Squint Cut: Prepares an attack. When this character is attacked, they have a chance to parry the enemy attack and retaliate immediately with a small bonus to damage.
Flying Lunge: Bonus to damage, higher chance of critical hit, less accuracy.
Hilt Bash: Less damage, stuns opponent.
Wrath Guard: (higher level, perhaps) Prepares an attack. When this character is attacked, they strike back with double damage.
Draw Cut: Less damage, much better chance to hit.
Feint: Attack does no damage, but if it hits, (and here there's a few options, any of which would make sense...) one of a few things may happen. 1 - Defender immediately retaliates, using their action for the turn. 2 - Defender loses dodge for the next turn. 3 - Attacker gains dodge bonus for the next turn.
Shieldwall: Any characters using a shield get a defense bonus for a turn.
A slightly different format, stances... The effect lasts until the character changes stance. Stances could be obtained in the same manner as skills.
+ Parry, - Damage
Ox Guard (level requirement)
+ Crit, + Parry, - Damage
+ Damage, - Parry
High Guard (level requirement)
+ Crit, + Damage, - Parry