Here is what (I thought) we agreed to do as a result of our previous discussions:
- 1. The player can save the game from nearly any location on any map that they wish to do so. There will be some occasional restrictions, like a cave in or some other type of event.
2. When the player loads their saved game, they don't start out from the point where they saved, but rather the last "save area" that they stopped at. The game automatically notes when a player has arrived at a save area (like a town, or a mid-way point in a dungeon) and informs the player.
3. If the player loses a battle, they can "retry/restart" it a limited number of times (2-4 times).
4. The rewards in XP, drunes (money), etc. are significantly cut depending on how many times the player had to retry the battle to win it. Every time the player chooses to restart a battle, the game informs them of the penalty incurred for this particular restart.
The major gripes I am hearing lately are mostly about the battle restart feature. I'm hearing arguments that a "flee" ability will negate the necessity for restarting battles. I disagree with this because you can not (IMO) flee from all battles, such as important scripted battles and boss battles. If you lose those battles, then you have to re-load the game all the way back at your last save area and fight your way to the boss again. This is annoying as hell, especially if it is a particularly challenging boss. With the restart feature, the player gets to have a choice. "Do I want to restart at the save area and make my way to this boss again, or do I want to take a penalty so that I can take him on again right now?". Without the restart feature, the player doesn't get a choice; they get sent back to the last save area.
Now lets finish off this discussion once and for all. If you have a problem with anything I stated in that list of four items, tell us why. I started a poll too so you can state your approval/disapproval/indifference of the list . (Non-staff members are welcome to vote as well, just to make that clear).