New Tool Idea

For discussion of the code running behind the game

Moderator: Staff

Post Reply
User avatar
Posts: 543
Joined: Tue Sep 05, 2006 4:07 pm

New Tool Idea

Post by ChopperDave » Thu Dec 13, 2007 11:57 pm

We all know that balancing the game is going to be a long and painful process, and so I thin it might be useful to have a tool that assists us with that, as well as debugging. What I'm proposing is a tool that works off of Qt (since we already use it), and it essentially is run as part of the game. What we can then do is hookup widgets that provide callbacks to functions in the game code, allowing us to update game parameters on the fly. We could do things such as tweak enemy stats in the middle of battle, tune video settings, etc.

Anyways, it's just a thought. I know we're already spread pretty thin on programmers, so this is just something to think about for the future.
User avatar
Posts: 8668
Joined: Wed Jun 16, 2004 6:07 pm
Location: Austin TX

Post by Roots » Fri Dec 14, 2007 12:11 am

I think this sounds like a great idea when we can get around to it. We could definitely use some tools to assist with balancing, as it can really be a royal PITA to do by hand.
Post Reply