hoa_video::private_video::ShakeForce Class Reference

every time ShakeScreen() is called, a new ShakeForce is created to represent the force of that particular shake More...

#include <shake.h>

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Public Attributes

int32 current_time
 milliseconds that passed since this shake started
int32 end_time
 milliseconds that this shake was set to last for
float initial_force
 initial force of the shake
Interpolator interpolator
 used to interpolate the shake

Detailed Description

every time ShakeScreen() is called, a new ShakeForce is created to represent the force of that particular shake

***************************************************************************

Definition at line 67 of file shake.h.


Member Data Documentation

int32 hoa_video::private_video::ShakeForce::current_time

milliseconds that passed since this shake started

Definition at line 78 of file shake.h.

Referenced by hoa_video::GameVideo::_UpdateShake(), and hoa_video::GameVideo::ShakeScreen().

int32 hoa_video::private_video::ShakeForce::end_time

milliseconds that this shake was set to last for

Definition at line 81 of file shake.h.

Referenced by hoa_video::GameVideo::_UpdateShake(), and hoa_video::GameVideo::ShakeScreen().

float hoa_video::private_video::ShakeForce::initial_force

initial force of the shake

Definition at line 72 of file shake.h.

Referenced by hoa_video::GameVideo::ShakeScreen().

Interpolator hoa_video::private_video::ShakeForce::interpolator

used to interpolate the shake

Definition at line 75 of file shake.h.

Referenced by hoa_video::GameVideo::_UpdateShake(), and hoa_video::GameVideo::ShakeScreen().


The documentation for this class was generated from the following file:
Generated on Fri Jul 6 23:16:53 2007 for Hero of Allacrost by  doxygen 1.5.1