THE OS X PACKAGE WORKS FOR ME, NOW!
I just played allacrost for the first time ever! Hell yeah!
• The rate of random battles is absurd
- I can't even talk to anyone, they happen so often. Apparently, this has been fixed, but no one's made a release with this in it, yet.
Fortunately, being the programmer-type, I can just edit "desert_cave.lua", and set the following to make those annoying battles go by-bye. Hint, hint - others can do this too.
gorzuate wrote:Random battles do happen a lot in this demo, this has been fixed in Subversion. Also if you leave the computer for a while I would recommend pausing the game.
Code: Select all
random_encounters = -1
encounter_rate = 1000
Laila wrote:Did you know that you can toggle off random encounters by pressing the swap key? (default: A)
Gosh, thanks laila. You're so helpful.
• The black line shows up for me, occasionally, but it's pretty intermittent, and doesn't interfere with anything. A visual defect, but not a show-stopper.
• Claudius did completely disappear when I talked to Marcus (the long dialogue with the "I am your father!" Vader joke). I had to cancel out of the game and restart. Not a big issue for the tech demo, but will be for any real "non-tech-demo" release.
• Performance is smooth as silk
! God, if only wesnoth was remotely like this (granted, wesnoth ain't bad, but you here are reaping the rewards of using OpenGL). I have a decent system, though it's getting long in the tooth - namely, I have a Dual 1.3ghz G4 (think of a 1.6-2.0 ghz P4, and you get a ballpark idea of the speed), with a Radeon 9600.
This means anyone with a decent system from the last several years should be able to run this fine, so long as their graphics card is correctly configured. (And the latter is required for basically any 3d game, so it's their fault if it's not.)
• Though Rain probably has legitimate complaints about the audio, nothing sounds bad
about it. It's possible that it could sound notably better, but as far as I can tell it sounds decent to me. Anyone who plays it will be quite impressed with the music.
• The title effect is very well done. (Thanks, Viljami!)
• Many transitions between dialogs and such, sound/behave pretty polished for a tech demo.
• Everything was considerably more functional than I expected it to be - especially battle mode.
Way to freaking go, gentlemen (and ladies)! The future of this thing is looking up.