Rain wrote:That could work. What I also suggest is to make item lists manageable to the point where no scrolling is needed. Thats a best case scenario and probably what we should strive for at first. That is, To organize each article or accessory to fit under its particular item compartment heading so that the player doesn't need to check one long list to see whether or not they have a potion, or a hauberk, or whatever.....
I happen to be working with the code in question at this precise moment. An inventory object will only be visible in battle mode under the following conditions:
1) It is an item (no weapons, armor, shards, etc. are displayed)
2) There is at least one instance of the item in the inventory
3) Its properties are set to indicate that it is usable in battle
This will make our inventory list in battle very short and sweet. I don't think any further changes to this algorithm are necessary.