hoa_battle Namespace Reference


Classes

struct  AscendingYSort
class  BattleMode
 Manages all objects, events, and scenes that occur in a battle. More...

Namespaces

namespace  private_battle
 An internal namespace to be used only within the battle code. Don't use this namespace anywhere else!

Functions

bool _TEMPIsA1Smaller (BattleEnemyActor *a1, BattleEnemyActor *a2)

Variables

bool BATTLE_DEBUG
bool BATTLE_DEBUG = false
bool BATTLE_DEBUG


Function Documentation

bool hoa_battle::_TEMPIsA1Smaller ( BattleEnemyActor a1,
BattleEnemyActor a2 
)

Definition at line 1172 of file battle.cpp.

References hoa_battle::private_battle::BattleEnemyActor::GetActor(), hoa_global::GlobalEnemy::GetSpriteHeight(), and hoa_battle::private_battle::BattleActor::GetYLocation().

Referenced by hoa_battle::AscendingYSort::operator()().

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Variable Documentation

bool hoa_battle::BATTLE_DEBUG

Definition at line 49 of file battle.cpp.

bool hoa_battle::BATTLE_DEBUG = false

Definition at line 49 of file battle.cpp.

bool hoa_battle::BATTLE_DEBUG

Definition at line 49 of file battle.cpp.

Referenced by hoa_battle::private_battle::ActionWindow::_ConstructActionSelectionList(), hoa_battle::private_battle::ActionWindow::_DrawActionSelection(), hoa_battle::BattleMode::_Initialize(), hoa_battle::private_battle::ActionWindow::_UpdateActionSelection(), hoa_battle::BattleMode::AddEnemy(), hoa_battle::BattleMode::BattleMode(), hoa_battle::private_battle::ActionWindow::Draw(), hoa_main::EnableDebugging(), hoa_battle::private_battle::ActionWindow::Initialize(), hoa_battle::BattleMode::Reset(), and hoa_battle::private_battle::ActionWindow::Update().


Generated on Fri Jul 6 23:12:38 2007 for Hero of Allacrost by  doxygen 1.5.1