hoa_boot Namespace Reference

All calls to boot mode are wrapped in this namespace. More...


Classes

class  BootMenu
 The BootMenu-class will help in creation of the boot-menu. All of the boot-menu functions are given via function pointers to the class. More...
class  BootMode
 Handles everything that needs to be done on the game's boot screen. More...
class  CreditsScreen
 Provides for everything that is needed for displaying the game credits. More...
class  WelcomeScreen
 Provides for everything that is needed for displaying the game welcome message. More...

Namespaces

namespace  private_boot
 An internal namespace to be used only within the boot code. Don't use this namespace anywhere else!

Variables

bool BOOT_DEBUG
 Determines whether the code in the hoa_boot namespace should print debug statements or not.
bool BOOT_DEBUG = false
 Determines whether the code in the hoa_boot namespace should print debug statements or not.
bool BOOT_DEBUG
uint32 welcome = 0


Detailed Description

All calls to boot mode are wrapped in this namespace.

Variable Documentation

bool hoa_boot::BOOT_DEBUG

Determines whether the code in the hoa_boot namespace should print debug statements or not.

Definition at line 51 of file boot.cpp.

bool hoa_boot::BOOT_DEBUG = false

Determines whether the code in the hoa_boot namespace should print debug statements or not.

Definition at line 51 of file boot.cpp.

bool hoa_boot::BOOT_DEBUG

Definition at line 51 of file boot.cpp.

Referenced by hoa_boot::BootMode::_OnLoadGame(), hoa_boot::BootMode::_OnNewGame(), hoa_boot::BootMode::BootMode(), hoa_main::EnableDebugging(), and hoa_boot::BootMode::~BootMode().

uint32 hoa_boot::welcome = 0

Definition at line 56 of file boot.cpp.

Referenced by hoa_boot::BootMode::_EndOpeningAnimation(), and hoa_boot::BootMode::Update().


Generated on Fri Jul 6 23:13:16 2007 for Hero of Allacrost by  doxygen 1.5.1