hoa_global::private_global Namespace Reference


Variables

Object ID Range Constants
These constants set the maximum valid ID ranges for each object category. The full valid range for each object category ID is:
  • Items: 1-10000
  • Weapons: 10001-20000
  • Head Armor: 20001-30000
  • Torso Armor: 30001-40000
  • Arm Armor: 40001-50000
  • Leg Armor: 50001-60000
  • Shards: 60001-70000
  • Key Items: 70001-80000


const uint32 MAX_ARM_ARMOR_ID = 50000
const uint32 MAX_HEAD_ARMOR_ID = 30000
const uint32 MAX_ITEM_ID = 10000
const uint32 MAX_KEY_ITEM_ID = 80000
const uint32 MAX_LEG_ARMOR_ID = 60000
const uint32 MAX_SHARD_ID = 70000
const uint32 MAX_TORSO_ARMOR_ID = 40000
const uint32 MAX_WEAPON_ID = 20000
Skill ID Range Constants
These constants set the maximum valid ID ranges for each skill category. The full valid range for each skill category ID is:
  • Attack: 1-10000
  • Defend: 10001-20000
  • Support: 20001-30000


const uint32 MAX_ATTACK_ID = 10000
const uint32 MAX_DEFEND_ID = 20000
const uint32 MAX_SUPPORT_ID = 30000


Variable Documentation

const uint32 hoa_global::private_global::MAX_ARM_ARMOR_ID = 50000

Definition at line 51 of file global_objects.h.

Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalArmor::GetObjectType(), hoa_global::GlobalArmor::GlobalArmor(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().

const uint32 hoa_global::private_global::MAX_ATTACK_ID = 10000

Definition at line 41 of file global_skills.h.

Referenced by hoa_global::GlobalSkill::GlobalSkill().

const uint32 hoa_global::private_global::MAX_DEFEND_ID = 20000

Definition at line 42 of file global_skills.h.

Referenced by hoa_global::GlobalSkill::GlobalSkill().

const uint32 hoa_global::private_global::MAX_HEAD_ARMOR_ID = 30000

Definition at line 49 of file global_objects.h.

Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalArmor::GetObjectType(), hoa_global::GlobalArmor::GlobalArmor(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().

const uint32 hoa_global::private_global::MAX_ITEM_ID = 10000

Definition at line 47 of file global_objects.h.

Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalCreateNewObject(), hoa_global::GlobalItem::GlobalItem(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().

const uint32 hoa_global::private_global::MAX_KEY_ITEM_ID = 80000

Definition at line 54 of file global_objects.h.

Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalCreateNewObject(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().

const uint32 hoa_global::private_global::MAX_LEG_ARMOR_ID = 60000

Definition at line 52 of file global_objects.h.

Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalArmor::GlobalArmor(), hoa_global::GlobalCreateNewObject(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().

const uint32 hoa_global::private_global::MAX_SHARD_ID = 70000

Definition at line 53 of file global_objects.h.

Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalCreateNewObject(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().

const uint32 hoa_global::private_global::MAX_SUPPORT_ID = 30000

Definition at line 43 of file global_skills.h.

Referenced by hoa_global::GlobalSkill::GlobalSkill().

const uint32 hoa_global::private_global::MAX_TORSO_ARMOR_ID = 40000

Definition at line 50 of file global_objects.h.

Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalArmor::GetObjectType(), hoa_global::GlobalArmor::GlobalArmor(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().

const uint32 hoa_global::private_global::MAX_WEAPON_ID = 20000

Definition at line 48 of file global_objects.h.

Referenced by hoa_global::GameGlobal::AddToInventory(), hoa_global::GlobalCreateNewObject(), hoa_global::GlobalWeapon::GlobalWeapon(), hoa_global::GameGlobal::RemoveFromInventory(), and hoa_global::GameGlobal::RetrieveFromInventory().


Generated on Fri Jul 6 23:14:26 2007 for Hero of Allacrost by  doxygen 1.5.1