Search found 24 matches

by fydo
Tue Oct 16, 2007 2:47 pm
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Wow, she's looking really good! Thanks for all of your help, Jetryl!
by fydo
Wed Oct 03, 2007 7:01 am
Forum: Artwork
Topic: Game Sprites:
Replies: 122
Views: 40144

While not nearly as good as Jetryl's animations he's been posting lately :) here is a side view of an existing sprite that Jetryl asked me to work on. I'd like to finalize it before I get working on the side-view walk animations for it. [img:46:57]http://fydo.net/images/lady-side.png[/img] CC, pleas...
by fydo
Tue Oct 02, 2007 7:25 pm
Forum: Artwork
Topic: Game Sprites:
Replies: 122
Views: 40144

On another note, I've noticed that both Claudius and Laila are left handed (assuming the crossbow is on Laila's dominant arm). Lets be sure to have a mix of right handed and left handed characters when we get some more of these. :) It's looking like they'll be ambidextrous. :) See this quote from J...
by fydo
Sat Sep 29, 2007 8:48 am
Forum: Artwork
Topic: Game Sprites:
Replies: 122
Views: 40144

Wow, these sprites are looking amazing you guys! Awesome work! :D
by fydo
Sat Sep 29, 2007 8:09 am
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Yay, I'm alive! [img:192:256]http://fydo.net/images/old_lady-rev2.png[/img] I've made those changes you've suggested, Jetryl. I think it looks a lot better in-game now. So yeah, as I mentioned in IRC, unless there is some glaring issue that I missed, I'll consider this done from my end. You guys are...
by fydo
Fri Aug 03, 2007 9:09 am
Forum: General Chat
Topic: Cool Stuff
Replies: 57
Views: 32075

I live right about here.
Google maps has better satellite image data (for my area anyways)

:)
by fydo
Thu Jul 19, 2007 4:48 am
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Hey there, Here's a rear view animation, I've tried to add some shoulder and bum movements to make the walk look a little less stiff, but it still seems not quite right. Do you think you could take a look at it, Jetryl? [img:64:128]http://www.fydo.net/images/old_lady_rear-v2.gif[/img] Thanks a bunch...
by fydo
Fri Jul 13, 2007 8:37 pm
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Jetryl: Sounds good. I'm going to start working on the rear view walking animation now. However, I'm going to be away all weekend, so I'll start on it on Monday :) In related news, I just recently figured out how the sprite animation order goes on the sheet (it's played 2-3-4-2-5-6-repeat, not 2-3-4...
by fydo
Thu Jul 12, 2007 6:27 am
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Here is the rest of the side view walk animation. I think I managed to get the slight limp effect with only 5 frames of animation. :) I tried to do something with the hair/earrings in terms of movement, but one pixel didn't seem subtle enough for what I wanted. Anyways, let me know what you think. [...
by fydo
Fri Jul 06, 2007 2:47 pm
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Been swamped with stupid work stuff lately, so I haven't had a whole lot of time.

I did manage to work on the arm movements of the side view (It might need a little more tweaking though)

[img:32:64]http://fydo.net/images/old_lady-side-rev1.gif[/img]
by fydo
Thu Jul 05, 2007 8:01 pm
Forum: User Feedback
Topic: I LOVE ROOTS!!
Replies: 16
Views: 8361

ROFL, that is too funny :) :D :heh:
by fydo
Wed Jul 04, 2007 3:54 pm
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Looks good to me, Jetryl. :approve:

I should have some time this evening to work on the side view walk animation. :)
by fydo
Sat Jun 30, 2007 9:33 am
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Okay, here is a rear view. (not animated yet)

I envisioned her having a large hood that extends down quite a ways in the rear. What do you think?

[img:32:64]http://fydo.net/images/old_lady_rear-v1.gif[/img]

C&C (and edits) are welcome!
by fydo
Thu Jun 28, 2007 11:33 pm
Forum: Artwork
Topic: Lighting in map and tile artwork
Replies: 22
Views: 8339

Sounds like a cool idea.

I like that screenshot, the rays of light do add a lot of depth to the image. (In addition to making it look pretty)

A foreground/overlay layer or something similar would be beneficial if you want to add any other foreground effects like big snowflakes or rain, etc.
by fydo
Fri Jun 22, 2007 3:23 pm
Forum: Design
Topic: Font Discussions
Replies: 32
Views: 18483

My vote goes to Libertine Caps for titles and menus, and regular Libertine for everything else. I'm surprised you can't tell the difference between Libertine and Junicode, roots :cool: Check out the capital W's for the biggest difference. Also, I think Junicode's capital T is a little too wide. Libe...
by fydo
Fri Jun 22, 2007 9:04 am
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

I think I mis-interpreted the spritesheet, the far left sprite is only shown when the character/NPC is standing still, and the remaining 5 sprites are used in the walking animation. I had thought that all 6 sprites were for the walking animation. Oops :) So, I edited it down to 5 frames, and I've cl...
by fydo
Thu Jun 21, 2007 11:22 pm
Forum: Design
Topic: Map Design Topics
Replies: 32
Views: 16771

We can make enemy sprite graphics which assume a treasure box form and sit and wait idly, but when the character comes to close it suddenly unfolds/uncamouflages itself and aggressively chases after the player. Haha, that's really awesome. Makes me want to start working on sprites for a treasure bo...
by fydo
Thu Jun 21, 2007 8:46 pm
Forum: Design
Topic: Map Design Topics
Replies: 32
Views: 16771

I really like those ideas. Nice and simple. The Chrono Trigger sparkles are fun, and can add a lot of replayability to the game. (People trying to find every item, etc) Also, to be honest, I think 'hearing' treasures as you get closer to them is kind of weird. Also, I think it would be a good idea t...
by fydo
Thu Jun 21, 2007 4:29 pm
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Thanks for the kind comments. :D
I should have some more time this evening to work on it.

In the meantime, Safir-Kreuz, do you want to make a side and/or rear view?
Or do you want me to just try to interpret what she would look like from a different angle?
by fydo
Thu Jun 21, 2007 8:15 am
Forum: Artwork
Topic: old_lady thread
Replies: 35
Views: 19872

Here's a bit of a work-in-progress shot... I haven't done this in a while, so forgive my rustiness :) [img:32:64]http://fydo.net/images/old_lady-rev1.gif[/img] I tried to work in a slight limp with the cane/stick being there. The arm on her right needs to be a little more swingy I think. I like how ...

Go to advanced search