So as you may have seen from other posts I've made, I was messing around with texture sheets in the editor, and here's what I came across.
First off, if you get to compile, the texture sheets are shown in the bottom left corner of the map. To cycle through them just press Ctrl-T, or access the menu item in the View menu.
The problem is they're all black and nothing shows up in them. When I open the demo_town map the first time, I get 7 all-black texture sheets. Yet the tiles in the opengl portion of the editor display fine...
When I open the demo_town map the second time, I get 12 all-black texture sheets, and all the tiles are white (I also get some video warnings about not being able to load the debug font nor initialize the text manager, but I don't think these are causing any problems).
So much for using texture sheets to debug what is going on. Of course, this all assumes that texture sheets are actually used when the editor invokes the video engine...
For discussion of the code running behind the game
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