Hello, we apologize but forum registrations are non-functional at this time. This issue should be fixed around mid-December. Until then, please stop by our Discord channel if you'd like to get in touch with the team. Thanks!
Let our staff know what you think about the game and suggest improvements
Moderator: Staff
-
-
have https:// to log people in.
Replies: 1
by
shirish » Fri Jan 05, 2018 9:02 am
First post
We still don't have https:// . Please do something about that.
Last post
I know. It's something I'd like to do. I just don't know how, so it will take me a long time to research and figure everything out. If you have a...
- 1 Replies
- 1718 Views
-
Last post by Roots
Sat Jan 06, 2018 7:35 pm
-
-
*First Play Through*
Replies: 7
by
NubblyTheMoist » Thu Sep 08, 2016 6:40 pm
First post
As i play through the Demo 1.0.2 i will note things about the game that ether break the game or are minimal in a 5* rating 5 being unplayable and 1...
Last post
No worries, whatever works best for you. And having some deviation from our standard sprite models is a good thing. :) Just keep the same number of...
- 7 Replies
- 5423 Views
-
Last post by Roots
Thu Sep 08, 2016 11:37 pm
-
-
To the graphic's Artist!
Replies: 11
by
Azkanan » Tue May 15, 2012 7:25 am
First post
Hello! I haven't a slightest clue who to contact, so I'll be putting this on the User Feedback and via message to Roots.
The graphics in this game...
Last post
I forget which of the exact frames we use, so just take a look at our sprite sheets and match the side frames up with the side frames of the model...
- 11 Replies
- 12417 Views
-
Last post by Roots
Fri Aug 12, 2016 2:06 pm
-
-
Cleaning the forum
Replies: 1
by
Lordakius » Sat Jul 23, 2016 8:02 am
First post
Ayoo,
when i just finished my first pull request I wanted to check the forum a bit for useful things and stuff and realized, a lot of posts are...
Last post
That's an interesting proposal, but I'm not sure how it would work. I don't want to delete old topics, because I find it very useful to have a full...
- 1 Replies
- 1718 Views
-
Last post by Roots
Sat Jul 23, 2016 12:46 pm
-
-
Still alive?
Replies: 1
by
blm768 » Wed Apr 25, 2012 11:25 pm
First post
I've been hoping to work on HoA, but so far I haven't had much luck contacting anyone. Does the project still have a flicker of life in it? If not, I...
Last post
We were dead for a while, but I'm trying to breathe life back into this project. Read the recent news posts on the front page of the website for...
- 1 Replies
- 3151 Views
-
Last post by Roots
Wed Nov 07, 2012 9:11 pm
-
-
hoa on a winter break
Replies: 3
by
shirish » Mon Nov 07, 2011 12:44 pm
First post
hi all,
I don't see any commits to hoa for quite sometime. Is HOA on an extended winter break ?
$ svn up
At revision 2030.
~/games/allacrost$...
Last post
We've done releases without Roots, but at the moment there would be no new content to add to a new release.
- 3 Replies
- 5629 Views
-
Last post by rujasu
Sat Nov 19, 2011 9:37 am
-
-
The Battle System - Some Thoughts on Interface and Usability
Replies: 2
by
ManweSulimo2004 » Thu Jul 21, 2011 8:49 pm
First post
I just tried out the new dev release and I really like the feel of the new battle system. Things seem more fluid and dynamic now. However, there are...
Last post
Too bad about the man power problem. I'd like to help out myself but I doubt I'd be able to set aside enough time and motivation to provide any...
- 2 Replies
- 3498 Views
-
Last post by ManweSulimo2004
Fri Jul 22, 2011 11:27 am
-
-
Development packages contain SVN files
Replies: 3
by
ManweSulimo2004 » Thu Jul 21, 2011 9:08 pm
First post
I just wanted to point out that the Windows package of the new dev release contains a bunch of .svn folders. After installing the game the Allacrost...
Last post
Well, I'm still looking into it basically, haven't had time to know for sure. It appears that, since the files are duplicated, it doesn't actually...
- 3 Replies
- 3445 Views
-
Last post by rujasu
Fri Jul 22, 2011 6:47 am
-
-
levelling up and killing up monsters
Replies: 4
by
shirish » Tue Jul 19, 2011 4:14 pm
First post
Hi all,
In many of the RPG games I have played so far, this is the way I have seen it happen in most of the games :-
a. The first few times, the...
Last post
Thanx for clarifying. Wish there was a way that I could make it sticky /imporatant for myself. Anyways, good enough to know.
- 4 Replies
- 4017 Views
-
Last post by shirish
Wed Jul 20, 2011 2:48 pm
-
-
hp/sp and active battles
by
shirish » Thu Jun 30, 2011 1:52 pm
Hi all,
Just congratulating the team for implementing the nice strong viewable HP/SP . It was really hard to see the HP/SP before the change. From...
- 0 Replies
- 15149 Views
-
Last post by shirish
Thu Jun 30, 2011 1:52 pm
-
-
The road ahead - query
Replies: 2
by
shirish » Wed Jun 22, 2011 9:37 am
First post
Hi all,
I read the design forum and the prologue map discussion.
I also saw/read the (which is hopelessly outdated. I have registered myself...
Last post
Thanks for volunteering to help out. The old wiki you registered at is dead. It won't allow you to edit anything, and I have no intentions of fixing...
- 2 Replies
- 3368 Views
-
Last post by shirish
Thu Jun 23, 2011 8:25 am
-
-
Don't get either the skills or/and the Equip thing in menu
Replies: 4
by
shirish » Fri Jun 17, 2011 2:12 pm
First post
Hi all,
Maybe I do not understand it or maybe its not there but there does not seem to be a way to either cycle through all the skills that a...
Last post
ok my bad. Thanks for the hint about the boss fight though. The sad thing though is there is now nothing to test against after gaining a few levels...
- 4 Replies
- 3951 Views
-
Last post by shirish
Wed Jun 22, 2011 8:51 am
-
-
- 0 Replies
- 15179 Views
-
Last post by shirish
Wed Jun 15, 2011 3:58 pm
-
-
queries part 2 - map and right-bottom-bar
Replies: 6
by
shirish » Wed Jun 15, 2011 10:43 am
First post
Hi all,
Can somebody tell/share what the right-bottom bar is for ?
The one on the right-hand-side on the bottom, is that some sort of scale of...
Last post
hmmm..... maybe it could be in the settings.lua somewhere.
For instance in the present scenario I would have liked to be able to run without having...
- 6 Replies
- 4529 Views
-
Last post by shirish
Wed Jun 15, 2011 1:18 pm
-
-
Some queries
Replies: 2
by
shirish » Tue Jun 14, 2011 3:23 pm
First post
Hi all,
Some queries :-
a. I found the 'f' to confirm a bit uncomfortable/insane but can live with it, hopefully somewhere in the future this...
Last post
Thank you for that quick reply. I just checked out the svn repo. One thing which I dunno if I reported or not. Sometimes even if the animal is dead...
- 2 Replies
- 3105 Views
-
Last post by shirish
Tue Jun 14, 2011 10:31 pm
-
-
have some sort of feedback to user when s/he is doing a save
Replies: 5
by
shirish » Tue Jun 14, 2011 1:45 pm
First post
Hi all,
It would be nice/good if there was a way to tell the user when s/he saves a game. Otherwise (like me) tries to click enter again and again...
Last post
Keep in mind this release is a development release. Its still a work in progress. Naturally, this means that it is missing many things, including...
- 5 Replies
- 4257 Views
-
Last post by Roots
Tue Jun 14, 2011 10:23 pm
-
-
License?
Replies: 21
by
turin » Sun Jul 10, 2005 12:55 pm
First post
I know the code is GPLed. Is all the art GPLed also? What about the music? I can't find this information on your site, although that might be because...
Last post
I'd just like to point out that this thread is over five years old and most of the issues discussed have already been resolved.
All content in...
- 21 Replies
- 17999 Views
-
Last post by rujasu
Tue Jun 14, 2011 3:24 pm
-
-
Characters not attacking
Replies: 19
by
tgramsus » Tue Aug 24, 2010 6:04 pm
First post
Hi,
Played the latest demo, but for some reason, my characters are not attacking the enemies. I select the attack command and then the target, but...
Last post
Out of curiosity, what was the cause of this problem?
IIRC, I shipped the Windows release with the wrong version of LuaBind.
I believe I actually...
- 19 Replies
- 9459 Views
-
Last post by Roots
Mon Apr 25, 2011 2:03 pm
-
-
Feedback to Project
Replies: 13
by
nicknameminivan » Tue Oct 19, 2010 4:13 pm
First post
Ok guys,
I read a review of the game/engine and was like :bow:
I downloaded it and i must say: WHY? :mad:
First:
I can play the game in a high...
Last post
So:
Is this project dead?
I want see some post here from the guys who can code and the founder!
I you want ressurect this game, i can help you with...
- 13 Replies
- 7009 Views
-
Last post by Roots
Mon Apr 25, 2011 12:46 pm
-
-
Fedora Linux package
Replies: 1
by
toneymoon » Fri Feb 11, 2011 8:11 am
First post
Hi guys! I hope development is still alive! Could you make packages for Fedora?
Last post
Hello toneymoon, thanks for your interest in Allacrost. Unfortunately, development is currently at a standstill because we've lost contact with the...
- 1 Replies
- 3086 Views
-
Last post by rujasu
Mon Feb 14, 2011 8:38 am
-
-
just face it: The Allacrost project is dead.
Replies: 13
by
SvHalenbach » Mon May 19, 2008 3:51 am
First post
Don't you agree, that you are sittin on a dead horse and still intend to ride? I don't want to spread bad vibes, but if you see no progress in weeks...
Last post
Open source never die.
I use now the engine for my own project. ;)
- 13 Replies
- 11466 Views
-
Last post by nicknameminivan
Sun Oct 31, 2010 2:10 pm
-
-
error while compiling 1.0 demo on linux/gcc 4.5.1
Replies: 5
by
schuay » Mon Aug 23, 2010 9:59 am
First post
I can't figure out his error, any ideas?
make all-recursive
make : Entering directory `/home/myuser/pkgbuilds/allacrost/src/allacrost-1.0.0'
Making...
Last post
That was quick, thanks rujasu & marcavis. Compiles fine now.
Another question, this time about versions. The current release is 'demo 1.0.0'. Will...
- 5 Replies
- 4483 Views
-
Last post by rujasu
Tue Aug 24, 2010 7:15 am
-
-
Terrible release announcement !
Replies: 1
by
freegamer » Mon Aug 23, 2010 4:28 am
First post
Your release announcement for Demo 1.0.0 is absolute rubbish.
No changelog, not even a basic overview of what to expect, no elaboration on goals, no...
Last post
Fix it.
Wow.
Entitled much?
I'm all for valid criticisms, but to come in here and attack our project because you don't think our release...
- 1 Replies
- 2795 Views
-
Last post by rujasu
Mon Aug 23, 2010 2:04 pm
-
-
A quick look on the interface (pre-demo)
Replies: 3
by
kess » Sun Jan 31, 2010 9:18 pm
First post
First, good work on the game since I last tried it! :D It looks somewhat more polished now. While I haven’t tried playing the game I took a quick...
Last post
Using real quotation marks (“…”) instead of the simplified ones ( … )
This is now implemented in the latest revision :)
- 3 Replies
- 3512 Views
-
Last post by gorzuate
Sat Feb 06, 2010 10:25 pm
-
-
Resync the forum.
Replies: 1
by
MyBuzz » Wed Dec 23, 2009 11:27 am
First post
It says that there is 24,000 total posts when there is only about 7k.
Last post
That's because we have several forum sections hidden from the public that are used only by the development team. Most of the activity on this forum...
- 1 Replies
- 2767 Views
-
Last post by Roots
Mon Dec 28, 2009 6:42 pm
-
-
Just congratulations
Replies: 3
by
el motinak » Fri May 09, 2008 12:57 pm
First post
Hello.
I just wanna encourage you to keep doing this job; a very good job, indeed. I know it's very difficult to make a RPG, and that almost no one...
Last post
Wesnoth is a turn-based strategy game, not an RPG. I've never heard it described as an RPG at least, and I personally don't consider it to be one....
- 3 Replies
- 3403 Views
-
Last post by ElonNarai
Fri May 16, 2008 4:59 pm
-
-
HoA Playthrough
Replies: 2
by
Zeugmal » Mon Jan 07, 2008 1:23 pm
First post
First of all, I'd like to say the game looks and feels great. The design really reminded me of playing something along the lines of FF III or VII....
Last post
Sorry for the delay in my response. I've been really busy with things lately.
-NPCs are walking too fast/frantically, and tend to get stuck a lot...
- 2 Replies
- 3375 Views
-
Last post by Roots
Thu Jan 10, 2008 11:16 am
-
-
Some feedback on the 0.2.1 demo
Replies: 6
by
Auris » Wed Dec 12, 2007 7:55 pm
First post
I think this game is moving at a fast pace and is getting better and better. Absolutely beautiful, highly innovative. and at the same time it feels...
Last post
And yes, you shouldn't need to press 'f' to activate a sub-menu, instead when cursor is on 'equip' you should already be able to select the char you...
- 6 Replies
- 5148 Views
-
Last post by qubodup
Mon Dec 31, 2007 6:13 am
-
-
I LOVE ROOTS!!
Replies: 16
by
PrettyLady » Thu Jul 05, 2007 11:34 am
First post
I want to have every single one of his 13 babies. ROOTS FOR LIFE BABY!! :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:...
Last post
Welcome to the internet, where the men are boys , the girls are men, and the children are FBI agents.
Fixed.
- 16 Replies
- 9705 Views
-
Last post by prophile
Wed Nov 28, 2007 5:09 pm
-
-
how to save a game?
Replies: 4
by
kevinBZH » Fri Nov 23, 2007 7:44 am
First post
HI,
i downloaded the game, i played it but i cant find how to save a game. Since i dont wish to restart the game each time, i'll wait to be able to...
Last post
My mistake, sorry :(
- 4 Replies
- 4140 Views
-
Last post by prophile
Fri Nov 23, 2007 2:02 pm
-
-
Some advice from a lurker
Replies: 9
by
Limdallion » Tue Nov 20, 2007 3:29 pm
First post
Hello Roots and company. I've decided to finally sign up for this forum and share my thoughts on a few things.
Roots, I've seen you around on both...
Last post
I can see how generic human soldiers or townsfolk sprites could be reused in another game. But this game doesn't have any humans, or creatures from...
- 9 Replies
- 5922 Views
-
Last post by Limdallion
Tue Nov 20, 2007 11:22 pm
-
-
My user experience / feedback
Replies: 3
by
Winter Knight » Fri Sep 21, 2007 1:51 pm
First post
I have been a developer for KQ RPG for several months. It uses allegro and lua. It had a few problems that I have been gradually working the kinks...
Last post
Sorry about the emoticons page, I still have a few things to do regarding the forum theme so every page is readable. You'll notice the memberlist...
- 3 Replies
- 4014 Views
-
Last post by Gallivan
Fri Sep 21, 2007 2:26 pm
-
-
Allacrost Demo Public Release
Replies: 48
by
gorzuate » Mon Oct 02, 2006 10:56 pm
First post
Hello there! We are finally releasing a demo for Hero of Allacrost. Please go to the website to get it! For those of you that helped us test it,...
Last post
AFAIK, the unstable version never worked in Ubuntu to begin with, due to differences in a libc version or something. The unstable and testing/stable...
- 48 Replies
- 35454 Views
-
Last post by Roots
Fri Aug 03, 2007 12:57 am
-
-
Battle mode characters
Replies: 3
by
rief » Sat Jul 21, 2007 3:08 pm
First post
Hi all players and develops,
firt of all my compliments about the game. It is...WOW :approve: .
I have a question about battle mode of allacrost: in...
Last post
What ChopperDave said.
It was part of the original design to have separate art assets for both - the deciding factor on whether we stick with that...
- 3 Replies
- 4148 Views
-
Last post by Jetryl
Sat Jul 21, 2007 10:49 pm
-
-
Hey guys
Replies: 3
by
sam_justice » Mon Jun 25, 2007 6:29 pm
First post
I'm a professinal sound designer working in the industry. I was astounded by this game and think it's incredible, I've applied to help you guys out...
Last post
funny you should say that, I've just finished on a project that utilised OpenAL.
I'd love to help you guys out in anyway possible with the sound...
- 3 Replies
- 4253 Views
-
Last post by sam_justice
Tue Jun 26, 2007 7:35 am
-
-
Some feedback on the 0.2.0 demo
Replies: 34
by
jsmith71 » Mon Jun 11, 2007 1:48 pm
First post
Alright, please let me know if I should've posted this somewhere else-- the sticky topic seems to be about the old demo and somewhat outdated, and I...
Last post
I thought a bit on the meter thing and I think it will resolve itself on big parts when there are more characters in the party (of course only if all...
- 34 Replies
- 23289 Views
-
Last post by Auris
Mon Jun 25, 2007 8:38 am
-
-
Where are those libraries?
Replies: 2
by
Jastiv » Sun Jun 03, 2007 10:43 pm
First post
I know other projects when they have dependencies list the websites where you can get the missing libraries from, for instance, the infamous Mana...
Last post
I know other projects when they have dependencies list the websites where you can get the missing libraries from, for instance, the infamous Mana...
- 2 Replies
- 3849 Views
-
Last post by Jetryl
Mon Jun 04, 2007 8:52 am
-
-
Question
Replies: 11
by
nikitakit » Thu May 03, 2007 11:08 pm
First post
After reading the announcement on the wesnoth forums, I finally desided to check out this game.
However, the release seems to only have messages...
Last post
I've just tried playing your latest version again. Unfortunately, I've run into some problems. I can't talk with any of the NPCs. They purposely move...
- 11 Replies
- 7836 Views
-
Last post by rujasu
Sun Jun 03, 2007 4:38 pm
-
-
Great demo, just one suggestion
Replies: 4
by
DYN_DaTa » Sun Apr 22, 2007 7:10 am
First post
Hi all!.
Great art and music :), but please, on the next tech demo implement (at least) a basic mouse control: it was hard for me to navigate...
Last post
A mouse infrastructure for menu navigation would really not be that difficult... just keep track of the mouse position in the input handling, use...
- 4 Replies
- 4834 Views
-
Last post by prophile
Mon Apr 30, 2007 11:46 am
-
-
Grats guys... just grats
Replies: 3
by
Balthazar » Sun Dec 10, 2006 6:56 pm
First post
Thought I would poke my head in and see what's up. Glad to see all the progress. Yay for demo releases! And the new site is truly awesome.
Keep up...
Last post
HEYYYY TIMBO! I agree, stop by more.
Thanks!
- 3 Replies
- 4433 Views
-
Last post by Sylon
Sun Dec 10, 2006 11:10 pm
-
-
Custom Resolutions?
Replies: 6
by
mots » Sat Oct 07, 2006 7:14 am
First post
Hi, i just tried the techdemo, it looks really great! But I missed one feature: the support for custom resolutions. As I have a not-that-widespread...
Last post
sounds good to me. Good ol 4:3 aspect :)
Anyway we can get it to default to a lower resolution or not windowed ? In windows, it's always to find the...
- 6 Replies
- 5692 Views
-
Last post by Roots
Sat Oct 07, 2006 5:17 pm
-
-
WTF! This looks great!
Replies: 10
by
Snoopy » Sat Sep 02, 2006 8:44 pm
First post
When I saw the pictures of the game I was totaly lost! This game may be awsome. I would like to join and get some more knowlege? Or next time you...
Last post
Oh Sh*t!. I knew this would happen. I'm right now reading for a huge Chemistry Test ( i don't know if they have a same kind of test in...
- 10 Replies
- 8547 Views
-
Last post by gorzuate
Sat Sep 09, 2006 10:44 am
-
-
*claps*
Replies: 6
by
Eve » Sun Mar 13, 2005 6:37 am
First post
I bumped here somehow and one word I can say, whoaaa!
It's for you guys who work really hard to make this game. I hope you can finish it soon......
Last post
Hello! I have also just found this game - by Roots's topic in the Wesnoth forums. Some people may know me from there. I think this game is pretty...
- 6 Replies
- 7093 Views
-
Last post by Guest
Fri Sep 01, 2006 10:10 pm
-
-
What are you looking forward to the most about Allacrost?
Replies: 12
by
Roots » Sun Feb 13, 2005 2:02 pm
First post
Decided not to make a poll, because there's a lot of things to look forward to. :) Well I thought about it this morning and I ended up with a two-way...
Last post
The project not being finished? The inevitable two year long, We're still alive! news-updating phase followed by the, Unfortunately, I'm finally...
- 12 Replies
- 10740 Views
-
Last post by Roots
Sun Nov 27, 2005 4:21 pm
-
-
Name! dun dun!
Replies: 20
by
ian » Sat Jul 02, 2005 11:10 pm
First post
Shouldn't there be a name to release under? Like video game studios have a company name? Or just Allacrost...studios...company..inc.
Allacrost...
Last post
Hum. Foreign names. As much as I love Japanese games, the only word I recognize up there, would be ゲーム. Do you think you could at least provide...
- 20 Replies
- 18482 Views
-
Last post by Classic_gamer
Thu Jul 14, 2005 8:48 pm
-
-
Improvements
Replies: 2
by SpikedTerminology » Wed Feb 09, 2005 6:33 am
First post
Hi... I love the look of the game.
I think though that you are letting yourself down by having such brilliant sprites and then going and making such...
Last post
What he said. :angel: Don't worry, our standard of quality will be much higher than our first screenshots. Remember they were our first , meaning...
- 2 Replies
- 3822 Views
-
Last post by Roots
Wed Feb 09, 2005 7:34 am
-
-
Looks cool
Replies: 3
by
Classic_gamer » Wed Jan 12, 2005 6:29 pm
First post
I found this site in Roots sig at the Wesnoth forums. I love the art for this game. I can't wait for you to release a build and some code.
By the...
Last post
yeah we are writing the engine in C++ and using Lua for scripting.
I honestly have no idea how large the game would be in terms of size. The last...
- 3 Replies
- 4395 Views
-
Last post by Roots
Wed Jan 12, 2005 10:48 pm
-
-
It's pretty good so far :)
Replies: 2
by
BlackThirteen » Thu Aug 26, 2004 5:03 am
First post
I just discovered your website today while surfing on the net. Pretty nice project! The media is really impressive.
Last post
Woah, I just took a look at your game and its remarkable how similar our projects are in style/background. Your ingame graphics look pretty awesome...
- 2 Replies
- 4232 Views
-
Last post by Roots
Thu Aug 26, 2004 10:34 am
-
-
Intro
Replies: 4
by
TytOBug » Sun Jun 20, 2004 12:50 pm
First post
Just out of curiosity, will you be including the prolog in the game? or will it be internet format? i guess..... being a not so great reader :angel:...
Last post
well, that's good that there will be some interactivity. i was gonna suggest some type of bg graphics for each paragraph or something. but yeah, it...
- 4 Replies
- 5814 Views
-
Last post by Biohazard
Sun Jun 20, 2004 5:14 pm
-
-
helpful site
Replies: 1
by
TytOBug » Sun Jun 20, 2004 1:01 pm
First post
not sure where to post this, but here's a site that mite be of use!
i find the sound packages pretty useful for any type of game.
Last post
I thought this post was best suited for User Feedback ( Tell us what you think about the game and suggest improvements ) So I moved it here for you...
- 1 Replies
- 3640 Views
-
Last post by Roots
Sun Jun 20, 2004 2:18 pm
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum