scene.cpp

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00001 
00002 //            Copyright (C) 2004-2007 by The Allacrost Project
00003 //                         All Rights Reserved
00004 //
00005 // This code is licensed under the GNU GPL version 2. It is free software 
00006 // and you may modify it and/or redistribute it under the terms of this license.
00007 // See http://www.gnu.org/copyleft/gpl.html for details.
00009 
00010 /*!****************************************************************************
00011  * \file    scene.cpp
00012  * \author  Tyler Olsen, roots@allacrost.org
00013  * \brief   Source file for scene mode interface.
00014  *****************************************************************************/
00015 
00016 #include "utils.h"
00017 #include <iostream>
00018 #include "scene.h"
00019 #include "audio.h"
00020 #include "video.h"
00021 #include "input.h"
00022 #include "system.h"
00023 
00024 using namespace std;
00025 using namespace hoa_mode_manager;
00026 using namespace hoa_input;
00027 using namespace hoa_system;
00028 using namespace hoa_video;
00029 using namespace hoa_pause;
00030 using namespace hoa_scene::private_scene;
00031 
00032 namespace hoa_scene {
00033 
00034 bool SCENE_DEBUG = false;
00035 
00036 SceneMode::SceneMode() {
00037   if (SCENE_DEBUG) cout << "SCENE: SceneMode constructor invoked" << endl;
00038   mode_type = MODE_MANAGER_SCENE_MODE;
00039   
00040 
00041   // setup the scene Image Descriptor
00042 
00043   // VideoManager->LoadImage(scene);
00044 }
00045 
00046 
00047 
00048 // The destructor frees up our scene image
00049 SceneMode::~SceneMode() {
00050   if (SCENE_DEBUG) cout << "SCENE: SceneMode destructor invoked" << endl;
00051   // VideoManager->FreeImage(scene);
00052 }
00053 
00054 
00055 // Resets class members appropriately
00056 void SceneMode::Reset() {
00057   _scene_timer = 0;
00058 }
00059 
00060 
00061 
00062 // Restores volume or unpauses audio, then pops itself from the game stack
00063 void SceneMode::Update() {
00064   uint32 time_elapsed = SystemManager->GetUpdateTime();
00065   _scene_timer += time_elapsed;
00066 
00067   // User must wait 0.75 seconds before they can exit the scene
00068   if ((InputManager->ConfirmPress() || InputManager->CancelPress()) && _scene_timer < MIN_SCENE_UPDATES) {
00069     ModeManager->Pop();
00070   }
00071 }
00072 
00073 
00074 
00075 // Draws the scene
00076 void SceneMode::Draw() {
00077 //  Draw the scene, maybe with a filter that lets it fade in and out....?
00078 }
00079 
00080 } // namespace hoa_scene

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