Search found 7 matches

by Auris
Thu Dec 13, 2007 4:05 pm
Forum: User Feedback
Topic: Some feedback on the 0.2.1 demo
Replies: 6
Views: 4584

Re: Some feedback on the 0.2.1 demo

I think I know what you're talking about - where most jagged/diagonal edges stop you, instead of letting you slide along them. I'm meaning to fix this one sometime soon. Yes exactly! Looking foreward to see them vanish :approve: It may seem like a lot, but that's how ever RPG I've played has been. ...
by Auris
Thu Dec 13, 2007 2:55 am
Forum: User Feedback
Topic: Some feedback on the 0.2.1 demo
Replies: 6
Views: 4584

Some feedback on the 0.2.1 demo

I think this game is moving at a fast pace and is getting better and better. Absolutely beautiful, highly innovative. and at the same time it feels like one of the totally awesome "old school" classics. The change to OpenAL is really noticeable, the music sounds a lot cleaner than before. ...
by Auris
Wed Dec 12, 2007 10:50 pm
Forum: Ideas and Game Features
Topic: Casino mini-game idea
Replies: 15
Views: 11749

I remember the Arcomage mini-card game from might and magic where you could play against different characters in different towns with different decs/strategies/victory conditions and if you won all your matches you solved some kind of (side)quest. It was so much fun it was released later as a stand-...
by Auris
Wed Dec 12, 2007 10:23 pm
Forum: Design
Topic: Enemies get stronger as the player's characters get stronger
Replies: 25
Views: 15814

I also agree that leveling monsters according to the character level is unintuative. When you meet a monster say a goblin on clvl 1 and it has 10hp and you kill it with a blow. And you meet it again on clvl 10 and it has 100hp then. Either you still kill it with one blow - then why level it at all -...
by Auris
Mon Jun 25, 2007 2:38 pm
Forum: User Feedback
Topic: Some feedback on the 0.2.0 demo
Replies: 34
Views: 20860

I thought a bit on the meter thing and I think it will resolve itself on big parts when there are more characters in the party (of course only if all get different starting points and/or recovery rates). Eye candy should also help over the wait time like animated death of enemies. The game is actual...
by Auris
Sun Jun 24, 2007 7:11 pm
Forum: User Feedback
Topic: Some feedback on the 0.2.0 demo
Replies: 34
Views: 20860

Ok now to the gameplay. I played it through after until the final boss was dead and it told me this is really the end of the demo :D First thing I noticed when I started the game I tried to move the sword icon with the mouse and nothing. No mouse at all was really surprising to me I thought my bulid...
by Auris
Fri Jun 22, 2007 11:55 pm
Forum: Technical Issues
Topic: Compiling/linking nightmare on SuSE
Replies: 2
Views: 3734

Compiling/linking nightmare on SuSE

(1)When I tried to compile the source for the 0.2 Demo (configure went through fine after all dependecies where installed) I got errors, mostly unknown SDL defines (can't recall anymore which but I modified the source to fix them). Then I looked up one of the errors in the forum and read that SDL > ...

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