Classes | |
| class | BootMenu |
| The BootMenu-class will help in creation of the boot-menu. All of the boot-menu functions are given via function pointers to the class. More... | |
| class | BootMode |
| Handles everything that needs to be done on the game's boot screen. More... | |
| class | CreditsScreen |
| Provides for everything that is needed for displaying the game credits. More... | |
| class | WelcomeScreen |
| Provides for everything that is needed for displaying the game welcome message. More... | |
Namespaces | |
| namespace | private_boot |
| An internal namespace to be used only within the boot code. Don't use this namespace anywhere else! | |
Variables | |
| bool | BOOT_DEBUG |
| Determines whether the code in the hoa_boot namespace should print debug statements or not. | |
| bool | BOOT_DEBUG = false |
| Determines whether the code in the hoa_boot namespace should print debug statements or not. | |
| bool | BOOT_DEBUG |
| uint32 | welcome = 0 |
| bool hoa_boot::BOOT_DEBUG |
| bool hoa_boot::BOOT_DEBUG = false |
| bool hoa_boot::BOOT_DEBUG |
Definition at line 51 of file boot.cpp.
Referenced by hoa_boot::BootMode::_OnLoadGame(), hoa_boot::BootMode::_OnNewGame(), hoa_boot::BootMode::BootMode(), hoa_main::EnableDebugging(), and hoa_boot::BootMode::~BootMode().
Definition at line 56 of file boot.cpp.
Referenced by hoa_boot::BootMode::_EndOpeningAnimation(), and hoa_boot::BootMode::Update().
1.5.1