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hoa_battle::private_battle::BattleEnemyActor Member List
This is the complete list of members for
hoa_battle::private_battle::BattleEnemyActor
, including all inherited members.
_agility
hoa_battle::private_battle::BattleActor
[protected]
_combat_evade
hoa_battle::private_battle::BattleActor
[protected]
_damage_dealt
hoa_battle::private_battle::BattleActor
[protected]
_evade
hoa_battle::private_battle::BattleActor
[protected]
_fortitude
hoa_battle::private_battle::BattleActor
[protected]
_global_enemy
hoa_battle::private_battle::BattleEnemyActor
[private]
_hp
hoa_battle::private_battle::BattleActor
[protected]
_is_queued_to_perform
hoa_battle::private_battle::BattleActor
[protected]
_last_update_time
hoa_battle::private_battle::BattleActor
[protected]
_max_hp
hoa_battle::private_battle::BattleActor
[protected]
_max_sp
hoa_battle::private_battle::BattleActor
[protected]
_metaphysical_attack
hoa_battle::private_battle::BattleActor
[protected]
_metaphysical_defense
hoa_battle::private_battle::BattleActor
[protected]
_physical_attack
hoa_battle::private_battle::BattleActor
[protected]
_physical_defense
hoa_battle::private_battle::BattleActor
[protected]
_protection
hoa_battle::private_battle::BattleActor
[protected]
_RecalculateWaitTime
()
hoa_battle::private_battle::BattleActor
[protected]
_sp
hoa_battle::private_battle::BattleActor
[protected]
_strength
hoa_battle::private_battle::BattleActor
[protected]
_TEMP_attack_animation_timer
hoa_battle::private_battle::BattleActor
[protected]
_time_meter_portrait
hoa_battle::private_battle::BattleActor
[protected]
_time_portrait_location
hoa_battle::private_battle::BattleActor
[protected]
_time_portrait_selected
hoa_battle::private_battle::BattleActor
[protected]
_total_time_damaged
hoa_battle::private_battle::BattleActor
[protected]
_vigor
hoa_battle::private_battle::BattleActor
[protected]
_wait_time
hoa_battle::private_battle::BattleActor
[protected]
_x_location
hoa_battle::private_battle::BattleActor
[protected]
_x_origin
hoa_battle::private_battle::BattleActor
[protected]
_y_location
hoa_battle::private_battle::BattleActor
[protected]
_y_origin
hoa_battle::private_battle::BattleActor
[protected]
BattleActor
()
hoa_battle::private_battle::BattleActor
BattleEnemyActor
(hoa_global::GlobalEnemy enemy, float x_location, float y_location)
hoa_battle::private_battle::BattleEnemyActor
CalcEvade
(hoa_global::GlobalAttackPoint *attack_point=NULL)
hoa_battle::private_battle::BattleEnemyActor
[virtual]
CalcMetaPhysicalAttack
()
hoa_battle::private_battle::BattleEnemyActor
[virtual]
CalcMetaPhysicalDefense
(hoa_global::GlobalAttackPoint *attack_point=NULL)
hoa_battle::private_battle::BattleEnemyActor
[virtual]
CalcPhysicalAttack
()
hoa_battle::private_battle::BattleEnemyActor
[virtual]
CalcPhysicalDefense
(hoa_global::GlobalAttackPoint *attack_point=NULL)
hoa_battle::private_battle::BattleEnemyActor
[virtual]
DrawSprite
()
hoa_battle::private_battle::BattleEnemyActor
DrawStatus
()
hoa_battle::private_battle::BattleEnemyActor
[virtual]
DrawTimePortrait
(bool is_selected)
hoa_battle::private_battle::BattleActor
[virtual]
GetActor
()
hoa_battle::private_battle::BattleEnemyActor
[inline, virtual]
GetAgility
() const
hoa_battle::private_battle::BattleActor
[inline]
GetCombatEvade
() const
hoa_battle::private_battle::BattleActor
[inline]
GetEvade
() const
hoa_battle::private_battle::BattleActor
[inline]
GetFortitude
() const
hoa_battle::private_battle::BattleActor
[inline]
GetHitPoints
() const
hoa_battle::private_battle::BattleActor
[inline]
GetMaxHitPoints
() const
hoa_battle::private_battle::BattleActor
[inline]
GetMaxSkillPoints
() const
hoa_battle::private_battle::BattleActor
[inline]
GetMetaPhysicalAttack
() const
hoa_battle::private_battle::BattleActor
[inline]
GetMetaPhysicalDefense
() const
hoa_battle::private_battle::BattleActor
[inline]
GetPhysicalAttack
() const
hoa_battle::private_battle::BattleActor
[inline]
GetPhysicalDefense
() const
hoa_battle::private_battle::BattleActor
[inline]
GetProtection
() const
hoa_battle::private_battle::BattleActor
[inline]
GetSkillPoints
() const
hoa_battle::private_battle::BattleActor
[inline]
GetStrength
() const
hoa_battle::private_battle::BattleActor
[inline]
GetTimePortraitLocation
()
hoa_battle::private_battle::BattleActor
[inline]
GetVigor
() const
hoa_battle::private_battle::BattleActor
[inline]
GetWaitTime
()
hoa_battle::private_battle::BattleActor
[inline]
GetXLocation
() const
hoa_battle::private_battle::BattleActor
[inline]
GetXOrigin
() const
hoa_battle::private_battle::BattleActor
[inline]
GetYLocation
() const
hoa_battle::private_battle::BattleActor
[inline]
GetYOrigin
() const
hoa_battle::private_battle::BattleActor
[inline]
InitBattleActorStats
(hoa_global::GlobalActor *actor)
hoa_battle::private_battle::BattleActor
IsAlive
()
hoa_battle::private_battle::BattleActor
[inline, virtual]
IsEnemy
()
hoa_battle::private_battle::BattleActor
[inline, virtual]
IsQueuedToPerform
() const
hoa_battle::private_battle::BattleActor
[inline]
OnDeath
()
hoa_battle::private_battle::BattleActor
[virtual]
OnLife
()
hoa_battle::private_battle::BattleActor
[virtual]
operator<
(const BattleEnemyActor &other) const
hoa_battle::private_battle::BattleEnemyActor
ResetWaitTime
()
hoa_battle::private_battle::BattleActor
SetAgility
(uint32 agility)
hoa_battle::private_battle::BattleActor
[inline]
SetEvade
(float evade)
hoa_battle::private_battle::BattleActor
[inline]
SetFortitude
(uint32 fortitude)
hoa_battle::private_battle::BattleActor
[inline]
SetHitPoints
(uint32 hp)
hoa_battle::private_battle::BattleActor
[inline]
SetMaxHitPoints
(uint32 max_hp)
hoa_battle::private_battle::BattleActor
[inline]
SetMaxSkillPoints
(uint32 max_sp)
hoa_battle::private_battle::BattleActor
[inline]
SetProtection
(uint32 protection)
hoa_battle::private_battle::BattleActor
[inline]
SetQueuedToPerform
(bool QueuedToPerform)
hoa_battle::private_battle::BattleActor
[inline]
SetSkillPoints
(uint32 sp)
hoa_battle::private_battle::BattleActor
[inline]
SetStrength
(uint32 strength)
hoa_battle::private_battle::BattleActor
[inline]
SetTimePortraitLocation
(float new_val)
hoa_battle::private_battle::BattleActor
[inline]
SetVigor
(uint32 vigor)
hoa_battle::private_battle::BattleActor
[inline]
SetXLocation
(float x_location)
hoa_battle::private_battle::BattleActor
[inline]
SetXOrigin
(float x_origin)
hoa_battle::private_battle::BattleActor
[inline]
SetYLocation
(float y_location)
hoa_battle::private_battle::BattleActor
[inline]
SetYOrigin
(float y_origin)
hoa_battle::private_battle::BattleActor
[inline]
TakeDamage
(int32 damage)
hoa_battle::private_battle::BattleActor
[virtual]
TEMP_IsAttacking
() const
hoa_battle::private_battle::BattleActor
TEMP_ResetAttackTimer
()
hoa_battle::private_battle::BattleActor
Update
()
hoa_battle::private_battle::BattleEnemyActor
~BattleActor
()
hoa_battle::private_battle::BattleActor
[virtual]
~BattleEnemyActor
()
hoa_battle::private_battle::BattleEnemyActor
[virtual]
Generated on Fri Jul 6 23:13:11 2007 for Hero of Allacrost by
1.5.1