Classes | |
| class | MusicData |
| An internal class used to manage music data information. More... | |
| class | SoundData |
| An internal class used to manage sound data information. More... | |
Variables | |
| const int32 | ALL_CHANNELS = -1 |
| Used in function calls for pausing audio, halting audio, or changing the volume. | |
| const int32 | ANY_CHANNEL = -1 |
| When playing a sound, passing this argument will play it on any open channel. | |
| const int32 | BUFFER_SIZE = 1024 |
| The size (in number of bytes) of audio buffers. | |
| const uint32 | SOUND_CHANNELS = 16 |
| The number of sound channels to open for audio mixing (music automatically has its own channel). | |
| const int32 hoa_audio::private_audio::ALL_CHANNELS = -1 |
Used in function calls for pausing audio, halting audio, or changing the volume.
Definition at line 93 of file audio.h.
Referenced by hoa_audio::GameAudio::PauseAllSounds(), hoa_audio::GameAudio::ResumeAllSounds(), hoa_audio::GameAudio::SetSoundVolume(), hoa_audio::GameAudio::StopAllSounds(), and hoa_audio::GameAudio::~GameAudio().
| const int32 hoa_audio::private_audio::ANY_CHANNEL = -1 |
When playing a sound, passing this argument will play it on any open channel.
Definition at line 95 of file audio.h.
Referenced by hoa_audio::SoundDescriptor::PlaySound().
| const int32 hoa_audio::private_audio::BUFFER_SIZE = 1024 |
The size (in number of bytes) of audio buffers.
Definition at line 97 of file audio.h.
Referenced by hoa_audio::GameAudio::SingletonInitialize().
| const uint32 hoa_audio::private_audio::SOUND_CHANNELS = 16 |
The number of sound channels to open for audio mixing (music automatically has its own channel).
Definition at line 91 of file audio.h.
Referenced by hoa_audio::GameAudio::SingletonInitialize().
1.5.1