Search found 379 matches

by ChopperDave
Tue Sep 26, 2006 2:24 am
Forum: Programming
Topic: Issues with InputManager
Replies: 13
Views: 3378

Well, I just managed to break it even further. I introduced another option box before item selection, one where you can choose the category of items (all, field, battle, etc.). Once I get to that option box, neither VIDEO_OPTION_CANCEL nor VIDEO_OPTION_CONFIRM are true, yet InputManager->CancelPress...
by ChopperDave
Mon Sep 25, 2006 11:33 pm
Forum: Programming
Topic: Issues with InputManager
Replies: 13
Views: 3378

No, it's not inside the if. Check the braces. I included some extra lines for clarification. Hopefully this ends the confusion. { bool cancel = false; ..... if (InputManager->ConfirmPress()) { //open confirm _active_option->HandleConfirmKey(); } //close confirm...
by ChopperDave
Mon Sep 25, 2006 11:16 pm
Forum: Programming
Topic: Issues with InputManager
Replies: 13
Views: 3378

I think you're reading my code wrong. The ... means there's a bunch of code following that statement that I didn't write out. EDIT: Inside the if(InputManager->CancelPress()), I do _active_options->HandleCancelKey(), which looks like this: void OptionBox::HandleCancelKey() { if(_scr...
by ChopperDave
Mon Sep 25, 2006 10:47 pm
Forum: Programming
Topic: Issues with InputManager
Replies: 13
Views: 3378

OK. So I was pressing the wrong button. Now, however, InputManager->CancelPress() is true, but the event for my current option is never set to VIDEO_OPTION_CANCEL. It's almost as if in the time between setting the event and me asking for it that it gets wiped out. Unfortunately I can't take Steu's a...
by ChopperDave
Mon Sep 25, 2006 2:11 pm
Forum: Programming
Topic: Issues with InputManager
Replies: 13
Views: 3378

Haha. I think I may have been pressing 's', not 'd'. I'm an idiot. But for some reason, if I choose Inventory or something from the Main Menu, pressing 's' will cancel me back to the main options. That's what may have been throwing me off. Maybe change the functionality of 's' so it's either both en...
by ChopperDave
Mon Sep 25, 2006 2:39 am
Forum: Programming
Topic: Issues with InputManager
Replies: 13
Views: 3378

Issues with InputManager

When choosing an item form the item list in menu mode, every key press seems to register except cancel. I have the following code: if (InputManager->ConfirmPress()) { _active_option->HandleConfirmKey(); } else if (InputManager->CancelPress()) { ...
by ChopperDave
Sat Sep 23, 2006 11:53 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

Updated item menu screenshot. Need......more......feedback. EDIT: Now that I think about it, I prefer the original layout. For one thing, knowing the buy/sell price doesn't help at all in the field. You can always check it at a shop. Secondly, the stat modifiers are a good way to identify equipment ...
by ChopperDave
Sat Sep 23, 2006 11:50 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

That's a valid point. However, the stats are fully spelled out on the stats screen, and given the fact that I used 3 letters from the stats name to represent it, figuring out which stat I'm talking about isn't that big of a leap. You have strength, so the abbreviation is STR. Maybe it's because I've...
by ChopperDave
Sat Sep 23, 2006 6:33 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

#1. Yes. In fact, it already does that somewhat. Currently if you select inventory from the top menu, all of those options disappear and the Use, Sort, and Cancel options appear. #2. The stat boosting items could be a rare occurrence. Like an item that increases your max HP by 10 or something. If yo...
by ChopperDave
Sat Sep 23, 2006 5:02 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

OK. Here is the item menu. The bottom window has changed its contents. When scrolling through the item list, the central text and image will change to reflect the item the cursor is currently on. We don't need an image for every item -- we can use one for every item type (i.e. one for weapons, one f...
by ChopperDave
Fri Sep 22, 2006 10:10 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

Formation? Tactics?
by ChopperDave
Fri Sep 22, 2006 7:32 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

Oh.....now I feel stupid. I'll drop the 'Party' option. Maybe replace it with a 'Journal' or 'Battle Records' option?
by ChopperDave
Fri Sep 22, 2006 5:54 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

The party option is for switching who in your party will participate in battle. What may end up happening is we would put all party members in the left windows (have a scroll option to find the rest after the first four), this way you can access anyone's equipment, skills, or stats, even if they are...
by ChopperDave
Fri Sep 22, 2006 3:00 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

Yeah, I was thinking the same thing about the image. And I'll try using the black background that eleazar suggested.
by ChopperDave
Fri Sep 22, 2006 2:34 pm
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

Thanks Roots. The bottom window is also going to change its appearance. For the status and party screen, it will look like the current model. For inventory, skills, and equipment, I'm going to have it display an icon representing the type of item (sword for weapon, potion for an item, etc.), the ite...
by ChopperDave
Fri Sep 22, 2006 3:59 am
Forum: Design
Topic: Menu Mode Layout
Replies: 33
Views: 16893

OK. Here is the mockup of what the stats screen would look like. And yes, I realize that the numbers don't match. I'm thinking we should do away with the red background and go with something darker (probably black, but a dark gray or blue would do). Let me know what you think of the layout. [img:856...
by ChopperDave
Wed Sep 20, 2006 10:06 pm
Forum: Programming
Topic: Menu Code
Replies: 17
Views: 3321

Alright. Code is in a holding pattern. Art is underway (I can't draw for crap, but I'll try).
by ChopperDave
Tue Sep 19, 2006 8:29 pm
Forum: Programming
Topic: For Windows Lua Programmers
Replies: 1
Views: 1760

For Windows Lua Programmers

I just came across this today. It may be useful to some of you.

http://www.itrango.com/vslua/index.html
by ChopperDave
Tue Sep 19, 2006 2:04 pm
Forum: Programming
Topic: Menu Code
Replies: 17
Views: 3321

Menu Code

I am going to post any updates I have for the menu code here (admins can sticky this if they want). For now, I have gone through the current menu code, and I think I have a good understanding of how to do it. I've got a new menu design in my head, and as soon as I can code it up (the visuals at leas...