| _active_party | hoa_global::GameGlobal | [private] |
| _arm_armor_script | hoa_global::GameGlobal | [private] |
| _attack_skills_script | hoa_global::GameGlobal | [private] |
| _character_order | hoa_global::GameGlobal | [private] |
| _characters | hoa_global::GameGlobal | [private] |
| _defend_skills_script | hoa_global::GameGlobal | [private] |
| _drunes | hoa_global::GameGlobal | [private] |
| _event_groups | hoa_global::GameGlobal | [private] |
| _head_armor_script | hoa_global::GameGlobal | [private] |
| _inventory | hoa_global::GameGlobal | [private] |
| _inventory_arm_armor | hoa_global::GameGlobal | [private] |
| _inventory_head_armor | hoa_global::GameGlobal | [private] |
| _inventory_items | hoa_global::GameGlobal | [private] |
| _inventory_key_items | hoa_global::GameGlobal | [private] |
| _inventory_leg_armor | hoa_global::GameGlobal | [private] |
| _inventory_shards | hoa_global::GameGlobal | [private] |
| _inventory_torso_armor | hoa_global::GameGlobal | [private] |
| _inventory_weapons | hoa_global::GameGlobal | [private] |
| _items_script | hoa_global::GameGlobal | [private] |
| _leg_armor_script | hoa_global::GameGlobal | [private] |
| _LoadCharacter(hoa_script::ReadScriptDescriptor &file, uint32 id) | hoa_global::GameGlobal | [private] |
| _LoadEvents(hoa_script::ReadScriptDescriptor &file, const std::string &group_name) | hoa_global::GameGlobal | [private] |
| _LoadInventory(hoa_script::ReadScriptDescriptor &file, std::string category_name) | hoa_global::GameGlobal | [private] |
| _location_graphic | hoa_global::GameGlobal | [private] |
| _location_name | hoa_global::GameGlobal | [private] |
| _RemoveFromInventory(uint32 obj_id, std::vector< T * > &inv) | hoa_global::GameGlobal | [private] |
| _RetrieveFromInventory(uint32 obj_id, std::vector< T * > &inv, bool all_counts) | hoa_global::GameGlobal | [private] |
| _SaveCharacter(hoa_script::WriteScriptDescriptor &file, GlobalCharacter *character, bool last) | hoa_global::GameGlobal | [private] |
| _SaveEvents(hoa_script::WriteScriptDescriptor &file, GlobalEventGroup *event_group) | hoa_global::GameGlobal | [private] |
| _SaveInventory(hoa_script::WriteScriptDescriptor &file, std::string name, std::vector< T * > &inv) | hoa_global::GameGlobal | [private] |
| _singleton_reference | hoa_utils::Singleton< T > | [protected, static] |
| _support_skills_script | hoa_global::GameGlobal | [private] |
| _torso_armor_script | hoa_global::GameGlobal | [private] |
| _weapons_script | hoa_global::GameGlobal | [private] |
| AddCharacter(uint32 id) | hoa_global::GameGlobal | |
| AddCharacter(GlobalCharacter *ch) | hoa_global::GameGlobal | |
| AddDrunes(uint32 amount) | hoa_global::GameGlobal | [inline] |
| AddNewEventGroup(const std::string &group_name) | hoa_global::GameGlobal | |
| AddToInventory(uint32 obj_id, uint32 obj_count=1) | hoa_global::GameGlobal | |
| AddToInventory(GlobalObject *object) | hoa_global::GameGlobal | |
| AverageActivePartyExperienceLevel() const | hoa_global::GameGlobal | [inline] |
| ClearAllData() | hoa_global::GameGlobal | |
| DecrementObjectCount(uint32 obj_id, uint32 obj_count=1) | hoa_global::GameGlobal | |
| DoesEventExist(const std::string &group_name, const std::string &event_name) const | hoa_global::GameGlobal | |
| DoesEventGroupExist(const std::string &group_name) const | hoa_global::GameGlobal | [inline] |
| GameGlobal() | hoa_global::GameGlobal | [private] |
| GetActiveParty() | hoa_global::GameGlobal | [inline] |
| GetCharacter(uint32 id) | hoa_global::GameGlobal | |
| GetCharacterOrder() | hoa_global::GameGlobal | [inline] |
| GetDrunes() const | hoa_global::GameGlobal | [inline] |
| GetEventGroup(const std::string &group_name) const | hoa_global::GameGlobal | |
| GetEventValue(const std::string &group_name, const std::string &event_name) const | hoa_global::GameGlobal | |
| GetInventory() | hoa_global::GameGlobal | [inline] |
| GetInventoryArmArmor() | hoa_global::GameGlobal | [inline] |
| GetInventoryHeadArmor() | hoa_global::GameGlobal | [inline] |
| GetInventoryItems() | hoa_global::GameGlobal | [inline] |
| GetInventoryKeyItems() | hoa_global::GameGlobal | [inline] |
| GetInventoryLegArmor() | hoa_global::GameGlobal | [inline] |
| GetInventoryShards() | hoa_global::GameGlobal | [inline] |
| GetInventoryTorsoArmor() | hoa_global::GameGlobal | [inline] |
| GetInventoryWeapons() | hoa_global::GameGlobal | [inline] |
| GetLocationGraphic() | hoa_global::GameGlobal | [inline] |
| GetLocationName() | hoa_global::GameGlobal | [inline] |
| GetNumberEventGroups() const | hoa_global::GameGlobal | [inline] |
| GetNumberEvents(const std::string &group_name) const | hoa_global::GameGlobal | |
| GlobalArmor class | hoa_global::GameGlobal | [friend] |
| GlobalItem class | hoa_global::GameGlobal | [friend] |
| GlobalSkill class | hoa_global::GameGlobal | [friend] |
| GlobalWeapon class | hoa_global::GameGlobal | [friend] |
| hoa_utils::Singleton< GameGlobal > class | hoa_global::GameGlobal | [friend] |
| IncrementObjectCount(uint32 obj_id, uint32 obj_count=1) | hoa_global::GameGlobal | |
| IsCharacterInParty(uint32 id) | hoa_global::GameGlobal | [inline] |
| IsObjectInInventory(uint32 id) | hoa_global::GameGlobal | [inline] |
| LoadGame(const std::string &filename) | hoa_global::GameGlobal | |
| RemoveCharacter(uint32 id) | hoa_global::GameGlobal | |
| RemoveFromInventory(uint32 obj_id) | hoa_global::GameGlobal | |
| RetrieveFromInventory(uint32 obj_id, bool all_counts=false) | hoa_global::GameGlobal | |
| SaveGame(std::string &filename) | hoa_global::GameGlobal | |
| SetDrunes(uint32 amount) | hoa_global::GameGlobal | [inline] |
| SetLocation(const hoa_utils::ustring &location_name, const std::string &location_graphic_filename) | hoa_global::GameGlobal | |
| Singleton() | hoa_utils::Singleton< T > | [inline, protected] |
| SingletonCreate() | hoa_utils::Singleton< T > | [inline, static] |
| SingletonDestroy() | hoa_utils::Singleton< T > | [inline, static] |
| SingletonGetReference() | hoa_utils::Singleton< T > | [inline, static] |
| SingletonInitialize() | hoa_global::GameGlobal | [virtual] |
| SubtractDrunes(uint32 amount) | hoa_global::GameGlobal | [inline] |
| ~GameGlobal() | hoa_global::GameGlobal | |
| ~Singleton() | hoa_utils::Singleton< T > | [inline, protected, virtual] |