hoa_video::GameVideo Member List

This is the complete list of members for hoa_video::GameVideo, including all inherited members.

_advanced_displayhoa_video::GameVideo [private]
_animation_counterhoa_video::GameVideo [private]
_BindTexture(GLuint tex_ID)hoa_video::GameVideo [private]
_blendhoa_video::GameVideo [private]
_CacheGlyphs(const uint16 *uText, FontProperties *fp)hoa_video::GameVideo [private]
_context_stackhoa_video::GameVideo [private]
_ConvertImageToGrayscale(const private_video::ImageLoadInfo &src, private_video::ImageLoadInfo &dst) const hoa_video::GameVideo [private]
_ConvertXAlign(int32 xalign)hoa_video::GameVideo [private]
_ConvertYAlign(int32 yalign)hoa_video::GameVideo [private]
_coord_syshoa_video::GameVideo [private]
_CreateBlankGLTexture(int32 width, int32 height)hoa_video::GameVideo [private]
_CreateTempFilename(const std::string &extension)hoa_video::GameVideo [private]
_CreateTexSheet(int32 width, int32 height, private_video::TexSheetType type, bool is_static)hoa_video::GameVideo [private]
_current_debug_TexSheethoa_video::GameVideo [private]
_current_fonthoa_video::GameVideo [private]
_current_frame_diffhoa_video::GameVideo [private]
_current_text_colorhoa_video::GameVideo [private]
_DEBUG_ShowAdvancedStats()hoa_video::GameVideo [private]
_DEBUG_ShowTexSheet()hoa_video::GameVideo [private]
_default_menu_cursorhoa_video::GameVideo [private]
_DeleteImage(private_video::Image *const image)hoa_video::GameVideo [private]
_DeleteImage(StillImage &id)hoa_video::GameVideo [private]
_DeleteImage(AnimatedImage &id)hoa_video::GameVideo [private]
_DeleteTempTextures()hoa_video::GameVideo [private]
_DeleteTexture(GLuint tex_ID)hoa_video::GameVideo [private]
_DrawElement(const private_video::ImageElement &element, const Color *color_array)hoa_video::GameVideo [private]
_DrawStillImage(const StillImage &img)hoa_video::GameVideo [private]
_DrawStillImage(const StillImage &img, const Color &color)hoa_video::GameVideo [private]
_DrawTextHelper(const uint16 *const uText)hoa_video::GameVideo [private]
_faderhoa_video::GameVideo [private]
_fog_colorhoa_video::GameVideo [private]
_fog_intensityhoa_video::GameVideo [private]
_font_maphoa_video::GameVideo [private]
_fps_displayhoa_video::GameVideo [private]
_fullscreenhoa_video::GameVideo [private]
_gamma_valuehoa_video::GameVideo [private]
_GenTexLine(uint16 *line, FontProperties *fp)hoa_video::GameVideo [private]
_GetBufferFromImage(hoa_video::private_video::ImageLoadInfo &buffer, hoa_video::private_video::Image *img) consthoa_video::GameVideo [private]
_GetBufferFromTexture(hoa_video::private_video::ImageLoadInfo &buffer, hoa_video::private_video::TexSheet *texture) consthoa_video::GameVideo [private]
_GetImageInfoJpeg(const std::string &file_name, uint32 &rows, uint32 &cols, uint32 &bpp)hoa_video::GameVideo [private]
_GetImageInfoPng(const std::string &file_name, uint32 &rows, uint32 &cols, uint32 &bpp)hoa_video::GameVideo [private]
_GetTextShadowColor(FontProperties *fp)hoa_video::GameVideo [private]
_heighthoa_video::GameVideo [private]
_imageshoa_video::GameVideo [private]
_InsertImageInTexSheet(private_video::Image *image, private_video::ImageLoadInfo &load_info, bool is_static)hoa_video::GameVideo [private]
_last_tex_IDhoa_video::GameVideo [private]
_light_colorhoa_video::GameVideo [private]
_light_overlayhoa_video::GameVideo [private]
_lightning_activehoa_video::GameVideo [private]
_lightning_current_timehoa_video::GameVideo [private]
_lightning_datahoa_video::GameVideo [private]
_lightning_end_timehoa_video::GameVideo [private]
_LoadImage(StillImage &id)hoa_video::GameVideo [private]
_LoadImage(AnimatedImage &id)hoa_video::GameVideo [private]
_LoadImageHelper(StillImage &id)hoa_video::GameVideo [private]
_LoadMultiImage(std::vector< StillImage > &images, const std::string &file_name, const uint32 &rows, const uint32 &cols)hoa_video::GameVideo [private]
_LoadRawImage(const std::string &file_name, private_video::ImageLoadInfo &load_info)hoa_video::GameVideo [private]
_LoadRawImageJpeg(const std::string &file_name, private_video::ImageLoadInfo &load_info)hoa_video::GameVideo [private]
_LoadRawImagePng(const std::string &file_name, private_video::ImageLoadInfo &load_info)hoa_video::GameVideo [private]
_next_temp_filehoa_video::GameVideo [private]
_num_draw_callshoa_video::GameVideo [private]
_num_tex_switcheshoa_video::GameVideo [private]
_particle_effect_defshoa_video::GameVideo [private]
_particle_managerhoa_video::GameVideo [private]
_PopContext()hoa_video::GameVideo [private]
_PushContext()hoa_video::GameVideo [private]
_rectangle_imagehoa_video::GameVideo [private]
_ReloadImagesToSheet(private_video::TexSheet *tex_sheet)hoa_video::GameVideo [private]
_RemoveImage(private_video::Image *image_to_remove)hoa_video::GameVideo [private]
_RemoveSheet(private_video::TexSheet *sheet_to_remove)hoa_video::GameVideo [private]
_RGBAToRGB(const private_video::ImageLoadInfo &src, private_video::ImageLoadInfo &dst) const hoa_video::GameVideo [private]
_RoundForce(float force)hoa_video::GameVideo [private]
_SaveJpeg(const std::string &file_name, hoa_video::private_video::ImageLoadInfo &info) consthoa_video::GameVideo [private]
_SavePng(const std::string &file_name, hoa_video::private_video::ImageLoadInfo &info) consthoa_video::GameVideo [private]
_SaveTempTextures()hoa_video::GameVideo [private]
_scissor_enabledhoa_video::GameVideo [private]
_scissor_recthoa_video::GameVideo [private]
_ScreenCoordX(float x)hoa_video::GameVideo [private]
_ScreenCoordY(float y)hoa_video::GameVideo [private]
_shake_forceshoa_video::GameVideo [private]
_ShouldSmooth()hoa_video::GameVideo [private]
_singleton_referencehoa_utils::Singleton< T > [protected, static]
_targethoa_video::GameVideo [private]
_temp_fullscreenhoa_video::GameVideo [private]
_temp_heighthoa_video::GameVideo [private]
_temp_widthhoa_video::GameVideo [private]
_tex_sheetshoa_video::GameVideo [private]
_text_shadowhoa_video::GameVideo [private]
_UpdateShake(int32 frame_time)hoa_video::GameVideo [private]
_uses_lightshoa_video::GameVideo [private]
_viewporthoa_video::GameVideo [private]
_widthhoa_video::GameVideo [private]
_xhoa_video::GameVideo [private]
_x_alignhoa_video::GameVideo [private]
_x_fliphoa_video::GameVideo [private]
_x_shakehoa_video::GameVideo [private]
_yhoa_video::GameVideo [private]
_y_alignhoa_video::GameVideo [private]
_y_fliphoa_video::GameVideo [private]
_y_shakehoa_video::GameVideo [private]
AddParticleEffect(const std::string &particle_effect_filename, float x, float y, bool reload=false)hoa_video::GameVideo
ApplyLightingOverlay()hoa_video::GameVideo
ApplySettings()hoa_video::GameVideo
CalculateScreenRect(float left, float right, float bottom, float top)hoa_video::GameVideo
CalculateTextWidth(const std::string &font_name, const hoa_utils::ustring &text)hoa_video::GameVideo
CalculateTextWidth(const std::string &font_name, const std::string &text)hoa_video::GameVideo
CaptureScreen(StillImage &id)hoa_video::GameVideo
Clear()hoa_video::GameVideo
Clear(const Color &c)hoa_video::GameVideo
DEBUG_NextTexSheet()hoa_video::GameVideo
DEBUG_PrevTexSheet()hoa_video::GameVideo
DeleteImage(ImageDescriptor &id)hoa_video::GameVideo
DeleteMenuSkin(std::string &skin_name)hoa_video::GameVideo [inline]
DisableFog()hoa_video::GameVideo
DisablePointLights()hoa_video::GameVideo
DisableSceneLighting()hoa_video::GameVideo
Display(int32 frame_time)hoa_video::GameVideo
Draw(const RenderedString &string)hoa_video::GameVideo
Draw(const RenderedLine &line, int32 tex_index)hoa_video::GameVideo
DrawFPS(uint32 frame_time)hoa_video::GameVideo
DrawFullscreenOverlay(const Color &color)hoa_video::GameVideo
DrawGrid(float x, float y, float x_step, float y_step, const Color &c)hoa_video::GameVideo
DrawHalo(const StillImage &id, float x, float y, const Color &color=Color(1.0f, 1.0f, 1.0f, 1.0f))hoa_video::GameVideo
DrawImage(const ImageDescriptor &id)hoa_video::GameVideo
DrawImage(const ImageDescriptor &id, const Color &color)hoa_video::GameVideo
DrawLight(const StillImage &id, float x, float y, const Color &color=Color(1.0f, 1.0f, 1.0f, 1.0f))hoa_video::GameVideo
DrawLightning()hoa_video::GameVideo
DrawParticleEffects()hoa_video::GameVideo
DrawRectangle(const float width, const float height, const Color &color)hoa_video::GameVideo
DrawText(const std::string &text)hoa_video::GameVideo
DrawText(const hoa_utils::ustring &uText)hoa_video::GameVideo
EnableFog(const Color &color, float intensity)hoa_video::GameVideo
EnablePointLights()hoa_video::GameVideo
EnableSceneLighting(const Color &color)hoa_video::GameVideo
EnableScissoring(bool enable)hoa_video::GameVideo
EnableTextShadow(bool enable)hoa_video::GameVideo
FadeScreen(const Color &color, float fade_time)hoa_video::GameVideo
GameVideo()hoa_video::GameVideo [private]
GetCoordSys() consthoa_video::GameVideo [inline]
GetDefaultCursor()hoa_video::GameVideo
GetDrawPosition(float &x, float &y)hoa_video::GameVideo
GetFont() consthoa_video::GameVideo
GetFontProperties(const std::string &font_name)hoa_video::GameVideo
GetFrameChange()hoa_video::GameVideo [inline]
GetGamma()hoa_video::GameVideo
GetHeight() consthoa_video::GameVideo [inline]
GetImageInfo(const std::string &file_name, uint32 &rows, uint32 &cols, uint32 &bpp)hoa_video::GameVideo
GetNumParticles()hoa_video::GameVideo
GetParticleEffect(ParticleEffectID id)hoa_video::GameVideo
GetPixelSize(double &x, double &y)hoa_video::GameVideo [inline]
GetSceneLightingColor()hoa_video::GameVideo
GetScissorRect()hoa_video::GameVideo [inline]
GetTextColor() consthoa_video::GameVideo
GetWidth() consthoa_video::GameVideo [inline]
hoa_utils::Singleton< GameVideo > classhoa_video::GameVideo [friend]
IsFading()hoa_video::GameVideo
IsFullscreen()hoa_video::GameVideo
IsMenuSkinAvailable(std::string &skin_name) consthoa_video::GameVideo [inline]
IsScissoringEnabled()hoa_video::GameVideo [inline]
IsShaking()hoa_video::GameVideo
IsValidFont(const std::string &name)hoa_video::GameVideo [inline]
LoadAnimatedImageFromElementsSize(AnimatedImage &image, const std::string &file_name, const uint32 rows, const uint32 cols)hoa_video::GameVideo
LoadAnimatedImageFromNumberElements(AnimatedImage &image, const std::string &file_name, const uint32 rows, const uint32 cols)hoa_video::GameVideo
LoadFont(const std::string &TTF_filename, const std::string &name, uint32 size)hoa_video::GameVideo
LoadImage(ImageDescriptor &id)hoa_video::GameVideo
LoadImageGrayScale(ImageDescriptor &id)hoa_video::GameVideo
LoadMenuSkin(std::string skin_name, std::string border_image, std::string background_image, bool make_default=false)hoa_video::GameVideo
LoadMenuSkin(std::string skin_name, std::string border_image, Color background_color, bool make_default=false)hoa_video::GameVideo
LoadMenuSkin(std::string skin_name, std::string border_image, Color top_left, Color top_right, Color bottom_left, Color bottom_right, bool make_default=false)hoa_video::GameVideo
LoadMenuSkin(std::string skin_name, std::string border_image, std::string background_image, Color background_color, bool make_default=false)hoa_video::GameVideo
LoadMenuSkin(std::string skin_name, std::string border_image, std::string background_image, Color top_left, Color top_right, Color bottom_left, Color bottom_right, bool make_default=false)hoa_video::GameVideo
LoadMultiImageFromElementsSize(std::vector< StillImage > &images, const std::string &filename, const uint32 width, const uint32 height)hoa_video::GameVideo
LoadMultiImageFromNumberElements(std::vector< StillImage > &images, const std::string &filename, const uint32 rows, const uint32 cols)hoa_video::GameVideo
MakeLightning(const std::string &lit_file)hoa_video::GameVideo
MakeScreenshot()hoa_video::GameVideo
MenuWindow classhoa_video::GameVideo [friend]
Move(float x, float y)hoa_video::GameVideo
MoveRelative(float dx, float dy)hoa_video::GameVideo
OptionBox classhoa_video::GameVideo [friend]
PopMatrix()hoa_video::GameVideo
PopState()hoa_video::GameVideo
private_video::FixedTexMemMgr classhoa_video::GameVideo [friend]
private_video::GUIElement classhoa_video::GameVideo [friend]
private_video::GUISupervisor classhoa_video::GameVideo [friend]
private_video::ParticleSystem classhoa_video::GameVideo [friend]
private_video::TexSheet classhoa_video::GameVideo [friend]
private_video::VariableTexMemMgr classhoa_video::GameVideo [friend]
PushMatrix()hoa_video::GameVideo
PushState()hoa_video::GameVideo
ReloadTextures()hoa_video::GameVideo
RenderedString classhoa_video::GameVideo [friend]
RenderText(const hoa_utils::ustring &txt)hoa_video::GameVideo
Rotate(float angle)hoa_video::GameVideo
SaveImage(const std::string &file_name, const std::vector< StillImage * > &image, const uint32 rows, const uint32 columns) consthoa_video::GameVideo
SaveImage(const std::string &file_name, const StillImage &image) consthoa_video::GameVideo
SaveImage(const std::string &file_name, const AnimatedImage &image) const hoa_video::GameVideo
Scale(float x, float y)hoa_video::GameVideo
SetCoordSys(float left, float right, float bottom, float top)hoa_video::GameVideo
SetCoordSys(const CoordSys &coordinate_system)hoa_video::GameVideo
SetDefaultCursor(const std::string &cursor_image_filename)hoa_video::GameVideo
SetDefaultMenuSkin(std::string &skin_name)hoa_video::GameVideo [inline]
SetDrawFlags(int32 first_flag,...)hoa_video::GameVideo
SetFont(const std::string &name)hoa_video::GameVideo
SetFontShadowStyle(const std::string &font_name, TEXT_SHADOW_STYLE style)hoa_video::GameVideo
SetFontShadowXOffset(const std::string &font_name, int32 x)hoa_video::GameVideo
SetFontShadowYOffset(const std::string &font_name, int32 y)hoa_video::GameVideo
SetFullscreen(bool fullscreen)hoa_video::GameVideo
SetGamma(float value)hoa_video::GameVideo
SetResolution(int32 width, int32 height)hoa_video::GameVideo
SetScissorRect(float left, float right, float bottom, float top)hoa_video::GameVideo
SetScissorRect(const ScreenRect &rect)hoa_video::GameVideo
SetTarget(VIDEO_TARGET target)hoa_video::GameVideo
SetTextColor(const Color &color)hoa_video::GameVideo [inline]
SetTransform(float m[16])hoa_video::GameVideo
SetViewport(float left, float right, float bottom, float top)hoa_video::GameVideo
ShakeScreen(float force, float falloff_time, ShakeFalloff falloff=VIDEO_FALLOFF_NONE)hoa_video::GameVideo
Singleton()hoa_utils::Singleton< T > [inline, protected]
SingletonCreate()hoa_utils::Singleton< T > [inline, static]
SingletonDestroy()hoa_utils::Singleton< T > [inline, static]
SingletonGetReference()hoa_utils::Singleton< T > [inline, static]
SingletonInitialize()hoa_video::GameVideo [virtual]
StillImage classhoa_video::GameVideo [friend]
StopAllParticleEffects(bool kill_immediate=false)hoa_video::GameVideo
StopShaking()hoa_video::GameVideo
TextBox classhoa_video::GameVideo [friend]
TilesToObject(std::vector< StillImage > &tiles, std::vector< std::vector< uint32 > > indices)hoa_video::GameVideo
ToggleAdvancedDisplay()hoa_video::GameVideo
ToggleFPS()hoa_video::GameVideo
ToggleFullscreen()hoa_video::GameVideo
UnloadTextures()hoa_video::GameVideo
~GameVideo()hoa_video::GameVideo
~Singleton()hoa_utils::Singleton< T > [inline, protected, virtual]


Generated on Fri Jul 6 23:16:29 2007 for Hero of Allacrost by  doxygen 1.5.1