Hah, well other than the "business" part it looks like I actually carried through with all of this. Interesting to note that all the way back in '99 I was already dismissing graphics and technology over games that are simply fun.Project GAME
* Objective: Program and create computer games that are based on having FUN rather than technology and high-end graphics.
How to accomplish objective:
Phase I - Research field of desire thoroughly until an understanding of all concepts is reached.
Phase II - Create free-standing business and hire employees
Phase III - Begin actual production on games
Phase I Breakdown
- Computer programming, start with brief knowledge of general programming (i.e. QBASIC) before moving on to other languages
- Gain a foundation of general computer knowledge (i.e. how a computer works, RAM, CD-DVD drives, sound & graphics cards, other peripherals, memory & data allocation). Hope to accomplish while in college
- Understand concepts, tactics, and experiences of war, medieval times, ancient times, etc. (depends on game type).
- Also remember to research entrepreneurship, management, and other concepts needed.
Wow, so Allacrost's "original" title was Prophecy....or Oracle. I think I like Hero of Allacrost a lot more.Notes & Ideas
Brethren: RPG game, warrior sets off on a quest to find missing brothers/family he never knew he had.
Prophecy/Oracle: There is a prophecy (RPG) that a great warrior will rise to fight evil. The king dispatches a young man to search for the warrior, and after time the messenger discovers that he is the one.(King knows this all along and sent him to find himself?).
I'm actually amazed at how this "plan" and product actually came to be pretty fulfilled. I just dug this book up after years of lying with a bunch of other notebooks (also containing interesting material of their own). I'm a bit amazed that I remembered the theme to Prophecy/Oracle when Allacrost officially got started.