We all know that balancing the game is going to be a long and painful process, and so I thin it might be useful to have a tool that assists us with that, as well as debugging. What I'm proposing is a tool that works off of Qt (since we already use it), and it essentially is run as part of the game. What we can then do is hookup widgets that provide callbacks to functions in the game code, allowing us to update game parameters on the fly. We could do things such as tweak enemy stats in the middle of battle, tune video settings, etc.
Anyways, it's just a thought. I know we're already spread pretty thin on programmers, so this is just something to think about for the future.
For discussion of the code running behind the game
2 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 7 guests