It is good you got it fixed, but what a hassle for the user.
This is the reason I banned LUA from my project.
(and OpenGL as well, who needs 3d video card drivers for 2d games)
LUA and OPENGL FREE GAME!
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Search found 14 matches
Search found 14 matches • Page 1 of 1
- Sun Jan 17, 2010 7:00 pm
- Forum: Technical Issues
- Topic: Luabind 0.8.1 does not compile if libboost version > 1.34
- Replies: 7
- Views: 4135
On the slowness of crossfire, believe it or not the wonderful game designers made that a feature rather than a bug. If you notice, the more stuff you are carrying, the slower you will be. I intend to remove that feature from wograld, as well as removing/replacing numerous other features that make th...
Its interesting to see how far away from your original goal you got by using open GL for the code in Allacrost. That is not a simple graphics engine, that is very high end and needs the 3d drivers to work. Crossfire (on what my project Wograld (wograld.org) is based on x11 rather than trying to do h...
Just to let you know, I didn't give up yet. I went and fixed that error by upgrading to the latest version of gcc, but now I get the same Luabind error that was mention in the thread about "fc5 and Lua." in technical issues. Also, luabind is not installed, because boost segfaults during install. I a...
No, I don't have an nvidia on that computer, I have an ATI Radeon 9800, and never did get the evil proprietary drivers working, so they are like half installed or something. When I got the computer, I was still buying proprietary games. I really thought at the time that GNU/Linux was just another OS...
I wish that the simple advice of yum install mesa-libGLU-devel really fixed the error message, unfortunately, it does not. According to the package manager, it is installed now (it was not before) so, I don't know why Allacrost is not finding it. I've been looking at the config files trying to figur...
This is on Fedora Core 5 btw ./configure checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes chec...
- Sun Jun 03, 2007 10:43 pm
- Forum: User Feedback
- Topic: Where are those libraries?
- Replies: 2
- Views: 3692
I know other projects when they have dependencies list the websites where you can get the missing libraries from, for instance, the infamous Mana World Project. Why doesn't HoA have something like that on the Wiki?
Ultima 7 had gameplay very much like that, party of up to eight people, and real time combat. The npcs in the party were controled by an AI that had options such as attack nearest, attack strongest, defend other party member etc. They all carried weapons that you equiped on them before the battle. T...
- Sun Jun 03, 2007 12:12 am
- Forum: Ideas and Game Features
- Topic: Late-game shopping considerations
- Replies: 28
- Views: 22213
Maybe the merchant doesn't believe that the hero is really there to save the world, but the merchant just goes along with the idea to sell swords for more money. Merchants frequently just care about collecting more money and if they saw demons or whatever would probably just dismiss it as being part...
- Tue Apr 10, 2007 5:52 pm
- Forum: Design
- Topic: Prologue item/skill/spell list brainstorming:
- Replies: 25
- Views: 11265
Ultima Online used yellow for health potions and orange for cure potions, red was stanima regen, blue agility, white strength, black nightsight, purple explosion, green was poison. Sometimes people would actually drink lesser poison potions to avoid getting poisoned with deadly poison from monsters ...