hoa_audio::private_audio Namespace Reference


Classes

class  MusicData
 An internal class used to manage music data information. More...
class  SoundData
 An internal class used to manage sound data information. More...

Variables

const int32 ALL_CHANNELS = -1
 Used in function calls for pausing audio, halting audio, or changing the volume.
const int32 ANY_CHANNEL = -1
 When playing a sound, passing this argument will play it on any open channel.
const int32 BUFFER_SIZE = 1024
 The size (in number of bytes) of audio buffers.
const uint32 SOUND_CHANNELS = 16
 The number of sound channels to open for audio mixing (music automatically has its own channel).


Variable Documentation

const int32 hoa_audio::private_audio::ALL_CHANNELS = -1

Used in function calls for pausing audio, halting audio, or changing the volume.

Definition at line 93 of file audio.h.

Referenced by hoa_audio::GameAudio::PauseAllSounds(), hoa_audio::GameAudio::ResumeAllSounds(), hoa_audio::GameAudio::SetSoundVolume(), hoa_audio::GameAudio::StopAllSounds(), and hoa_audio::GameAudio::~GameAudio().

const int32 hoa_audio::private_audio::ANY_CHANNEL = -1

When playing a sound, passing this argument will play it on any open channel.

Definition at line 95 of file audio.h.

Referenced by hoa_audio::SoundDescriptor::PlaySound().

const int32 hoa_audio::private_audio::BUFFER_SIZE = 1024

The size (in number of bytes) of audio buffers.

Definition at line 97 of file audio.h.

Referenced by hoa_audio::GameAudio::SingletonInitialize().

const uint32 hoa_audio::private_audio::SOUND_CHANNELS = 16

The number of sound channels to open for audio mixing (music automatically has its own channel).

Definition at line 91 of file audio.h.

Referenced by hoa_audio::GameAudio::SingletonInitialize().


Generated on Fri Jul 6 23:12:37 2007 for Hero of Allacrost by  doxygen 1.5.1