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Search found 11 matches

by AMDmi3
Mon Dec 10, 2007 7:52 pm
Forum: Design
Topic: Pixel Doubling Bug Redux
Replies: 6
Views: 5977

My hardware is NVidia GeForce3, nvidia-driver-96.43.01. Btw, yes, this may be a projection problem as well. When I played with OpenGL, I remember using quad with texture of the screen size with 1 pixel color border to solve similar problems :)
by AMDmi3
Mon Dec 10, 2007 1:42 pm
Forum: Design
Topic: Pixel Doubling Bug Redux
Replies: 6
Views: 5977

Pixel Doubling Bug Redux

> Keep an eye out for visual glitches with images or text. A very large portion of our video engine was re-written for this release There are :( Seems like there is a great amount of off-by-one errors in texture coords of sprites. See http://www.amdmi3.ru/allacrost/ - Font is blurred (everywhere on...
by AMDmi3
Mon Dec 10, 2007 1:24 pm
Forum: Design
Topic: Demo 0.2.1 -- Beta Test
Replies: 43
Views: 24687

Thanks. It seem to work much better with (define devices '(sdl)). Gotta test it with another game I had sound problems with and maybe contact OpenAL devs then... Anyway keep up the good work. I'll update the port to 0.2.1 soon. ... (posts combined by jetryl after thread split for continuity) If I di...
by AMDmi3
Mon Dec 10, 2007 1:04 pm
Forum: Design
Topic: Demo 0.2.1 -- Beta Test
Replies: 43
Views: 24687

FreeBSD uses OSS at lowlevel, and of course all good-for-nothing sound daemons like arts, esd and portaudio are available as well (but I don't use any of those). Is there any documentation on how .openalrc can be tuned? I didn't find any docs/examples not in openal tarball nor on openal.org. Were so...
by AMDmi3
Mon Dec 10, 2007 1:35 am
Forum: Design
Topic: Demo 0.2.1 -- Beta Test
Replies: 43
Views: 24687

Well, I've compiled 0.2.1 on FreeBSD. What's for build: No major problems, but I really don't like hardcoded /usr/include/{SDL,AL} in Makefile.{am,in}. Those should be detected by configure. What's for testing foci: > Make sure the music plays back nicely (this demo uses a brand new audio engine). O...
by AMDmi3
Mon Jun 11, 2007 7:42 am
Forum: Programming
Topic: Bug Reports and Compilation Issues
Replies: 349
Views: 174311

Here's little patch to make allacrost chdir to the DATADIR on FreeBSD like it does on Linux: http://amdmi3.ru/allacrost-freebsd-chdir.patch Also, about writing to settings.lua: I think it will be best to store modified settings lua in ~/.allacrost. Here're my thoughts on how config handling may be i...
by AMDmi3
Sun Jun 10, 2007 6:44 pm
Forum: Design
Topic: Demo 0.2.0 -- Beta Test
Replies: 35
Views: 14579

*sigh* How many times is the keyboard layout topic going to come up? The answer is because: you shouldn't have to move your hand across the keyboard to hit different commands. Right hand is on the arrow keys, so left hand needs to be available to hit 6 other keys for the commands. yes, its unintuit...
by AMDmi3
Sun Jun 10, 2007 6:13 pm
Forum: Design
Topic: Demo 0.2.0 -- Beta Test
Replies: 35
Views: 14579

Btw, why not make sane keyboard layout as default? I.e. enter=confirm, esc=cancel&menu? This F/D/S layout is really strange..
by AMDmi3
Sat Jun 09, 2007 8:56 am
Forum: Design
Topic: Demo 0.2.0 -- Beta Test
Replies: 35
Views: 14579

Btw, it's possible for final monster pack to appear multiple times, because you can speak with that guy in the cave infinitely, and dialogue just goes round and round. I guess it would be better for characters to repeat last thing they've said instead of rewinding and repeating the whole dialogue. F...
by AMDmi3
Wed Jun 06, 2007 4:41 pm
Forum: Design
Topic: Demo 0.2.0 -- Beta Test
Replies: 35
Views: 14579

Soooo good! Builds and works perfectly on FreeBSD 6.1, i386.
I'm ready to update the port right after the official release.
by AMDmi3
Wed Jun 06, 2007 11:58 am
Forum: Design
Topic: Demo 0.2.0 -- Beta Test
Replies: 35
Views: 14579

I will test it for FreeBSD a bit later, need to package luabind first.

I wonder why other projects usually include luabind in distribution instead of depending on external library...