#include <input.h>
Collaboration diagram for hoa_input::private_input::KeyState:

Public Attributes | |
Generic key names | |
Each member holds the actual keyboard key that corresponds to the named key event. | |
| SDLKey | cancel |
| SDLKey | confirm |
| SDLKey | down |
| SDLKey | left |
| SDLKey | left_select |
| SDLKey | menu |
| SDLKey | pause |
| SDLKey | right |
| SDLKey | right_select |
| SDLKey | swap |
| SDLKey | up |
***************************************************************************
This class is simply a container for various SDLKey structures that represent the game's input keys.
Definition at line 69 of file input.h.
Definition at line 80 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetCancelKey(), hoa_input::GameInput::GetCancelKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetCancelKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 79 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetConfirmKey(), hoa_input::GameInput::GetConfirmKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetConfirmKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 76 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetDownKey(), hoa_input::GameInput::GetDownKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetDownKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 77 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetLeftKey(), hoa_input::GameInput::GetLeftKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetLeftKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 83 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetLeftSelectKey(), hoa_input::GameInput::GetLeftSelectKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetLeftSelectKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 81 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetMenuKey(), hoa_input::GameInput::GetMenuKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetMenuKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 85 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetPauseKey(), hoa_input::GameInput::GetPauseKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetPauseKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 78 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetRightKey(), hoa_input::GameInput::GetRightKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetRightKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 84 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetRightSelectKey(), hoa_input::GameInput::GetRightSelectKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetRightSelectKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 82 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetSwapKey(), hoa_input::GameInput::GetSwapKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetSwapKey(), and hoa_input::GameInput::SingletonInitialize().
Definition at line 75 of file input.h.
Referenced by hoa_input::GameInput::_KeyEventHandler(), hoa_input::GameInput::_SetNewKey(), hoa_input::GameInput::GetUpKey(), hoa_input::GameInput::GetUpKeyName(), hoa_input::GameInput::RestoreDefaultKeys(), hoa_input::GameInput::SetUpKey(), and hoa_input::GameInput::SingletonInitialize().
1.5.1