. Both is okay and should work similar with respect to the editor. Basically only the paths to including and lib-files needs be available. This can be set for both build-systems. As long as you have a working Linux version having Makefiles generated in Windows is most often...
by nemesis
Thu Sep 10, 2015 3:30 pm
Forum: Design
Topic: Roadmap - Release 0.1.0
Replies: 30
Views: 14032

Re: Roadmap - Release 0.1.0

Thanks for the information.

BTW, I will not use Code::Blocks for getting the editor running but command line tools (autotools). I think since most of the guys only want to run the editor and not work on it, this should be sufficient.
by nemesis
Thu Sep 10, 2015 10:38 am
Forum: Design
Topic: Roadmap - Release 0.1.0
Replies: 30
Views: 14032

Re: Roadmap - Release 0.1.0

Due to conferences I was not able to complete the work on the Map-Editor for Windows yet. Actually, I successfully compiled and linked it using CGYWIN, but the OpenGL usage in QT seems to be actually not always working the the X-Server for Windows (QT for Cygwin is linked with the X-Server). I will ...
by nemesis
Tue Sep 01, 2015 9:09 am
Forum: Design
Topic: Roadmap - Release 0.1.0
Replies: 30
Views: 14032

Re: Roadmap - Release 0.1.0

Someone needs to get the map editor working on Windows. Architek was the last one taking a stab at this. I can take over if he's stuck


I can also take this over in case Architek doesn't want to continue trying.
by nemesis
Mon Aug 10, 2015 8:41 am
Forum: Design
Topic: Control scheme issues
Replies: 7
Views: 3354

Re: Control scheme issues

Just only a short comment from my side. In all games that I have played in my life, I always preferred using the arrow keys instead of WASD. In my opinion the actual key layout is absolute fine. I not sure right now if the possibility already exists (it has been a long while since I started Allacros...
by nemesis
Tue Sep 30, 2014 3:35 pm
Forum: Programming
Topic: dat/ Directory Reorganization Proposal
Replies: 4
Views: 3084

Re: dat/ Directory Reorganization Proposal

Great. I was just wondering, why the program didn't start. :huh:
by nemesis
Tue Sep 30, 2014 7:23 am
Forum: Programming
Topic: dat/ Directory Reorganization Proposal
Replies: 4
Views: 3084

Re: dat/ Directory Reorganization Proposal

The install script (Makefile) and the the txt/POTFILES needs to be corrected in terms of the new directories.

After make install, the game still only starts from the main directory, since everywhere else, all the lua/... files are missing.
by nemesis
Tue Sep 30, 2014 7:21 am
Forum: Programming
Topic: Release 0.1.0: Map Mode/Editor Feature Changes
Replies: 34
Views: 16629

Re: Release 0.1.0: Map Mode/Editor Feature Changes

than missing the walking animations for the hounds Yepp. Although this might be a good starting point for some artists without much experience, since the hound itself is available. To be honest, this is something I would like to work once I started over again working on the project. (I don't have m...
by nemesis
Mon Sep 29, 2014 7:42 pm
Forum: Programming
Topic: Release 0.1.0: Map Mode/Editor Feature Changes
Replies: 34
Views: 16629

Re: Release 0.1.0: Map Mode/Editor Feature Changes

Both things sound good. Especially the the stuff regarding the event for multiple sprites can really become handy. BTW, I have some thoughts about the opening scene at all. I will put the ideas down later, once I have a little more time.
by nemesis
Sun Sep 28, 2014 9:34 am
Forum: Programming
Topic: Release 0.1.0: Map Mode/Editor Feature Changes
Replies: 34
Views: 16629

Re: Release 0.1.0: Map Mode/Editor Feature Changes

Sounds generally okay. Having several script files handling specific events will make maintaining easier, since one does not have to handle with the large files anymore. However, I fear using this naming convention it will become quite hard to find certain events in the script files. What I mean is,...
by nemesis
Thu Sep 25, 2014 10:52 am
Forum: Programming
Topic: Release 0.1.0: Map Mode/Editor Feature Changes
Replies: 34
Views: 16629

Re: Release 0.1.0: Map Mode/Editor Feature Changes

1) Separate map files into two files: a map portion and a scripting portion That is definitely the right way. I saw it in VT and it makes going through the scripts for the maps much easier. 2) Support a customizable amount of tile and object layers Yes why not. If you think, the overhead of program...
by nemesis
Thu Dec 20, 2012 10:27 am
Forum: Technical Issues
Topic: Can't compile editor: Qt4 dev libs not found
Replies: 11
Views: 5498

Re: Can't compile editor: Qt4 dev libs not found

I knew an answer like this must come... ;)
by nemesis
Wed Dec 19, 2012 9:23 pm
Forum: Online Services
Topic: Bug tracker has been upgraded
Replies: 3
Views: 2902

Re: Bug tracker has been upgrade

Would be really good to have an up-to-date bug-tracker. It is much more easy to look for things to do than in the forum.

Generally, a like to the related forum thread should always be added when creating a new issue.

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