Demo 0.2.1 -- Beta Test
Posted: Mon Dec 03, 2007 2:06 am
Once again we are calling on you all to be our ad hoc quality assurance team and help us test out our next release before we make it public. Please do not share these download links with anyone. As usual, download it, try it out, and let us know of any bugs or issues you encounter by posting in this thread and this thread alone.
Download Links (about 45MB)
Here's a list of features we added to this demo:
- Advanced dialogue (ability to selection response options)
- Laila is now able to join the party and fight with you
- Treasures are available on maps
- Entering maps now display introductory location text and graphics
- Ability to run on maps (hold down the cancel button, 'd' is the default key for cancel) and a stamina bar that depletes on maps with enemies
- Battle menu interface has been adjusted
- Ability to save and load your game as well as your personal settings (volume level, resolution, key mappings, etc)
- Small number of improvements to party menu
- A new "shopping cart" system added to the shopping menu
Here are the known bugs in this release that we are still working on fixing (so dont bother reporting them to us):
- Credits text doesnt display in the boot menu
- Map NPCs often collide with or block one another
- Battle retry feature upon losing a battle is not available
- The game is not balanced at all. You'll probably find it very easy
- The attack point indicator graphic in battle mode doesn't show up
- We need to add equipment for Laila instead of having her share the same armor as Claudius
- The game "freezes" when reconfiguring key mappings while it waits for the user to input a command
Here are things to watch out for while testing
- Make sure the music plays back nicely (this demo uses a brand new audio engine). On one machine (an Ubuntu laptop) playback was been very harsh and choppy and we haven't figured out why
- Report any unexpected behavior and try your best to find "corner cases" that you think might screw up or crash the game
- Keep an eye out for visual glitches with images or text. A very large portion of our video engine was re-written for this release
Our plan is to spend the next week receiving feedback from you all and fixing up the last few bugs/issues we know about, and if all goes well we will likely be making this release public next weekend. Thanks for your patience and support, and happy bug hunting!
Download Links (about 45MB)
- Linux/source: (link removed)
Windows: (link removed)
OS X: (link removed)
Here's a list of features we added to this demo:
- Advanced dialogue (ability to selection response options)
- Laila is now able to join the party and fight with you
- Treasures are available on maps
- Entering maps now display introductory location text and graphics
- Ability to run on maps (hold down the cancel button, 'd' is the default key for cancel) and a stamina bar that depletes on maps with enemies
- Battle menu interface has been adjusted
- Ability to save and load your game as well as your personal settings (volume level, resolution, key mappings, etc)
- Small number of improvements to party menu
- A new "shopping cart" system added to the shopping menu
Here are the known bugs in this release that we are still working on fixing (so dont bother reporting them to us):
- Credits text doesnt display in the boot menu
- Map NPCs often collide with or block one another
- Battle retry feature upon losing a battle is not available
- The game is not balanced at all. You'll probably find it very easy
- The attack point indicator graphic in battle mode doesn't show up
- We need to add equipment for Laila instead of having her share the same armor as Claudius
- The game "freezes" when reconfiguring key mappings while it waits for the user to input a command
Here are things to watch out for while testing
- Make sure the music plays back nicely (this demo uses a brand new audio engine). On one machine (an Ubuntu laptop) playback was been very harsh and choppy and we haven't figured out why
- Report any unexpected behavior and try your best to find "corner cases" that you think might screw up or crash the game
- Keep an eye out for visual glitches with images or text. A very large portion of our video engine was re-written for this release
Our plan is to spend the next week receiving feedback from you all and fixing up the last few bugs/issues we know about, and if all goes well we will likely be making this release public next weekend. Thanks for your patience and support, and happy bug hunting!
