Walking speed

Got a great idea for HoA or wish to discuss a current feature? Let us know about it!

Moderator: Staff

User avatar
Brian
Writer
Posts: 133
Joined: Thu Aug 02, 2007 10:31 pm
Location: Oregon

Walking speed

Postby Brian » Tue Sep 18, 2007 7:30 am

This may have already been addressed, but in case it has not...

...I've played through the tech demo several times now and the walking speed is a problem, in my opinion. You move far too slow. For example, in town, if one of the NPC's is walking away from you, you can't catch them. It slows down the pace of the game.

My suggestion is to keep the current walking speed as it is, but make running an option by holding down a key.
A book must be an ice-axe to break the seas frozen inside our soul.
User avatar
Roots
Dictator
Posts: 8664
Joined: Wed Jun 16, 2004 6:07 pm
Location: Austin TX
Contact:

Re: Walking speed

Postby Roots » Tue Sep 18, 2007 2:27 pm

Brian Aloisi wrote:This may have already been addressed, but in case it has not...

...I've played through the tech demo several times now and the walking speed is a problem, in my opinion. You move far too slow. For example, in town, if one of the NPC's is walking away from you, you can't catch them. It slows down the pace of the game.

My suggestion is to keep the current walking speed as it is, but make running an option by holding down a key.


That feature has already been added in the latest development version. :)
Image
User avatar
Jetryl
Artist
Posts: 1485
Joined: Fri Aug 26, 2005 7:35 am
Location: Southern Minnesota, USA

Re: Walking speed

Postby Jetryl » Tue Sep 18, 2007 4:22 pm

Roots wrote:
Brian Aloisi wrote:This may have already been addressed, but in case it has not...

...I've played through the tech demo several times now and the walking speed is a problem, in my opinion. You move far too slow. For example, in town, if one of the NPC's is walking away from you, you can't catch them. It slows down the pace of the game.

My suggestion is to keep the current walking speed as it is, but make running an option by holding down a key.


That feature has already been added in the latest development version. :)


With actual -running- images for the main characters, no less.

The mechanics are like diablo; you have a stamina bar that gets gradually depleted as you run, and when it runs dry, you have to walk for a bit to recuperate it. While in-town, your stamina bar never runs out.

(Incidentally, it's also like Chrono Trigger, except with the added provision that you have to catch your breath now and then; honestly it probably works like a -lot- of games.)
Image
User avatar
Brian
Writer
Posts: 133
Joined: Thu Aug 02, 2007 10:31 pm
Location: Oregon

Postby Brian » Tue Sep 18, 2007 7:44 pm

You guys are so ontop of it ;)
A book must be an ice-axe to break the seas frozen inside our soul.

Return to “Ideas and Game Features”

Who is online

Users browsing this forum: No registered users and 1 guest