hoa_global::GameGlobal Member List

This is the complete list of members for hoa_global::GameGlobal, including all inherited members.

_active_partyhoa_global::GameGlobal [private]
_arm_armor_scripthoa_global::GameGlobal [private]
_attack_skills_scripthoa_global::GameGlobal [private]
_character_orderhoa_global::GameGlobal [private]
_charactershoa_global::GameGlobal [private]
_defend_skills_scripthoa_global::GameGlobal [private]
_druneshoa_global::GameGlobal [private]
_event_groupshoa_global::GameGlobal [private]
_head_armor_scripthoa_global::GameGlobal [private]
_inventoryhoa_global::GameGlobal [private]
_inventory_arm_armorhoa_global::GameGlobal [private]
_inventory_head_armorhoa_global::GameGlobal [private]
_inventory_itemshoa_global::GameGlobal [private]
_inventory_key_itemshoa_global::GameGlobal [private]
_inventory_leg_armorhoa_global::GameGlobal [private]
_inventory_shardshoa_global::GameGlobal [private]
_inventory_torso_armorhoa_global::GameGlobal [private]
_inventory_weaponshoa_global::GameGlobal [private]
_items_scripthoa_global::GameGlobal [private]
_leg_armor_scripthoa_global::GameGlobal [private]
_LoadCharacter(hoa_script::ReadScriptDescriptor &file, uint32 id)hoa_global::GameGlobal [private]
_LoadEvents(hoa_script::ReadScriptDescriptor &file, const std::string &group_name)hoa_global::GameGlobal [private]
_LoadInventory(hoa_script::ReadScriptDescriptor &file, std::string category_name)hoa_global::GameGlobal [private]
_location_graphichoa_global::GameGlobal [private]
_location_namehoa_global::GameGlobal [private]
_RemoveFromInventory(uint32 obj_id, std::vector< T * > &inv)hoa_global::GameGlobal [private]
_RetrieveFromInventory(uint32 obj_id, std::vector< T * > &inv, bool all_counts)hoa_global::GameGlobal [private]
_SaveCharacter(hoa_script::WriteScriptDescriptor &file, GlobalCharacter *character, bool last)hoa_global::GameGlobal [private]
_SaveEvents(hoa_script::WriteScriptDescriptor &file, GlobalEventGroup *event_group)hoa_global::GameGlobal [private]
_SaveInventory(hoa_script::WriteScriptDescriptor &file, std::string name, std::vector< T * > &inv)hoa_global::GameGlobal [private]
_singleton_referencehoa_utils::Singleton< T > [protected, static]
_support_skills_scripthoa_global::GameGlobal [private]
_torso_armor_scripthoa_global::GameGlobal [private]
_weapons_scripthoa_global::GameGlobal [private]
AddCharacter(uint32 id)hoa_global::GameGlobal
AddCharacter(GlobalCharacter *ch)hoa_global::GameGlobal
AddDrunes(uint32 amount)hoa_global::GameGlobal [inline]
AddNewEventGroup(const std::string &group_name)hoa_global::GameGlobal
AddToInventory(uint32 obj_id, uint32 obj_count=1)hoa_global::GameGlobal
AddToInventory(GlobalObject *object)hoa_global::GameGlobal
AverageActivePartyExperienceLevel() consthoa_global::GameGlobal [inline]
ClearAllData()hoa_global::GameGlobal
DecrementObjectCount(uint32 obj_id, uint32 obj_count=1)hoa_global::GameGlobal
DoesEventExist(const std::string &group_name, const std::string &event_name) consthoa_global::GameGlobal
DoesEventGroupExist(const std::string &group_name) const hoa_global::GameGlobal [inline]
GameGlobal()hoa_global::GameGlobal [private]
GetActiveParty()hoa_global::GameGlobal [inline]
GetCharacter(uint32 id)hoa_global::GameGlobal
GetCharacterOrder()hoa_global::GameGlobal [inline]
GetDrunes() consthoa_global::GameGlobal [inline]
GetEventGroup(const std::string &group_name) const hoa_global::GameGlobal
GetEventValue(const std::string &group_name, const std::string &event_name) consthoa_global::GameGlobal
GetInventory()hoa_global::GameGlobal [inline]
GetInventoryArmArmor()hoa_global::GameGlobal [inline]
GetInventoryHeadArmor()hoa_global::GameGlobal [inline]
GetInventoryItems()hoa_global::GameGlobal [inline]
GetInventoryKeyItems()hoa_global::GameGlobal [inline]
GetInventoryLegArmor()hoa_global::GameGlobal [inline]
GetInventoryShards()hoa_global::GameGlobal [inline]
GetInventoryTorsoArmor()hoa_global::GameGlobal [inline]
GetInventoryWeapons()hoa_global::GameGlobal [inline]
GetLocationGraphic()hoa_global::GameGlobal [inline]
GetLocationName()hoa_global::GameGlobal [inline]
GetNumberEventGroups() consthoa_global::GameGlobal [inline]
GetNumberEvents(const std::string &group_name) const hoa_global::GameGlobal
GlobalArmor classhoa_global::GameGlobal [friend]
GlobalItem classhoa_global::GameGlobal [friend]
GlobalSkill classhoa_global::GameGlobal [friend]
GlobalWeapon classhoa_global::GameGlobal [friend]
hoa_utils::Singleton< GameGlobal > classhoa_global::GameGlobal [friend]
IncrementObjectCount(uint32 obj_id, uint32 obj_count=1)hoa_global::GameGlobal
IsCharacterInParty(uint32 id)hoa_global::GameGlobal [inline]
IsObjectInInventory(uint32 id)hoa_global::GameGlobal [inline]
LoadGame(const std::string &filename)hoa_global::GameGlobal
RemoveCharacter(uint32 id)hoa_global::GameGlobal
RemoveFromInventory(uint32 obj_id)hoa_global::GameGlobal
RetrieveFromInventory(uint32 obj_id, bool all_counts=false)hoa_global::GameGlobal
SaveGame(std::string &filename)hoa_global::GameGlobal
SetDrunes(uint32 amount)hoa_global::GameGlobal [inline]
SetLocation(const hoa_utils::ustring &location_name, const std::string &location_graphic_filename)hoa_global::GameGlobal
Singleton()hoa_utils::Singleton< T > [inline, protected]
SingletonCreate()hoa_utils::Singleton< T > [inline, static]
SingletonDestroy()hoa_utils::Singleton< T > [inline, static]
SingletonGetReference()hoa_utils::Singleton< T > [inline, static]
SingletonInitialize()hoa_global::GameGlobal [virtual]
SubtractDrunes(uint32 amount)hoa_global::GameGlobal [inline]
~GameGlobal()hoa_global::GameGlobal
~Singleton()hoa_utils::Singleton< T > [inline, protected, virtual]


Generated on Fri Jul 6 23:14:02 2007 for Hero of Allacrost by  doxygen 1.5.1