hoa_input::private_input::KeyState Class Reference

Retains information about the user-defined key settings. More...

#include <input.h>

Collaboration diagram for hoa_input::private_input::KeyState:

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List of all members.

Public Attributes

Generic key names
Each member holds the actual keyboard key that corresponds to the named key event.

SDLKey cancel
SDLKey confirm
SDLKey down
SDLKey left
SDLKey left_select
SDLKey menu
SDLKey pause
SDLKey right
SDLKey right_select
SDLKey swap
SDLKey up

Detailed Description

Retains information about the user-defined key settings.

***************************************************************************

This class is simply a container for various SDLKey structures that represent the game's input keys.

Definition at line 69 of file input.h.


Member Data Documentation

SDLKey hoa_input::private_input::KeyState::cancel

Definition at line 80 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetCancelKey(), hoa_input::GameInput::GetCancelKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetCancelKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::confirm

Definition at line 79 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetConfirmKey(), hoa_input::GameInput::GetConfirmKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetConfirmKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::down

Definition at line 76 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetDownKey(), hoa_input::GameInput::GetDownKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetDownKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::left

Definition at line 77 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetLeftKey(), hoa_input::GameInput::GetLeftKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetLeftKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::left_select

Definition at line 83 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetLeftSelectKey(), hoa_input::GameInput::GetLeftSelectKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetLeftSelectKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::menu

Definition at line 81 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetMenuKey(), hoa_input::GameInput::GetMenuKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetMenuKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::pause

Definition at line 85 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetPauseKey(), hoa_input::GameInput::GetPauseKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetPauseKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::right

Definition at line 78 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetRightKey(), hoa_input::GameInput::GetRightKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetRightKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::right_select

Definition at line 84 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetRightSelectKey(), hoa_input::GameInput::GetRightSelectKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetRightSelectKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::swap

Definition at line 82 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetSwapKey(), hoa_input::GameInput::GetSwapKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetSwapKey(), and hoa_input::GameInput::SingletonInitialize().

SDLKey hoa_input::private_input::KeyState::up

Definition at line 75 of file input.h.

Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetUpKey(), hoa_input::GameInput::GetUpKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetUpKey(), and hoa_input::GameInput::SingletonInitialize().


The documentation for this class was generated from the following file:
Generated on Fri Jul 6 23:14:34 2007 for Hero of Allacrost by  doxygen 1.5.1