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hoa_battle::BattleMode Member List
This is the complete list of members for
hoa_battle::BattleMode
, including all inherited members.
_action_window
hoa_battle::BattleMode
[private]
_active_se
hoa_battle::BattleMode
[private]
_actor_selection_image
hoa_battle::BattleMode
[private]
_attack_point_indicator
hoa_battle::BattleMode
[private]
_background_images
hoa_battle::BattleMode
[private]
_battle_actors
hoa_battle::BattleMode
[private]
_battle_background
hoa_battle::BattleMode
[private]
_battle_music
hoa_battle::BattleMode
[private]
_battle_over
hoa_battle::BattleMode
[private]
_bottom_menu_image
hoa_battle::BattleMode
[private]
_character_actors
hoa_battle::BattleMode
[private]
_CreateCharacterActors
()
hoa_battle::BattleMode
[private]
_CreateEnemyActors
()
hoa_battle::BattleMode
[private]
_current_number_swaps
hoa_battle::BattleMode
[private]
_cursor_state
hoa_battle::BattleMode
[private]
_DrawBackgroundVisuals
()
hoa_battle::BattleMode
[private]
_DrawBottomMenu
()
hoa_battle::BattleMode
[private]
_DrawSprites
()
hoa_battle::BattleMode
[private]
_DrawTimeMeter
()
hoa_battle::BattleMode
[private]
_enemy_actors
hoa_battle::BattleMode
[private]
_finish_window
hoa_battle::BattleMode
[private]
_Initialize
()
hoa_battle::BattleMode
[private]
_initialized
hoa_battle::BattleMode
[private]
_IsPerformingScript
() const
hoa_battle::BattleMode
[inline]
_min_agility
hoa_battle::BattleMode
[private]
_next_monster_location_index
hoa_battle::BattleMode
[private]
_NumberCharactersAlive
() const
hoa_battle::BattleMode
[private]
_NumberEnemiesAlive
() const
hoa_battle::BattleMode
[private]
_original_characters
hoa_battle::BattleMode
[private]
_original_enemies
hoa_battle::BattleMode
[private]
_performing_script
hoa_battle::BattleMode
[private]
_reserve_characters
hoa_battle::BattleMode
[private]
_script_queue
hoa_battle::BattleMode
[private]
_selected_attack_point
hoa_battle::BattleMode
[private]
_selected_character
hoa_battle::BattleMode
[private]
_selected_character_index
hoa_battle::BattleMode
[private]
_selected_target
hoa_battle::BattleMode
[private]
_selected_target_index
hoa_battle::BattleMode
[private]
_ShutDown
()
hoa_battle::BattleMode
[private]
_swap_card
hoa_battle::BattleMode
[private]
_swap_countdown_timer
hoa_battle::BattleMode
[private]
_swap_icon
hoa_battle::BattleMode
[private]
_TallyRewards
()
hoa_battle::BattleMode
[private]
_TEMP_LoadTestData
()
hoa_battle::BattleMode
[private]
_universal_time_meter
hoa_battle::BattleMode
[private]
_UpdateAttackPointSelection
()
hoa_battle::BattleMode
[private]
_UpdateCharacterSelection
()
hoa_battle::BattleMode
[private]
_UpdateTargetSelection
()
hoa_battle::BattleMode
[private]
_victorious_battle
hoa_battle::BattleMode
[private]
_victory_items
hoa_battle::BattleMode
[private]
_victory_level
hoa_battle::BattleMode
[private]
_victory_money
hoa_battle::BattleMode
[private]
_victory_skill
hoa_battle::BattleMode
[private]
_victory_sp
hoa_battle::BattleMode
[private]
_victory_xp
hoa_battle::BattleMode
[private]
AddEnemy
(hoa_global::GlobalEnemy new_enemy)
hoa_battle::BattleMode
AddEnemy
(uint32 new_enemy_id)
hoa_battle::BattleMode
[inline]
AddMusic
(std::string music_filename)
hoa_battle::BattleMode
AddScriptEventToQueue
(private_battle::ScriptEvent *event)
hoa_battle::BattleMode
[inline]
BattleMode
()
hoa_battle::BattleMode
Draw
()
hoa_battle::BattleMode
[virtual]
FreezeTimers
()
hoa_battle::BattleMode
GameMode
()
hoa_mode_manager::GameMode
GameMode
(uint8 mt)
hoa_mode_manager::GameMode
GetActiveScript
()
hoa_battle::BattleMode
[inline]
GetCharacters
() const
hoa_battle::BattleMode
[inline]
GetEnemyActorAt
(uint32 index) const
hoa_battle::BattleMode
[inline]
GetIndexOfCharacter
(private_battle::BattleCharacterActor *const Actor) const
hoa_battle::BattleMode
GetIndexOfFirstAliveEnemy
() const
hoa_battle::BattleMode
GetIndexOfFirstIdleCharacter
() const
hoa_battle::BattleMode
GetIndexOfLastAliveEnemy
() const
hoa_battle::BattleMode
GetIndexOfNextAliveEnemy
(bool move_upward) const
hoa_battle::BattleMode
GetNumberOfCharacters
() const
hoa_battle::BattleMode
[inline]
GetNumberOfEnemies
() const
hoa_battle::BattleMode
[inline]
GetPlayerCharacterAt
(uint32 index) const
hoa_battle::BattleMode
[inline]
IsBattleOver
() const
hoa_battle::BattleMode
[inline]
IsVictorious
() const
hoa_battle::BattleMode
[inline]
mode_type
hoa_mode_manager::GameMode
[protected]
PlayerDefeat
()
hoa_battle::BattleMode
PlayerVictory
()
hoa_battle::BattleMode
private_battle::ActionWindow
class
hoa_battle::BattleMode
[friend]
private_battle::BattleActor
class
hoa_battle::BattleMode
[friend]
private_battle::BattleCharacterActor
class
hoa_battle::BattleMode
[friend]
private_battle::BattleEnemyActor
class
hoa_battle::BattleMode
[friend]
private_battle::FinishWindow
class
hoa_battle::BattleMode
[friend]
private_battle::ScriptEvent
class
hoa_battle::BattleMode
[friend]
RemoveScriptedEventsForActor
(hoa_battle::private_battle::BattleActor *actor)
hoa_battle::BattleMode
Reset
()
hoa_battle::BattleMode
[virtual]
SetPerformingScript
(bool is_performing, private_battle::ScriptEvent *se)
hoa_battle::BattleMode
SwapCharacters
(private_battle::BattleCharacterActor *ActorToRemove, private_battle::BattleCharacterActor *ActorToAdd)
hoa_battle::BattleMode
UnFreezeTimers
()
hoa_battle::BattleMode
Update
()
hoa_battle::BattleMode
[virtual]
~BattleMode
()
hoa_battle::BattleMode
~GameMode
()
hoa_mode_manager::GameMode
[virtual]
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