defs.h

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00001 
00002 //            Copyright (C) 2004-2007 by The Allacrost Project
00003 //                         All Rights Reserved
00004 //
00005 // This code is licensed under the GNU GPL version 2. It is free software
00006 // and you may modify it and/or redistribute it under the terms of this license.
00007 // See http://www.gnu.org/copyleft/gpl.html for details.
00009 
00034 #ifndef __DEFS_HEADER__
00035 #define __DEFS_HEADER__
00036 
00038 // Game Engine Declarations
00040 
00041 // Audio declarations, see audio.h/cpp
00042 namespace hoa_audio {
00043   extern bool AUDIO_DEBUG;
00044   class GameAudio;
00045 
00046   class MusicDescriptor;
00047   class SoundDescriptor;
00048 
00049   namespace private_audio {
00050     class MusicData;
00051     class SoundData;
00052   }
00053 }
00054 
00055 // Video declarations, see video.h/cpp
00056 namespace hoa_video {
00057   extern bool VIDEO_DEBUG;
00058   class GameVideo;
00059 
00060   class Color;
00061   class CoordSys;
00062   class ScreenRect;
00063 
00064   class FixedImageNode;
00065   class VariableImageNode;
00066 
00067   class ImageDescriptor;
00068   class StillImage;
00069   class AnimatedImage;
00070 
00071   class FontGlyph;
00072   class FontProperties;
00073 
00074   class MenuWindow;
00075   class TextBox;
00076   class OptionBox;
00077 
00078   class Interpolator;
00079 
00080   class ParticleEffect;
00081   class ParticleEffectDef;
00082   class ParticleEmitter;
00083   class EffectParameters;
00084 
00085   namespace private_video {
00086     class Context;
00087 
00088     class TexSheet;
00089     class TexMemMgr;
00090     class FixedTexMemMgr;
00091     class VariableTexMemMgr;
00092 
00093     class ImageLoadInfo;
00094     class Image;
00095     class ImageElement;
00096     class MultiImage;
00097     class AnimationFrame;
00098 
00099     class GUISupervisor;
00100     class GUIElement;
00101     class GUIControl;
00102     class MenuSkin;
00103 
00104     class Option;
00105     class OptionElement;
00106     class OptionCellBounds;
00107 
00108     class ParticleManager;
00109     class ParticleSystem;
00110     class ParticleSystemDef;
00111     class Particle;
00112     class ParticleVertex;
00113     class ParticleTexCoord;
00114     class ParticleKeyframe;
00115 
00116     class ScreenFader;
00117     class ShakeForce;
00118   }
00119 }
00120 
00121 // Script declarations, see src/engine/script
00122 namespace hoa_script {
00123   extern bool SCRIPT_DEBUG;
00124   class GameScript;
00125 
00126   class ScriptDescriptor;
00127   class ReadScriptDescriptor;
00128   class WriteScriptDescriptor;
00129   class ModifyScriptDescriptor;
00130 }
00131 
00132 // Mode manager declarations, see mode_manager.h/cpp
00133 namespace hoa_mode_manager {
00134   extern bool MODE_MANAGER_DEBUG;
00135   class GameModeManager;
00136 
00137   class GameMode;
00138 }
00139 
00140 // Input declarations, see input.h/cpp
00141 namespace hoa_input {
00142   extern bool INPUT_DEBUG;
00143   class GameInput;
00144 }
00145 
00146 // Settings declarations, see settings.h/cpp
00147 namespace hoa_system {
00148   extern bool SYSTEM_DEBUG;
00149   class GameSystem;
00150   class Timer;
00151 }
00152 
00154 // Global Code Declarations
00156 
00157 // Global declarations, see src/global/
00158 namespace hoa_global {
00159   extern bool GLOBAL_DEBUG;
00160   class GameGlobal;
00161   class GlobalEventGroup;
00162 
00163   class GlobalObject;
00164   class GlobalItem;
00165   class GlobalWeapon;
00166   class GlobalArmor;
00167   class GlobalShard;
00168   class GlobalKeyItem;
00169 
00170   class GlobalStatusEffect;
00171   class GlobalElementalEffect;
00172   class GlobalSkill;
00173 
00174   class GlobalTarget;
00175   class GlobalAttackPoint;
00176   class GlobalActor;
00177   class GlobalCharacter;
00178   class GlobalCharacterGrowth;
00179   class GlobalEnemy;
00180   class GlobalParty;
00181 }
00182 
00184 // Game Mode Declarations
00186 
00187 
00188 // Battle mode declarations, see battle.h/cpp
00189 namespace hoa_battle {
00190   extern bool BATTLE_DEBUG;
00191   class BattleMode;
00192 
00193   namespace private_battle {
00194     class BattleActor;
00195     class BattleCharacterActor;
00196     class BattleEnemyActor;
00197 
00198     class ActorEffect;
00199     class ScriptEvent;
00200 
00201     class ActionWindow;
00202     class FinishWindow;
00203   }
00204 }
00205 
00206 
00207 // Boot mode declarations, see boot.h/cpp
00208 namespace hoa_boot {
00209   extern bool BOOT_DEBUG;
00210   class BootMode;
00211   class BootMenu;
00212   class CreditsScreen;
00213 }
00214 
00215 // Map mode declarations, see map.h/cpp
00216 namespace hoa_map {
00217   extern bool MAP_DEBUG;
00218   class MapMode;
00219 
00220   namespace private_map {
00221     class MapTile;
00222     class MapFrame;
00223     class PathNode;
00224 
00225     class ZoneSection;
00226     class MapZone;
00227     class EnemyZone;
00228 
00229     class MapObject;
00230     class PhysicalObject;
00231 
00232     class VirtualSprite;
00233     class MapSprite;
00234     class EnemySprite;
00235 
00236     class DialogueManager;
00237     class MapDialogue;
00238 
00239     class SpriteAction;
00240     class ActionPathMove;
00241     class ActionAnimate;
00242     class ActionScriptFunction;
00243   }
00244 }
00245 
00246 // Menu mode declarations, see menu.h/cpp
00247 namespace hoa_menu {
00248   extern bool MENU_DEBUG;
00249   class MenuMode;
00250 }
00251 
00252 // Pause mode declarations, see pause.h/cpp
00253 namespace hoa_pause {
00254   extern bool PAUSE_DEBUG;
00255   class PauseMode;
00256 }
00257 
00258 // Quit mode declarations, see quit.h/cpp
00259 namespace hoa_quit {
00260   extern bool QUIT_DEBUG;
00261   class QuitMode;
00262 }
00263 
00264 // Scene mode declarations, see scene.h/cpp
00265 namespace hoa_scene {
00266   extern bool SCENE_DEBUG;
00267   class SceneMode;
00268 }
00269 
00270 // Shop mode declarations, see shop./cpp
00271 namespace hoa_shop {
00272   extern bool SHOP_DEBUG;
00273   class ShopMode;
00274 }
00275 
00277 // Miscellaneous Declarations
00279 
00280 // Utils declarations, see utils.h/cpp
00281 namespace hoa_utils {
00282   extern bool UTILS_DEBUG;
00283   class ustring;
00284   extern float RandomFloat();
00285 }
00286 
00288 // Binding Declarations
00290 
00292 namespace hoa_defs {
00293 
00298 void BindEngineToLua();
00299 
00300 } // namespace hoa_defs
00301 
00302 #endif // __DEFS_HEADER__

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