Real time: everyone is still moving/doing something while you're busying selecting something, i.e. the enemy's pounding away at you while you're taking your sweet time selecting a potion (and you can't cast spells when physically hit. Very exploitable, unless you had this skill called motormouth. Instantaneous cast. Then again, the combo attacks pulverized plenty of spell-casters once Claud *Star Ocean II* got going with his mirror dance attack.)
Turn-based: take turns, of course. Traditional and self-explanatory.
Middle: this one's interesting. Basically, the battle is a mix of both. You "pause" while choosing items, allowing a momentary lapse for the player to orient his bearings. Everything else is real-time.
Roots wrote:Oh yeah. It never occured to me that SoM was very similar to this. Damn, and I thought I had a novel idea. But we're applying this system to a FF-style battle, so the player won't be running circles around the enemy. Also this is turn-based battle, so the player won't be able to continually attack the enemy with their sword or anything. I think once an action is entered, that character's (or enemey's) action is restricted until they execute and finish their action. I still think this will make battles more excited though because there is less time where the player is just waiting for action bars to fill and no one is doing anything.