Classes | |
| class | CharacterWindow |
| Represents an individual character window. More... | |
| class | EquipWindow |
| Represents the Equipment window, allowing the player to change equipment. More... | |
| class | FormationWindow |
| class | InventoryWindow |
| Represents a window used to select a character to perform an action on.Represents the inventory window to browse the party's inventory. More... | |
| class | SkillsWindow |
| Represents the Skills window, displaying all the skills for the character. More... | |
| class | StatusWindow |
| Represents the Status window, displaying all the information about the character. More... | |
Enumerations | |
| enum | EQUIP_ACTIVE_OPTION { EQUIP_ACTIVE_NONE = 0, EQUIP_ACTIVE_CHAR = 1, EQUIP_ACTIVE_SELECT = 2, EQUIP_ACTIVE_LIST = 3, EQUIP_ACTIVE_SIZE = 4 } |
| The different option boxes that can be active for equipment. More... | |
| enum | EQUIP_CATEGORY { EQUIP_WEAPON = 0, EQUIP_HEADGEAR = 1, EQUIP_BODYARMOR = 2, EQUIP_OFFHAND = 3, EQUIP_LEGGINGS = 4, EQUIP_CATEGORY_SIZE = 5 } |
| The different equipment categories. More... | |
| enum | ITEM_ACTIVE_OPTION { ITEM_ACTIVE_NONE = 0, ITEM_ACTIVE_CATEGORY = 1, ITEM_ACTIVE_LIST = 2, ITEM_ACTIVE_CHAR = 3, ITEM_ACTIVE_SIZE = 4 } |
| The different option boxes that can be active for items. More... | |
| enum | ITEM_CATEGORY { ITEM_ALL = 0, ITEM_FIELD = 1, ITEM_BATTLE = 2, ITEM_EQUIPMENT = 3, ITEM_KEY = 4, ITEM_CATEGORY_SIZE = 5 } |
| The different item categories. More... | |
| enum | SKILL_ACTIVE_OPTION { SKILL_ACTIVE_NONE = 0, SKILL_ACTIVE_CHAR = 1, SKILL_ACTIVE_CATEGORY = 2, SKILL_ACTIVE_LIST = 3, SKILL_ACTIVE_CHAR_APPLY = 4, SKILL_ACTIVE_SIZE = 5 } |
| The different option boxes that can be active for skills. More... | |
| enum | SKILL_CATEGORY { SKILL_ALL = 0, SKILL_FIELD = 1, SKILL_BATTLE = 2, SKILL_CATEGORY_SIZE = 3 } |
| The different skill types. More... | |
Variables | |
Equipment Menu Options Constants | |
| const uint32 | EQUIP_BACK = 2 |
| const uint32 | EQUIP_EQUIP = 0 |
| const uint32 | EQUIP_REMOVE = 1 |
| const uint32 | EQUIP_SIZE = 3 |
Formation Menu Options Constants | |
| const uint32 | FORMATION_BACK = 1 |
| const uint32 | FORMATION_SIZE = 2 |
| const uint32 | FORMATION_SWITCH = 0 |
Inventory Menu Options Constants | |
| const uint32 | INV_BACK = 2 |
| const uint32 | INV_SIZE = 3 |
| const uint32 | INV_SORT = 1 |
| const uint32 | INV_USE = 0 |
Main Options Constants | |
| const uint32 | MAIN_EQUIP = 2 |
| const uint32 | MAIN_EXIT = 5 |
| const uint32 | MAIN_INVENTORY = 0 |
| const uint32 | MAIN_SAVE = 4 |
| const uint32 | MAIN_SIZE = 6 |
| const uint32 | MAIN_SKILLS = 1 |
| const uint32 | MAIN_STATUS = 3 |
Options Menu Options Constants | |
| const uint32 | OPTIONS_BACK = 2 |
| const uint32 | OPTIONS_EDIT = 0 |
| const uint32 | OPTIONS_SAVE = 1 |
| const uint32 | OPTIONS_SIZE = 3 |
Save Menu Options Constants | |
| const uint32 | SAVE_BACK = 1 |
| const uint32 | SAVE_SAVE = 0 |
| const uint32 | SAVE_SIZE = 2 |
MenuMode OptionBox Show Flags | |
Constants used to determine which option box is currently showing. | |
| const uint32 | SHOW_EQUIP = 3 |
| const uint32 | SHOW_EXIT = 6 |
| const uint32 | SHOW_FORMATION = 5 |
| const uint32 | SHOW_INVENTORY = 1 |
| const uint32 | SHOW_MAIN = 0 |
| const uint32 | SHOW_SAVE = 111 |
| const uint32 | SHOW_SKILLS = 2 |
| const uint32 | SHOW_STATUS = 4 |
Skills Menu Options Constants | |
| const uint32 | SKILLS_BACK = 1 |
| const uint32 | SKILLS_SIZE = 2 |
| const uint32 | SKILLS_USE = 0 |
Status Menu Options Constants | |
| const uint32 | STATUS_BACK = 1 |
| const uint32 | STATUS_SIZE = 2 |
| const uint32 | STATUS_VIEW = 0 |
MenuMode Active Window Flags | |
Constants used to determine which window is currently showing. | |
| const uint32 | WINDOW_EQUIP = 4 |
| const uint32 | WINDOW_FORMATION = 5 |
| const uint32 | WINDOW_INVENTORY = 1 |
| const uint32 | WINDOW_SKILLS = 2 |
| const uint32 | WINDOW_STATUS = 3 |
The different option boxes that can be active for equipment.
| EQUIP_ACTIVE_NONE | |
| EQUIP_ACTIVE_CHAR | |
| EQUIP_ACTIVE_SELECT | |
| EQUIP_ACTIVE_LIST | |
| EQUIP_ACTIVE_SIZE |
Definition at line 86 of file menu_views.h.
The different equipment categories.
| EQUIP_WEAPON | |
| EQUIP_HEADGEAR | |
| EQUIP_BODYARMOR | |
| EQUIP_OFFHAND | |
| EQUIP_LEGGINGS | |
| EQUIP_CATEGORY_SIZE |
Definition at line 57 of file menu_views.h.
The different option boxes that can be active for items.
| ITEM_ACTIVE_NONE | |
| ITEM_ACTIVE_CATEGORY | |
| ITEM_ACTIVE_LIST | |
| ITEM_ACTIVE_CHAR | |
| ITEM_ACTIVE_SIZE |
Definition at line 67 of file menu_views.h.
The different option boxes that can be active for skills.
| SKILL_ACTIVE_NONE | |
| SKILL_ACTIVE_CHAR | |
| SKILL_ACTIVE_CATEGORY | |
| SKILL_ACTIVE_LIST | |
| SKILL_ACTIVE_CHAR_APPLY | |
| SKILL_ACTIVE_SIZE |
Definition at line 76 of file menu_views.h.
| const uint32 hoa_menu::private_menu::EQUIP_BACK = 2 |
| const uint32 hoa_menu::private_menu::EQUIP_EQUIP = 0 |
Definition at line 76 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleEquipMenu(), and hoa_menu::MenuMode::_SetupEquipOptionBox().
| const uint32 hoa_menu::private_menu::EQUIP_REMOVE = 1 |
| const uint32 hoa_menu::private_menu::EQUIP_SIZE = 3 |
| const uint32 hoa_menu::private_menu::FORMATION_BACK = 1 |
| const uint32 hoa_menu::private_menu::FORMATION_SIZE = 2 |
| const uint32 hoa_menu::private_menu::INV_BACK = 2 |
| const uint32 hoa_menu::private_menu::INV_SIZE = 3 |
| const uint32 hoa_menu::private_menu::INV_SORT = 1 |
| const uint32 hoa_menu::private_menu::INV_USE = 0 |
Definition at line 61 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleInventoryMenu(), and hoa_menu::MenuMode::_SetupInventoryOptionBox().
| const uint32 hoa_menu::private_menu::MAIN_EQUIP = 2 |
| const uint32 hoa_menu::private_menu::MAIN_EXIT = 5 |
| const uint32 hoa_menu::private_menu::MAIN_INVENTORY = 0 |
Definition at line 48 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleMainMenu(), and hoa_menu::MenuMode::_SetupMainOptionBox().
| const uint32 hoa_menu::private_menu::MAIN_SAVE = 4 |
| const uint32 hoa_menu::private_menu::MAIN_SIZE = 6 |
| const uint32 hoa_menu::private_menu::MAIN_SKILLS = 1 |
| const uint32 hoa_menu::private_menu::MAIN_STATUS = 3 |
| const uint32 hoa_menu::private_menu::OPTIONS_BACK = 2 |
| const uint32 hoa_menu::private_menu::OPTIONS_EDIT = 0 |
Definition at line 98 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleOptionsMenu(), and hoa_menu::MenuMode::_SetupOptionsOptionBox().
| const uint32 hoa_menu::private_menu::OPTIONS_SAVE = 1 |
| const uint32 hoa_menu::private_menu::OPTIONS_SIZE = 3 |
| const uint32 hoa_menu::private_menu::SAVE_BACK = 1 |
| const uint32 hoa_menu::private_menu::SAVE_SAVE = 0 |
Definition at line 106 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleSaveMenu(), and hoa_menu::MenuMode::_SetupSaveOptionBox().
| const uint32 hoa_menu::private_menu::SAVE_SIZE = 2 |
| const uint32 hoa_menu::private_menu::SHOW_EQUIP = 3 |
Definition at line 117 of file menu.h.
Referenced by hoa_menu::MenuMode::_DrawBottomMenu(), hoa_menu::MenuMode::_HandleMainMenu(), hoa_menu::MenuMode::Draw(), and hoa_menu::MenuMode::Update().
| const uint32 hoa_menu::private_menu::SHOW_EXIT = 6 |
| const uint32 hoa_menu::private_menu::SHOW_FORMATION = 5 |
| const uint32 hoa_menu::private_menu::SHOW_INVENTORY = 1 |
Definition at line 115 of file menu.h.
Referenced by hoa_menu::MenuMode::_DrawBottomMenu(), hoa_menu::MenuMode::_HandleMainMenu(), hoa_menu::MenuMode::Draw(), and hoa_menu::MenuMode::Update().
| const uint32 hoa_menu::private_menu::SHOW_MAIN = 0 |
Definition at line 114 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleEquipMenu(), hoa_menu::MenuMode::_HandleInventoryMenu(), hoa_menu::MenuMode::_HandleOptionsMenu(), hoa_menu::MenuMode::_HandleSaveMenu(), hoa_menu::MenuMode::_HandleSkillsMenu(), hoa_menu::MenuMode::_HandleStatusMenu(), hoa_menu::MenuMode::Draw(), and hoa_menu::MenuMode::Update().
| const uint32 hoa_menu::private_menu::SHOW_SAVE = 111 |
Definition at line 120 of file menu.h.
Referenced by hoa_menu::MenuMode::Draw(), and hoa_menu::MenuMode::Update().
| const uint32 hoa_menu::private_menu::SHOW_SKILLS = 2 |
Definition at line 116 of file menu.h.
Referenced by hoa_menu::MenuMode::_DrawBottomMenu(), hoa_menu::MenuMode::_HandleMainMenu(), hoa_menu::MenuMode::Draw(), and hoa_menu::MenuMode::Update().
| const uint32 hoa_menu::private_menu::SHOW_STATUS = 4 |
Definition at line 118 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleMainMenu(), hoa_menu::MenuMode::Draw(), and hoa_menu::MenuMode::Update().
| const uint32 hoa_menu::private_menu::SKILLS_BACK = 1 |
| const uint32 hoa_menu::private_menu::SKILLS_SIZE = 2 |
| const uint32 hoa_menu::private_menu::SKILLS_USE = 0 |
Definition at line 69 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleSkillsMenu(), and hoa_menu::MenuMode::_SetupSkillsOptionBox().
| const uint32 hoa_menu::private_menu::STATUS_BACK = 1 |
| const uint32 hoa_menu::private_menu::STATUS_SIZE = 2 |
| const uint32 hoa_menu::private_menu::STATUS_VIEW = 0 |
Definition at line 84 of file menu.h.
Referenced by hoa_menu::MenuMode::_HandleStatusMenu(), and hoa_menu::MenuMode::_SetupStatusOptionBox().
| const uint32 hoa_menu::private_menu::WINDOW_EQUIP = 4 |
| const uint32 hoa_menu::private_menu::WINDOW_SKILLS = 2 |
| const uint32 hoa_menu::private_menu::WINDOW_STATUS = 3 |
1.5.1