#include <cassert>
#include <cstdarg>
#include <math.h>
#include <vector>
#include "utils.h"
#include "video.h"
#include "context.h"
#include "gui.h"
#include "script.h"
Include dependency graph for video.cpp:

Go to the source code of this file.
Namespaces | |
| namespace | hoa_video |
Functions | |
| float | hoa_video::Lerp (float alpha, float initial, float final) |
| linearly interpolation, returns a value which is (alpha*100) percent between initial and final | |
| float | hoa_video::RandomFloat (float a, float b) |
| Creates a random float between a and b. | |
| void | hoa_video::RotatePoint (float &x, float &y, float angle) |
| Rotates a point (x,y) around the origin (0,0), by angle radians. | |
Variables | |
| bool | hoa_video::VIDEO_DEBUG = false |
| Determines whether the code in the hoa_video namespace should print. | |
| GameVideo * | hoa_video::VideoManager = NULL |
| The singleton pointer for the engine, responsible for all video operations. | |
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Definition in file video.cpp.
1.5.1