Classes | |
| struct | AscendingYSort |
| class | BattleMode |
| Manages all objects, events, and scenes that occur in a battle. More... | |
Namespaces | |
| namespace | private_battle |
| An internal namespace to be used only within the battle code. Don't use this namespace anywhere else! | |
Functions | |
| bool | _TEMPIsA1Smaller (BattleEnemyActor *a1, BattleEnemyActor *a2) |
Variables | |
| bool | BATTLE_DEBUG |
| bool | BATTLE_DEBUG = false |
| bool | BATTLE_DEBUG |
| bool hoa_battle::_TEMPIsA1Smaller | ( | BattleEnemyActor * | a1, | |
| BattleEnemyActor * | a2 | |||
| ) |
Definition at line 1172 of file battle.cpp.
References hoa_battle::private_battle::BattleEnemyActor::GetActor(), hoa_global::GlobalEnemy::GetSpriteHeight(), and hoa_battle::private_battle::BattleActor::GetYLocation().
Referenced by hoa_battle::AscendingYSort::operator()().
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Definition at line 49 of file battle.cpp.
| bool hoa_battle::BATTLE_DEBUG = false |
Definition at line 49 of file battle.cpp.
Definition at line 49 of file battle.cpp.
Referenced by hoa_battle::private_battle::ActionWindow::_ConstructActionSelectionList(), hoa_battle::private_battle::ActionWindow::_DrawActionSelection(), hoa_battle::BattleMode::_Initialize(), hoa_battle::private_battle::ActionWindow::_UpdateActionSelection(), hoa_battle::BattleMode::AddEnemy(), hoa_battle::BattleMode::BattleMode(), hoa_battle::private_battle::ActionWindow::Draw(), hoa_main::EnableDebugging(), hoa_battle::private_battle::ActionWindow::Initialize(), hoa_battle::BattleMode::Reset(), and hoa_battle::private_battle::ActionWindow::Update().
1.5.1