Variables | |
Object ID Range Constants | |
These constants set the maximum valid ID ranges for each object category. The full valid range for each object category ID is:
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| const uint32 | MAX_ARM_ARMOR_ID = 50000 |
| const uint32 | MAX_HEAD_ARMOR_ID = 30000 |
| const uint32 | MAX_ITEM_ID = 10000 |
| const uint32 | MAX_KEY_ITEM_ID = 80000 |
| const uint32 | MAX_LEG_ARMOR_ID = 60000 |
| const uint32 | MAX_SHARD_ID = 70000 |
| const uint32 | MAX_TORSO_ARMOR_ID = 40000 |
| const uint32 | MAX_WEAPON_ID = 20000 |
Skill ID Range Constants | |
These constants set the maximum valid ID ranges for each skill category. The full valid range for each skill category ID is:
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| const uint32 | MAX_ATTACK_ID = 10000 |
| const uint32 | MAX_DEFEND_ID = 20000 |
| const uint32 | MAX_SUPPORT_ID = 30000 |
| const uint32 hoa_global::private_global::MAX_ARM_ARMOR_ID = 50000 |
Definition at line 51 of file global_objects.h.
Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalArmor::GetObjectType(), hoa_global::GlobalArmor::GlobalArmor(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().
| const uint32 hoa_global::private_global::MAX_ATTACK_ID = 10000 |
Definition at line 41 of file global_skills.h.
Referenced by hoa_global::GlobalSkill::GlobalSkill().
| const uint32 hoa_global::private_global::MAX_DEFEND_ID = 20000 |
Definition at line 42 of file global_skills.h.
Referenced by hoa_global::GlobalSkill::GlobalSkill().
| const uint32 hoa_global::private_global::MAX_HEAD_ARMOR_ID = 30000 |
Definition at line 49 of file global_objects.h.
Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalArmor::GetObjectType(), hoa_global::GlobalArmor::GlobalArmor(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().
| const uint32 hoa_global::private_global::MAX_ITEM_ID = 10000 |
Definition at line 47 of file global_objects.h.
Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalCreateNewObject(), hoa_global::GlobalItem::GlobalItem(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().
| const uint32 hoa_global::private_global::MAX_KEY_ITEM_ID = 80000 |
Definition at line 54 of file global_objects.h.
Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalCreateNewObject(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().
| const uint32 hoa_global::private_global::MAX_LEG_ARMOR_ID = 60000 |
Definition at line 52 of file global_objects.h.
Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalArmor::GlobalArmor(), hoa_global::GlobalCreateNewObject(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().
| const uint32 hoa_global::private_global::MAX_SHARD_ID = 70000 |
Definition at line 53 of file global_objects.h.
Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalCreateNewObject(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().
| const uint32 hoa_global::private_global::MAX_SUPPORT_ID = 30000 |
Definition at line 43 of file global_skills.h.
Referenced by hoa_global::GlobalSkill::GlobalSkill().
| const uint32 hoa_global::private_global::MAX_TORSO_ARMOR_ID = 40000 |
Definition at line 50 of file global_objects.h.
Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalArmor::GetObjectType(), hoa_global::GlobalArmor::GlobalArmor(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().
| const uint32 hoa_global::private_global::MAX_WEAPON_ID = 20000 |
Definition at line 48 of file global_objects.h.
Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalCreateNewObject(), hoa_global::GlobalWeapon::GlobalWeapon(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().
1.5.1