Search found 26 matches

by gorogorosama
Thu Aug 20, 2015 10:41 am
Forum: Design
Topic: Lets talk about stats and formulas
Replies: 16
Views: 4079

Re: Lets talk about stats and formulas

* Proposal of a dexterity/hit % attribute I think this really depends on the big-picture of the game. Based on what we have now, all characters share the same skills. So being able to give one character higher accuracy might be interesting. If, however, most skills will NOT be shared between charac...
by gorogorosama
Sun Aug 16, 2015 4:47 pm
Forum: Other Game Development
Topic: Rock Paper Tactics
Replies: 2
Views: 6811

Re: Rock Paper Tactics

Thanks for the feedback! I'll go ahead and fix what I can. Both you and the opponent start with the same cards each match, so you can see what he has left just by looking at what he has already played. Yes, definitely need more / better sound. Did the Atari-style sounds work for you? Probably I'll n...
by gorogorosama
Sun Aug 16, 2015 10:58 am
Forum: Other Game Development
Topic: Rock Paper Tactics
Replies: 2
Views: 6811

Rock Paper Tactics

http://www.gorogorosama.com/games/RPTactics/play.html A little game I've been working on the last couple weeks. I think the game-play is solid, but if anyone can give me suggestions to make it look... more professional, that would be much appreciated :) Oh, and if you have ideas for better sound-dir...
by gorogorosama
Sat Aug 15, 2015 11:20 pm
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

First balancing pass done :)
https://bitbucket.org/gorogorosama/allacrost_goro

We'll definitely go through and adjust everything, but at this point it is hopefully fun, and the battles put you into some interesting decisions.

It's the first level, so it's not life or death :)
by gorogorosama
Sat Aug 15, 2015 7:46 pm
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

Just FYI it seems that the SP actors recover each turn pays no heed to their SP-fatigue.
by gorogorosama
Sat Aug 15, 2015 6:22 pm
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

Pulled changes and will do some balancing tonight :)
by gorogorosama
Sat Aug 15, 2015 6:47 am
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

Rounding down fatigue - sounds good, especially if you already have it working :)

I'll work on some balancing so we can test as soon as it's ready and make sure it's fun!
by gorogorosama
Fri Aug 14, 2015 9:37 pm
Forum: Design
Topic: Lets talk about stats and formulas
Replies: 16
Views: 4079

Re: Lets talk about stats and formulas

Caaaaan we have a status-ailment that reduces an actor's ability to land successful hits (like blind)?
by gorogorosama
Fri Aug 14, 2015 9:33 pm
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

I am in favor of this system. The issue about getting stuck at a save point is a problem with fatigue in general, so we will have to solve it no matter what we do with SP. (always store the most recent in-town save?) One question about rounding. If my resilience is 10, and I use a 9-SP skill, do I a...
by gorogorosama
Fri Aug 14, 2015 6:36 am
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

Wait, wait, wait... why are we worried about players using SP to recover HP? As long as there are no skills to recover Fatigue , and since HP is reset at the beginning of each battle, I don't see how it's useful? As for players "going on the defensive, building up their SP, unleashing a barrage...
by gorogorosama
Thu Aug 13, 2015 7:15 pm
Forum: Design
Topic: Lets talk about stats and formulas
Replies: 16
Views: 4079

Re: Lets talk about stats and formulas

is there a reason a stun SHOULDN'T be the same for everyone? I imagine Aerith and Barret are feeling quite differently after the same volume of vodka :P But I agree using fortitude and protection for these makes a lot of sense. I'm not really a fan of stats that affect the intensity, duration of, o...
by gorogorosama
Thu Aug 13, 2015 4:33 pm
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

I think it may be weird that you automatically get your health back, but not your SP? Random ideas. Maybe you start each battle at 50% SP, regardless of the previous battle? Maybe fatigue should apply to your SP as well? Maybe instead of skills costing SP, they add fatigue? Maybe characters have a s...
by gorogorosama
Thu Aug 13, 2015 11:40 am
Forum: Design
Topic: Lets talk about stats and formulas
Replies: 16
Views: 4079

Re: Lets talk about stats and formulas

- Should equipment affect more than just attack/defense ratings? Would it be more fun/strategic to have equipment that may also modify other stats? (ex: heavy armor that increases stamina, light-handed weapon that improves agility, and so on)? While it would definitely be interesting to have equipm...
by gorogorosama
Thu Aug 13, 2015 11:10 am
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

http://i162.photobucket.com/albums/t265/Djinn_in_Tonic/Untitled-1.jpg This is exactly what I had in mind. About SP I guess we're still undecided about the SP system? While I like the tactics involved in "building up from 0", I'm not sure it makes a lot of sense if we're starting each batt...
by gorogorosama
Wed Aug 12, 2015 2:21 pm
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

Hit Point Damage converts to Fatigue at a 1/20 ratio (ratio subject to change). Every 20 damage you take (whether or not it's healed during combat) gives you a point of Fatigue, and your Maximum Health is reduced by 1 for every point of Fatigue you have. Fatigue persists through to the next combat ...
by gorogorosama
Tue Aug 11, 2015 1:07 pm
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

"Will this change make the game more fun and more enjoyable for the typical player?". This is the most important problem that the design needs to address Indeed. We could then apply an SP system that builds up faster and faster as the fight progresses This works very well in Magic the Gat...
by gorogorosama
Mon Aug 10, 2015 7:29 pm
Forum: Design
Topic: Small Questions with Simple Answers
Replies: 6
Views: 2724

Re: Small Questions with Simple Answers

Thanks! Another question from unblock_underground_river.lua -- Group #02 enemy = ConstructEnemySprite("snake", Map); SetBattleEnvironment(enemy); enemy:NewEnemyParty(); enemy:AddEnemy(3); enemy:AddEnemy(3); enemy:NewEnemyParty(); enemy:AddEnemy(6); enemy:AddEnemy(3); enemy:AddEnemy(6); zon...
by gorogorosama
Mon Aug 10, 2015 6:32 pm
Forum: Design
Topic: Dungeon Meta
Replies: 59
Views: 12387

Re: Dungeon Meta

Reduce Max HP/SP However, tie it instead to dropping below a certain margin (or dropping completely out of a fight). Yes, great idea. Punishment/Strike System Could also work well, so long as it's clear to player the punishments he's receiving and why. Shared Potion Pool I guess a less obscure refe...
by gorogorosama
Mon Aug 10, 2015 3:50 pm
Forum: Design
Topic: Small Questions with Simple Answers
Replies: 6
Views: 2724

Re: Small Questions with Simple Answers

How, specifically, is Agility used?

I input my command. I wait the warm-up time. I execute command. I wait the cool-down time... and then what?
by gorogorosama
Mon Aug 10, 2015 3:14 pm
Forum: Design
Topic: Small Questions with Simple Answers
Replies: 6
Views: 2724

Re: Small Questions with Simple Answers

Is there a place I can configure myself unlimited dashing in dungeons for while I'm testing things?

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