Search found 4 matches

by SapphireStorm
Sun Jul 31, 2011 3:36 pm
Forum: Programming
Topic: Visual Studio 2010 Project File
Replies: 10
Views: 7208

Re: Visual Studio 2010 Project File

I just emailed all the files. Yeesh, compiling on Windows seems like such a PITA. Yeah, it is. Well, in Windows' defense, it's usually not too bad if everything you're using is engineered for Windows. Trying to cross compile things for VS makes things a tad more complicated. But, in general, they co...
by SapphireStorm
Sun Jul 31, 2011 3:17 pm
Forum: Programming
Topic: Visual Studio 2010 Project File
Replies: 10
Views: 7208

Re: Visual Studio 2010 Project File

Hey, I got the map editor up and running. So, as of revision 2029, everything seems to work pretty well. Source Changes: I made some minor changes to the source. The changes in \src\editor\grid.h \src\editor\tileset_editor.h \src\engine\texture.h \src\engine\video.h all revolve around GLEW being a d...
by SapphireStorm
Tue Jul 26, 2011 11:37 pm
Forum: Programming
Topic: Visual Studio 2010 Project File
Replies: 10
Views: 7208

Re: Visual Studio 2010 Project File

Sorry. I didn't mean to imply your code was wrong and needed fixed. It's actually quite well done. It was more of a "How to proceed question". I looked into those headers. The math.h solution is easy. ... Snippet from Microsoft's implementation of math.h #if defined(_USE_MATH_DEFINES) && !defined(_M...
by SapphireStorm
Mon Jul 25, 2011 6:42 pm
Forum: Programming
Topic: Visual Studio 2010 Project File
Replies: 10
Views: 7208

Visual Studio 2010 Project File

Hi, I was messing around with the old VS 2005/2008 project files and got a 2010 project up and running. However, it's still a little clunky. I have some questions which should hopefully help iron it out. First, in video.cpp ... line 1287 for (int i = 0; i < NUM_SIDES; i++) { float fraction = i / (fl...