Search found 691 matches

by Steu
Thu Feb 07, 2008 2:01 am
Forum: Programming
Topic: [RETIRED] Subversion Commit Log
Replies: 1650
Views: 537006

Re: Subversion Commit Log

Committed revision 1276 ****************************** Files modified: Modified: Allacrost\demo\Allacrost.vcproj Modified: Allacrost\demo\Map_Editor.vcproj Modified: Allacrost\demo\src\editor Modified: Allacrost\demo\src\editor\skill_editor.cpp Modified: Allacrost\demo\src\editor\skill_editor.h Pri...
by Steu
Wed Feb 06, 2008 4:32 pm
Forum: Programming
Topic: Programmer Roll Call
Replies: 209
Views: 40407

Re: Programmer Roll Call

I've been here on the forums about the same, not on IRC because my internet (still on dial-up) has become quite flakely so largely, I'm not online very much. I've been getting some stuff done albeit slowly due to many things. The biggest one being my wife and I are trying to buy a house. That's wher...
by Steu
Tue Jan 29, 2008 12:33 am
Forum: Programming
Topic: Change requests for code, naming conventions
Replies: 307
Views: 48761

Re: Change requests for code, naming conventions

It may be just me, but I'm strongly against providing external access to private data members (which is why I don't like the friend construct), but if you need to do it, to make it work, should be fine.
by Steu
Thu Jan 24, 2008 4:39 pm
Forum: Programming
Topic: Change requests for code, naming conventions
Replies: 307
Views: 48761

Re: Change requests for code, naming conventions

Sounds like a good plan to me.
by Steu
Mon Jan 21, 2008 4:41 pm
Forum: Programming
Topic: [RETIRED] Subversion Commit Log
Replies: 1650
Views: 537006

Re: Subversion Commit Log

I have concerns about ModifyScriptDescriptor because it doesn't preserve comments and formatting of the lua file. So IMO we should be using WriteScriptDescriptor's in the editor.
by Steu
Thu Jan 17, 2008 8:34 am
Forum: Programming
Topic: Map Code Sanity Check
Replies: 83
Views: 16256

Your right, it's weird though, cause the error i'm getting is always a vector subscript out of range, and it's because the inner-most vector has nothing in it, and we're trying to use it, i wonder why the old code worked.
by Steu
Thu Jan 17, 2008 4:28 am
Forum: Programming
Topic: Map Code Sanity Check
Replies: 83
Views: 16256

Ok the problem is you're never actually allocated a MapTile object and pushing it into the inner-most vector, at least from what I can tell. When I do this: map_file.OpenTable("lower_layer"); for (uint32 r = 0; r < _num_tile_rows; r++) { cout << "ll loop #" <...
by Steu
Thu Jan 17, 2008 3:27 am
Forum: Programming
Topic: [RETIRED] Subversion Commit Log
Replies: 1650
Views: 537006

Committed Revision 1263.
****************************************************
Files Modified

Modified: Allacrost\demo\Allacrost.vcproj

Notes
> Added the map_tiles.h/.cpp to the Visual Studio project file.
by Steu
Thu Jan 10, 2008 4:18 pm
Forum: General Chat
Topic: Political Compass
Replies: 11
Views: 6192

Here's mine:

http://www.politicalcompass.org/printablegraph?ec=-2.62&soc=2.10

A bit closer to Stalin the Jetryl is.
by Steu
Tue Jan 08, 2008 3:58 pm
Forum: Programming
Topic: Map Code Sanity Check
Replies: 83
Views: 16256

_walkable_grid? or _walkability_grid?
by Steu
Fri Jan 04, 2008 11:12 pm
Forum: Programming
Topic: [RETIRED] Subversion Commit Log
Replies: 1650
Views: 537006

Yes we have 2 widgets, but if the 2 dialogs are exclusive then only one widget has an active open gl rendering context, so the crash shouldn't happen anymore.
by Steu
Fri Jan 04, 2008 5:16 pm
Forum: Technical Issues
Topic: screen is mixed up when playing windowed
Replies: 10
Views: 5658

That sounds really strange, a picture would definately help me to see what's going on.
by Steu
Fri Jan 04, 2008 5:15 pm
Forum: Programming
Topic: [RETIRED] Subversion Commit Log
Replies: 1650
Views: 537006

Yeah I think so, it would be like changing the resolution when you switch between the tileset editor and the map editor.
by Steu
Fri Jan 04, 2008 12:08 am
Forum: Programming
Topic: [RETIRED] Subversion Commit Log
Replies: 1650
Views: 537006

Well if we had only one OpenGL window like in the game then it is no problem as all the textures would belong to that rendering context. But in the editor the map and the tileset editor should live independent of each other so I don't see another way around it. But I would like to hear what others ...
by Steu
Thu Jan 03, 2008 4:05 pm
Forum: Programming
Topic: [editor] On TDF editing
Replies: 73
Views: 13282

FinalizeSingleton, just took some code out of SingletonInitialize and called it after some settings had been read in via lua, this removed the dependency that the video engine had on reading the configuration files. but if SingletonInitialize was being called twice before then it would have had the ...
by Steu
Wed Jan 02, 2008 10:46 pm
Forum: Programming
Topic: [editor] On TDF editing
Replies: 73
Views: 13282

That whole set of initialization code should only ever be called once like Roots said.
by Steu
Wed Jan 02, 2008 6:02 am
Forum: Programming
Topic: Map Code Sanity Check
Replies: 83
Views: 16256

I'm not sure completely, I'm kinda :shrug: about it. Might be good, might no, kinda on the fence. This post was completely useless.
by Steu
Mon Dec 31, 2007 8:16 pm
Forum: Programming
Topic: [editor] On TDF editing
Replies: 73
Views: 13282

This could be similar to the bug that gorzuate is finding in the map editor, where the 2nd time you create a new map all tiles are painted white.
by Steu
Sun Dec 30, 2007 4:37 pm
Forum: Artwork
Topic: Game Sprites:
Replies: 122
Views: 43670

That sprite is awesome, good work :approve:
by Steu
Fri Dec 28, 2007 4:09 am
Forum: Programming
Topic: Contexts in maps
Replies: 52
Views: 10738

I think that storage method is best, nothing better is coming to me.