hoa_battle::private_battle::BattleEnemyActor Member List

This is the complete list of members for hoa_battle::private_battle::BattleEnemyActor, including all inherited members.

_agilityhoa_battle::private_battle::BattleActor [protected]
_combat_evadehoa_battle::private_battle::BattleActor [protected]
_damage_dealthoa_battle::private_battle::BattleActor [protected]
_evadehoa_battle::private_battle::BattleActor [protected]
_fortitudehoa_battle::private_battle::BattleActor [protected]
_global_enemyhoa_battle::private_battle::BattleEnemyActor [private]
_hphoa_battle::private_battle::BattleActor [protected]
_is_queued_to_performhoa_battle::private_battle::BattleActor [protected]
_last_update_timehoa_battle::private_battle::BattleActor [protected]
_max_hphoa_battle::private_battle::BattleActor [protected]
_max_sphoa_battle::private_battle::BattleActor [protected]
_metaphysical_attackhoa_battle::private_battle::BattleActor [protected]
_metaphysical_defensehoa_battle::private_battle::BattleActor [protected]
_physical_attackhoa_battle::private_battle::BattleActor [protected]
_physical_defensehoa_battle::private_battle::BattleActor [protected]
_protectionhoa_battle::private_battle::BattleActor [protected]
_RecalculateWaitTime()hoa_battle::private_battle::BattleActor [protected]
_sphoa_battle::private_battle::BattleActor [protected]
_strengthhoa_battle::private_battle::BattleActor [protected]
_TEMP_attack_animation_timerhoa_battle::private_battle::BattleActor [protected]
_time_meter_portraithoa_battle::private_battle::BattleActor [protected]
_time_portrait_locationhoa_battle::private_battle::BattleActor [protected]
_time_portrait_selectedhoa_battle::private_battle::BattleActor [protected]
_total_time_damagedhoa_battle::private_battle::BattleActor [protected]
_vigorhoa_battle::private_battle::BattleActor [protected]
_wait_timehoa_battle::private_battle::BattleActor [protected]
_x_locationhoa_battle::private_battle::BattleActor [protected]
_x_originhoa_battle::private_battle::BattleActor [protected]
_y_locationhoa_battle::private_battle::BattleActor [protected]
_y_originhoa_battle::private_battle::BattleActor [protected]
BattleActor()hoa_battle::private_battle::BattleActor
BattleEnemyActor(hoa_global::GlobalEnemy enemy, float x_location, float y_location)hoa_battle::private_battle::BattleEnemyActor
CalcEvade(hoa_global::GlobalAttackPoint *attack_point=NULL)hoa_battle::private_battle::BattleEnemyActor [virtual]
CalcMetaPhysicalAttack()hoa_battle::private_battle::BattleEnemyActor [virtual]
CalcMetaPhysicalDefense(hoa_global::GlobalAttackPoint *attack_point=NULL)hoa_battle::private_battle::BattleEnemyActor [virtual]
CalcPhysicalAttack()hoa_battle::private_battle::BattleEnemyActor [virtual]
CalcPhysicalDefense(hoa_global::GlobalAttackPoint *attack_point=NULL)hoa_battle::private_battle::BattleEnemyActor [virtual]
DrawSprite()hoa_battle::private_battle::BattleEnemyActor
DrawStatus()hoa_battle::private_battle::BattleEnemyActor [virtual]
DrawTimePortrait(bool is_selected)hoa_battle::private_battle::BattleActor [virtual]
GetActor()hoa_battle::private_battle::BattleEnemyActor [inline, virtual]
GetAgility() consthoa_battle::private_battle::BattleActor [inline]
GetCombatEvade() consthoa_battle::private_battle::BattleActor [inline]
GetEvade() consthoa_battle::private_battle::BattleActor [inline]
GetFortitude() consthoa_battle::private_battle::BattleActor [inline]
GetHitPoints() consthoa_battle::private_battle::BattleActor [inline]
GetMaxHitPoints() consthoa_battle::private_battle::BattleActor [inline]
GetMaxSkillPoints() consthoa_battle::private_battle::BattleActor [inline]
GetMetaPhysicalAttack() consthoa_battle::private_battle::BattleActor [inline]
GetMetaPhysicalDefense() consthoa_battle::private_battle::BattleActor [inline]
GetPhysicalAttack() consthoa_battle::private_battle::BattleActor [inline]
GetPhysicalDefense() consthoa_battle::private_battle::BattleActor [inline]
GetProtection() consthoa_battle::private_battle::BattleActor [inline]
GetSkillPoints() consthoa_battle::private_battle::BattleActor [inline]
GetStrength() consthoa_battle::private_battle::BattleActor [inline]
GetTimePortraitLocation()hoa_battle::private_battle::BattleActor [inline]
GetVigor() consthoa_battle::private_battle::BattleActor [inline]
GetWaitTime()hoa_battle::private_battle::BattleActor [inline]
GetXLocation() consthoa_battle::private_battle::BattleActor [inline]
GetXOrigin() consthoa_battle::private_battle::BattleActor [inline]
GetYLocation() consthoa_battle::private_battle::BattleActor [inline]
GetYOrigin() consthoa_battle::private_battle::BattleActor [inline]
InitBattleActorStats(hoa_global::GlobalActor *actor)hoa_battle::private_battle::BattleActor
IsAlive()hoa_battle::private_battle::BattleActor [inline, virtual]
IsEnemy()hoa_battle::private_battle::BattleActor [inline, virtual]
IsQueuedToPerform() consthoa_battle::private_battle::BattleActor [inline]
OnDeath()hoa_battle::private_battle::BattleActor [virtual]
OnLife()hoa_battle::private_battle::BattleActor [virtual]
operator<(const BattleEnemyActor &other) consthoa_battle::private_battle::BattleEnemyActor
ResetWaitTime()hoa_battle::private_battle::BattleActor
SetAgility(uint32 agility)hoa_battle::private_battle::BattleActor [inline]
SetEvade(float evade)hoa_battle::private_battle::BattleActor [inline]
SetFortitude(uint32 fortitude)hoa_battle::private_battle::BattleActor [inline]
SetHitPoints(uint32 hp)hoa_battle::private_battle::BattleActor [inline]
SetMaxHitPoints(uint32 max_hp)hoa_battle::private_battle::BattleActor [inline]
SetMaxSkillPoints(uint32 max_sp)hoa_battle::private_battle::BattleActor [inline]
SetProtection(uint32 protection)hoa_battle::private_battle::BattleActor [inline]
SetQueuedToPerform(bool QueuedToPerform)hoa_battle::private_battle::BattleActor [inline]
SetSkillPoints(uint32 sp)hoa_battle::private_battle::BattleActor [inline]
SetStrength(uint32 strength)hoa_battle::private_battle::BattleActor [inline]
SetTimePortraitLocation(float new_val)hoa_battle::private_battle::BattleActor [inline]
SetVigor(uint32 vigor)hoa_battle::private_battle::BattleActor [inline]
SetXLocation(float x_location)hoa_battle::private_battle::BattleActor [inline]
SetXOrigin(float x_origin)hoa_battle::private_battle::BattleActor [inline]
SetYLocation(float y_location)hoa_battle::private_battle::BattleActor [inline]
SetYOrigin(float y_origin)hoa_battle::private_battle::BattleActor [inline]
TakeDamage(int32 damage)hoa_battle::private_battle::BattleActor [virtual]
TEMP_IsAttacking() consthoa_battle::private_battle::BattleActor
TEMP_ResetAttackTimer()hoa_battle::private_battle::BattleActor
Update()hoa_battle::private_battle::BattleEnemyActor
~BattleActor()hoa_battle::private_battle::BattleActor [virtual]
~BattleEnemyActor()hoa_battle::private_battle::BattleEnemyActor [virtual]


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