Roots wrote:Spells and the surrounding area
I think we're all leaning toward 'no', but if this is dependant only on the current map the battle is taking place in and not on the specific placements of sprites on the battle background, then I think it's easy enough to do it.
Meh. For now, lets ditch it. I think this is one of those "cool features" ... but really only should come into play if you can move your characters. I mean, if you can't move the character, and the weather doesn't change...why even have it? Now, if you could make it rain...now that would be cool. But I mean, if the monster is standing in water (a boss battle or something), we can just set him weak to elecricity.
Personally, as cool as it may be, I don't think it fits with this style of game. Though, I am willing to be convinced.
Roots wrote:General items for status effect cures
We know that there is a lesser/greater/whatever potion to go along with the status levels system, but can any potion cure any status? (I say yes; it may be unrealistic but it's less micro-management for the player). Can a potion cure more than one ailment at a time? Etc.
This is probably going to be the most difficult to decide on. I think there should be a general cure for status ailments, and a general cure for physical ailments (see below), and each one of the 4 different levels (8 overall then).
Roots wrote:List of Ailments
Still need to finalize one, although we have a good starter list I feel.
First, I think we should break it down into two types: status ailments and physical ailments. Status affects your ...stast. Physical affects HP/SP and movement. So, here is my list:
Burn: -HP per turn
Freeze: Cannot move -- No swap
Mute: Cannot use spell skills.
Asleep: Cannot move -- No swap
Poison: -HP per turn
Confusion: Chance to hit wrong person / team / attack point
Fainted/ K/O: No turn -- No swap
Slow: Lowers speed and SP increase(?)
Afraid: Lowers attack
Tired: Lowers strength
Blind: Lowers accuracy
Armor Break: Lowers defense (need another name...this one was stolen)
Rage: Attack increase
Alert: Accuracy increases
Buff: Strength increases
Protection: Defense increases
Should there be positive physical that simply wear off? maybe immunities? maybe something like "health increases 1 per second..."
Roots wrote:What does it take to equip a piece of armor, et cetera?
I forget where we stand on this. I think we were leaning more towards my side than Corey's side, or trying to strike a good balance between the two. IIRC, certain characters can only weild certain weapons (Laila can't wield a heavy axe), but we may also have some strength/intelligence/whatever stat requirements for the character to be able to use the weapon as well.
After much thought on the topic, I have decided that the bit mask method is fine by me. We also shouldn't really need the whole "minimum stats" thing, because if the player can buy it, they are probably already at a certain level to get to that spot. I.E., to buy the ultimate destruction sword, you must've beaten the "Superior Dragon of Doom" level, or else you wouldn't be at the town. Thus...your level is on par with the level of the weapon.
HOWEVER...Roots, I do remember you saying that towns will sell weapons proportional to the players level (did I dream this?) in a Diablo-esque way. Does this mean we are going to have to come up with some way to randomly create weapons and armor? I mean, what prevents the player from simply staying in the first town and leveling up to 100? What if we run out of "built in" items?
Just some things to think about.
Roots wrote:The BASIC stats
I'd still like a general attack and defense rating stat, but I don't know where we sit on this.
I have come around to think that having a natural "fortitude" rating of some sort is okay. I think the reason I was against it was because I had the names "attack" and "defense" for stats. So
if we come up with some better names
I think that's where we stand right now anyway...
. Corey, why don't you keep the wiki up-to-date as this conversation continues so we don't keep having to spit this info on the forums. Just post whenever you do a major update to the wiki page based on a decision that was made and link us to it, so we can all read and agree.
RIIIGGGHHHTTTT. The wiki. Ill get on that asap.