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hoa_global::GlobalCharacter Member List
This is the complete list of members for
hoa_global::GlobalCharacter
, including all inherited members.
_agility
hoa_global::GlobalActor
[protected]
_armor_equipped
hoa_global::GlobalActor
[protected]
_attack_points
hoa_global::GlobalActor
[protected]
_attack_skills
hoa_global::GlobalCharacter
[protected]
_battle_animation
hoa_global::GlobalCharacter
[protected]
_battle_portraits
hoa_global::GlobalCharacter
[protected]
_CalculateAttackRatings
()
hoa_global::GlobalActor
[protected]
_CalculateDefenseRatings
()
hoa_global::GlobalActor
[protected]
_CalculateEvadeRatings
()
hoa_global::GlobalActor
[protected]
_defense_skills
hoa_global::GlobalCharacter
[protected]
_evade
hoa_global::GlobalActor
[protected]
_experience_level
hoa_global::GlobalActor
[protected]
_experience_points
hoa_global::GlobalActor
[protected]
_filename
hoa_global::GlobalActor
[protected]
_fortitude
hoa_global::GlobalActor
[protected]
_growth
hoa_global::GlobalCharacter
[protected]
_hit_points
hoa_global::GlobalActor
[protected]
_id
hoa_global::GlobalActor
[protected]
_map_frames_standard
hoa_global::GlobalCharacter
[protected]
_map_portrait_standard
hoa_global::GlobalCharacter
[protected]
_max_hit_points
hoa_global::GlobalActor
[protected]
_max_skill_points
hoa_global::GlobalActor
[protected]
_menu_portrait
hoa_global::GlobalCharacter
[protected]
_name
hoa_global::GlobalActor
[protected]
_protection
hoa_global::GlobalActor
[protected]
_skill_points
hoa_global::GlobalActor
[protected]
_skills
hoa_global::GlobalActor
[protected]
_strength
hoa_global::GlobalActor
[protected]
_support_skills
hoa_global::GlobalCharacter
[protected]
_total_metaphysical_attack
hoa_global::GlobalActor
[protected]
_total_physical_attack
hoa_global::GlobalActor
[protected]
_vigor
hoa_global::GlobalActor
[protected]
_weapon_equipped
hoa_global::GlobalActor
[protected]
AddAgility
(uint32 ag)
hoa_global::GlobalActor
[inline]
AddBattleAnimation
(const std::string &name, hoa_video::AnimatedImage anim)
hoa_global::GlobalCharacter
[inline]
AddEvade
(float ev)
hoa_global::GlobalActor
[inline]
AddExperiencePoints
(uint32 xp)
hoa_global::GlobalCharacter
AddFortitude
(uint32 fo)
hoa_global::GlobalActor
[inline]
AddHitPoints
(uint32 hp)
hoa_global::GlobalActor
[inline]
AddMaxHitPoints
(uint32 hp)
hoa_global::GlobalActor
[inline]
AddMaxSkillPoints
(uint32 sp)
hoa_global::GlobalActor
[inline]
AddProtection
(uint32 pr)
hoa_global::GlobalActor
[inline]
AddSkill
(uint32 skill_id)
hoa_global::GlobalCharacter
[virtual]
AddSkillPoints
(uint32 sp)
hoa_global::GlobalActor
[inline]
AddStrength
(uint32 st)
hoa_global::GlobalActor
[inline]
AddVigor
(uint32 vi)
hoa_global::GlobalActor
[inline]
EquipArmArmor
(GlobalArmor *armor)
hoa_global::GlobalCharacter
[inline]
EquipArmor
(GlobalArmor *armor, uint32 index)
hoa_global::GlobalActor
EquipHeadArmor
(GlobalArmor *armor)
hoa_global::GlobalCharacter
[inline]
EquipLegArmor
(GlobalArmor *armor)
hoa_global::GlobalCharacter
[inline]
EquipTorsoArmor
(GlobalArmor *armor)
hoa_global::GlobalCharacter
[inline]
EquipWeapon
(GlobalWeapon *weapon)
hoa_global::GlobalActor
GetAgility
() const
hoa_global::GlobalActor
[inline]
GetArmArmorEquipped
()
hoa_global::GlobalCharacter
[inline]
GetArmorEquipped
()
hoa_global::GlobalActor
[inline]
GetArmorEquipped
(uint32 index) const
hoa_global::GlobalActor
GetAttackPoint
(uint32 index) const
hoa_global::GlobalActor
GetAttackPoints
()
hoa_global::GlobalActor
[inline]
GetAttackSkills
()
hoa_global::GlobalCharacter
[inline]
GetBattlePortraits
()
hoa_global::GlobalCharacter
[inline]
GetDefenseSkills
()
hoa_global::GlobalCharacter
[inline]
GetEvade
() const
hoa_global::GlobalActor
[inline]
GetExperienceForNextLevel
() const
hoa_global::GlobalCharacter
[inline]
GetExperienceLevel
() const
hoa_global::GlobalActor
[inline]
GetExperiencePoints
() const
hoa_global::GlobalActor
[inline]
GetFilename
()
hoa_global::GlobalActor
[inline]
GetFortitude
() const
hoa_global::GlobalActor
[inline]
GetGrowth
()
hoa_global::GlobalCharacter
[inline]
GetHeadArmorEquipped
()
hoa_global::GlobalCharacter
[inline]
GetHitPoints
() const
hoa_global::GlobalActor
[inline]
GetID
() const
hoa_global::GlobalActor
[inline]
GetLegArmorEquipped
()
hoa_global::GlobalCharacter
[inline]
GetMaxHitPoints
() const
hoa_global::GlobalActor
[inline]
GetMaxSkillPoints
() const
hoa_global::GlobalActor
[inline]
GetName
()
hoa_global::GlobalActor
[inline]
GetProtection
() const
hoa_global::GlobalActor
[inline]
GetSkill
(uint32 skill_id) const
hoa_global::GlobalActor
GetSkill
(const GlobalSkill *skill) const
hoa_global::GlobalActor
GetSkillPoints
() const
hoa_global::GlobalActor
[inline]
GetSkills
()
hoa_global::GlobalActor
[inline]
GetStrength
() const
hoa_global::GlobalActor
[inline]
GetSupportSkills
()
hoa_global::GlobalCharacter
[inline]
GetTargetType
()
hoa_global::GlobalActor
[inline, virtual]
GetTorsoArmorEquipped
()
hoa_global::GlobalCharacter
[inline]
GetTotalEvadeRating
(uint32 index) const
hoa_global::GlobalActor
GetTotalMetaphysicalAttack
() const
hoa_global::GlobalActor
[inline]
GetTotalMetaphysicalDefense
(uint32 index) const
hoa_global::GlobalActor
GetTotalPhysicalAttack
() const
hoa_global::GlobalActor
[inline]
GetTotalPhysicalDefense
(uint32 index) const
hoa_global::GlobalActor
GetVigor
() const
hoa_global::GlobalActor
[inline]
GetWeaponEquipped
() const
hoa_global::GlobalActor
[inline]
GlobalActor
()
hoa_global::GlobalActor
[inline]
GlobalCharacter
(uint32 id, bool initial=true)
hoa_global::GlobalCharacter
GlobalCharacterGrowth
class
hoa_global::GlobalCharacter
[friend]
GlobalTarget
()
hoa_global::GlobalTarget
[inline]
IsAlive
() const
hoa_global::GlobalActor
[inline]
IsCharacter
()
hoa_global::GlobalCharacter
[inline, virtual]
RetrieveBattleAnimation
(const std::string &name)
hoa_global::GlobalCharacter
[inline]
SetAgility
(uint32 ag)
hoa_global::GlobalActor
[inline]
SetEvade
(float ev)
hoa_global::GlobalActor
[inline]
SetExperienceLevel
(uint32 xp_level)
hoa_global::GlobalActor
[inline]
SetExperiencePoints
(uint32 xp_points)
hoa_global::GlobalActor
[inline]
SetFortitude
(uint32 fo)
hoa_global::GlobalActor
[inline]
SetHitPoints
(uint32 hp)
hoa_global::GlobalActor
[inline]
SetMaxHitPoints
(uint32 hp)
hoa_global::GlobalActor
[inline]
SetMaxSkillPoints
(uint32 sp)
hoa_global::GlobalActor
[inline]
SetProtection
(uint32 pr)
hoa_global::GlobalActor
[inline]
SetSkillPoints
(uint32 sp)
hoa_global::GlobalActor
[inline]
SetStrength
(uint32 st)
hoa_global::GlobalActor
[inline]
SetVigor
(uint32 vi)
hoa_global::GlobalActor
[inline]
SubHitPoints
(uint32 hp)
hoa_global::GlobalActor
[inline]
SubSkillPoints
(uint32 sp)
hoa_global::GlobalActor
[inline]
~GlobalActor
()
hoa_global::GlobalActor
[virtual]
~GlobalCharacter
()
hoa_global::GlobalCharacter
[virtual]
~GlobalTarget
()
hoa_global::GlobalTarget
[inline, virtual]
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