hoa_input::GameInput Member List

This is the complete list of members for hoa_input::GameInput, including all inherited members.

_any_key_presshoa_input::GameInput [private]
_any_key_releasehoa_input::GameInput [private]
_cancel_presshoa_input::GameInput [private]
_cancel_releasehoa_input::GameInput [private]
_cancel_statehoa_input::GameInput [private]
_confirm_presshoa_input::GameInput [private]
_confirm_releasehoa_input::GameInput [private]
_confirm_statehoa_input::GameInput [private]
_down_presshoa_input::GameInput [private]
_down_releasehoa_input::GameInput [private]
_down_statehoa_input::GameInput [private]
_joyaxis_x_firsthoa_input::GameInput [private]
_joyaxis_y_firsthoa_input::GameInput [private]
_joystickhoa_input::GameInput [private]
_JoystickEventHandler(SDL_Event &js_event)hoa_input::GameInput [private]
_keyhoa_input::GameInput [private]
_KeyEventHandler(SDL_KeyboardEvent &key_event)hoa_input::GameInput [private]
_left_presshoa_input::GameInput [private]
_left_releasehoa_input::GameInput [private]
_left_select_presshoa_input::GameInput [private]
_left_select_releasehoa_input::GameInput [private]
_left_select_statehoa_input::GameInput [private]
_left_statehoa_input::GameInput [private]
_menu_presshoa_input::GameInput [private]
_menu_releasehoa_input::GameInput [private]
_menu_statehoa_input::GameInput [private]
_right_presshoa_input::GameInput [private]
_right_releasehoa_input::GameInput [private]
_right_select_presshoa_input::GameInput [private]
_right_select_releasehoa_input::GameInput [private]
_right_select_statehoa_input::GameInput [private]
_right_statehoa_input::GameInput [private]
_SetNewJoyButton(uint8 &old_button, uint8 new_button)hoa_input::GameInput [private]
_SetNewKey(SDLKey &old_key, SDLKey new_key)hoa_input::GameInput [private]
_singleton_referencehoa_utils::Singleton< T > [protected, static]
_swap_presshoa_input::GameInput [private]
_swap_releasehoa_input::GameInput [private]
_swap_statehoa_input::GameInput [private]
_up_presshoa_input::GameInput [private]
_up_releasehoa_input::GameInput [private]
_up_statehoa_input::GameInput [private]
AnyKeyPress()hoa_input::GameInput
AnyKeyRelease()hoa_input::GameInput
CancelPress()hoa_input::GameInput [inline]
CancelRelease()hoa_input::GameInput [inline]
CancelState()hoa_input::GameInput [inline]
ConfirmPress()hoa_input::GameInput [inline]
ConfirmRelease()hoa_input::GameInput [inline]
ConfirmState()hoa_input::GameInput [inline]
DownPress()hoa_input::GameInput [inline]
DownRelease()hoa_input::GameInput [inline]
DownState()hoa_input::GameInput [inline]
EventHandler()hoa_input::GameInput
GameInput()hoa_input::GameInput [private]
GetCancelJoy() consthoa_input::GameInput [inline]
GetCancelKey() consthoa_input::GameInput [inline]
GetCancelKeyName() consthoa_input::GameInput [inline]
GetConfirmJoy() consthoa_input::GameInput [inline]
GetConfirmKey() consthoa_input::GameInput [inline]
GetConfirmKeyName() consthoa_input::GameInput [inline]
GetDownKey() consthoa_input::GameInput [inline]
GetDownKeyName() consthoa_input::GameInput [inline]
GetLeftKey() consthoa_input::GameInput [inline]
GetLeftKeyName() consthoa_input::GameInput [inline]
GetLeftSelectJoy() consthoa_input::GameInput [inline]
GetLeftSelectKey() consthoa_input::GameInput [inline]
GetLeftSelectKeyName() consthoa_input::GameInput [inline]
GetMenuJoy() consthoa_input::GameInput [inline]
GetMenuKey() consthoa_input::GameInput [inline]
GetMenuKeyName() consthoa_input::GameInput [inline]
GetPauseJoy() consthoa_input::GameInput [inline]
GetPauseKey() consthoa_input::GameInput [inline]
GetPauseKeyName() consthoa_input::GameInput [inline]
GetRightKey() consthoa_input::GameInput [inline]
GetRightKeyName() consthoa_input::GameInput [inline]
GetRightSelectJoy() consthoa_input::GameInput [inline]
GetRightSelectKey() consthoa_input::GameInput [inline]
GetRightSelectKeyName() consthoa_input::GameInput [inline]
GetSwapJoy() consthoa_input::GameInput [inline]
GetSwapKey() consthoa_input::GameInput [inline]
GetSwapKeyName() consthoa_input::GameInput [inline]
GetUpKey() consthoa_input::GameInput [inline]
GetUpKeyName() consthoa_input::GameInput [inline]
hoa_utils::Singleton< GameInput > classhoa_input::GameInput [friend]
LeftPress()hoa_input::GameInput [inline]
LeftRelease()hoa_input::GameInput [inline]
LeftSelectPress()hoa_input::GameInput [inline]
LeftSelectRelease()hoa_input::GameInput [inline]
LeftSelectState()hoa_input::GameInput [inline]
LeftState()hoa_input::GameInput [inline]
MenuPress()hoa_input::GameInput [inline]
MenuRelease()hoa_input::GameInput [inline]
MenuState()hoa_input::GameInput [inline]
RestoreDefaultJoyButtons()hoa_input::GameInput
RestoreDefaultKeys()hoa_input::GameInput
RightPress()hoa_input::GameInput [inline]
RightRelease()hoa_input::GameInput [inline]
RightSelectPress()hoa_input::GameInput [inline]
RightSelectRelease()hoa_input::GameInput [inline]
RightSelectState()hoa_input::GameInput [inline]
RightState()hoa_input::GameInput [inline]
SetCancelJoy(uint8 button)hoa_input::GameInput [inline]
SetCancelKey(const SDLKey &key)hoa_input::GameInput [inline]
SetConfirmJoy(uint8 button)hoa_input::GameInput [inline]
SetConfirmKey(const SDLKey &key)hoa_input::GameInput [inline]
SetDownKey(const SDLKey &key)hoa_input::GameInput [inline]
SetLeftKey(const SDLKey &key)hoa_input::GameInput [inline]
SetLeftSelectJoy(uint8 button)hoa_input::GameInput [inline]
SetLeftSelectKey(const SDLKey &key)hoa_input::GameInput [inline]
SetMenuJoy(uint8 button)hoa_input::GameInput [inline]
SetMenuKey(const SDLKey &key)hoa_input::GameInput [inline]
SetPauseJoy(uint8 button)hoa_input::GameInput [inline]
SetPauseKey(const SDLKey &key)hoa_input::GameInput [inline]
SetRightKey(const SDLKey &key)hoa_input::GameInput [inline]
SetRightSelectJoy(uint8 button)hoa_input::GameInput [inline]
SetRightSelectKey(const SDLKey &key)hoa_input::GameInput [inline]
SetSwapJoy(uint8 button)hoa_input::GameInput [inline]
SetSwapKey(const SDLKey &key)hoa_input::GameInput [inline]
SetUpKey(const SDLKey &key)hoa_input::GameInput [inline]
Singleton()hoa_utils::Singleton< T > [inline, protected]
SingletonCreate()hoa_utils::Singleton< T > [inline, static]
SingletonDestroy()hoa_utils::Singleton< T > [inline, static]
SingletonGetReference()hoa_utils::Singleton< T > [inline, static]
SingletonInitialize()hoa_input::GameInput [virtual]
SwapPress()hoa_input::GameInput [inline]
SwapRelease()hoa_input::GameInput [inline]
SwapState()hoa_input::GameInput [inline]
TogglePause()hoa_input::GameInput
UpPress()hoa_input::GameInput [inline]
UpRelease()hoa_input::GameInput [inline]
UpState()hoa_input::GameInput [inline]
~GameInput()hoa_input::GameInput
~Singleton()hoa_utils::Singleton< T > [inline, protected, virtual]


Generated on Fri Jul 6 23:14:34 2007 for Hero of Allacrost by  doxygen 1.5.1