Code: Select all
Renderer: GeForce FX 5500 / AGP / SSE2 / 3DNOW!
Vendor: NVIDIA Corporation
Max lights: 8
Max texture size: 4096
Max texture units: 4
Modelview matrix stack depth: 32
Projection matrix stack depth: 4
Now this is what I was writing about... finally I know which version of OpenGL I have, so if some problem would happen with another game, I would just send this info and ask "is your game supposed to run on this?". I do not know what those numbers mean, but the programmers would probably have some idea and say "yes, this should be ok" or "no, you need matrix stack depth 128 or more, or you need 64 and have to turn off special effects". So at least I would know whether the problem is with graphics card / driver, or something else.