hoa_global::GlobalCharacter Member List

This is the complete list of members for hoa_global::GlobalCharacter, including all inherited members.

_agilityhoa_global::GlobalActor [protected]
_armor_equippedhoa_global::GlobalActor [protected]
_attack_pointshoa_global::GlobalActor [protected]
_attack_skillshoa_global::GlobalCharacter [protected]
_battle_animationhoa_global::GlobalCharacter [protected]
_battle_portraitshoa_global::GlobalCharacter [protected]
_CalculateAttackRatings()hoa_global::GlobalActor [protected]
_CalculateDefenseRatings()hoa_global::GlobalActor [protected]
_CalculateEvadeRatings()hoa_global::GlobalActor [protected]
_defense_skillshoa_global::GlobalCharacter [protected]
_evadehoa_global::GlobalActor [protected]
_experience_levelhoa_global::GlobalActor [protected]
_experience_pointshoa_global::GlobalActor [protected]
_filenamehoa_global::GlobalActor [protected]
_fortitudehoa_global::GlobalActor [protected]
_growthhoa_global::GlobalCharacter [protected]
_hit_pointshoa_global::GlobalActor [protected]
_idhoa_global::GlobalActor [protected]
_map_frames_standardhoa_global::GlobalCharacter [protected]
_map_portrait_standardhoa_global::GlobalCharacter [protected]
_max_hit_pointshoa_global::GlobalActor [protected]
_max_skill_pointshoa_global::GlobalActor [protected]
_menu_portraithoa_global::GlobalCharacter [protected]
_namehoa_global::GlobalActor [protected]
_protectionhoa_global::GlobalActor [protected]
_skill_pointshoa_global::GlobalActor [protected]
_skillshoa_global::GlobalActor [protected]
_strengthhoa_global::GlobalActor [protected]
_support_skillshoa_global::GlobalCharacter [protected]
_total_metaphysical_attackhoa_global::GlobalActor [protected]
_total_physical_attackhoa_global::GlobalActor [protected]
_vigorhoa_global::GlobalActor [protected]
_weapon_equippedhoa_global::GlobalActor [protected]
AddAgility(uint32 ag)hoa_global::GlobalActor [inline]
AddBattleAnimation(const std::string &name, hoa_video::AnimatedImage anim)hoa_global::GlobalCharacter [inline]
AddEvade(float ev)hoa_global::GlobalActor [inline]
AddExperiencePoints(uint32 xp)hoa_global::GlobalCharacter
AddFortitude(uint32 fo)hoa_global::GlobalActor [inline]
AddHitPoints(uint32 hp)hoa_global::GlobalActor [inline]
AddMaxHitPoints(uint32 hp)hoa_global::GlobalActor [inline]
AddMaxSkillPoints(uint32 sp)hoa_global::GlobalActor [inline]
AddProtection(uint32 pr)hoa_global::GlobalActor [inline]
AddSkill(uint32 skill_id)hoa_global::GlobalCharacter [virtual]
AddSkillPoints(uint32 sp)hoa_global::GlobalActor [inline]
AddStrength(uint32 st)hoa_global::GlobalActor [inline]
AddVigor(uint32 vi)hoa_global::GlobalActor [inline]
EquipArmArmor(GlobalArmor *armor)hoa_global::GlobalCharacter [inline]
EquipArmor(GlobalArmor *armor, uint32 index)hoa_global::GlobalActor
EquipHeadArmor(GlobalArmor *armor)hoa_global::GlobalCharacter [inline]
EquipLegArmor(GlobalArmor *armor)hoa_global::GlobalCharacter [inline]
EquipTorsoArmor(GlobalArmor *armor)hoa_global::GlobalCharacter [inline]
EquipWeapon(GlobalWeapon *weapon)hoa_global::GlobalActor
GetAgility() consthoa_global::GlobalActor [inline]
GetArmArmorEquipped()hoa_global::GlobalCharacter [inline]
GetArmorEquipped()hoa_global::GlobalActor [inline]
GetArmorEquipped(uint32 index) const hoa_global::GlobalActor
GetAttackPoint(uint32 index) const hoa_global::GlobalActor
GetAttackPoints()hoa_global::GlobalActor [inline]
GetAttackSkills()hoa_global::GlobalCharacter [inline]
GetBattlePortraits()hoa_global::GlobalCharacter [inline]
GetDefenseSkills()hoa_global::GlobalCharacter [inline]
GetEvade() consthoa_global::GlobalActor [inline]
GetExperienceForNextLevel() consthoa_global::GlobalCharacter [inline]
GetExperienceLevel() consthoa_global::GlobalActor [inline]
GetExperiencePoints() consthoa_global::GlobalActor [inline]
GetFilename()hoa_global::GlobalActor [inline]
GetFortitude() consthoa_global::GlobalActor [inline]
GetGrowth()hoa_global::GlobalCharacter [inline]
GetHeadArmorEquipped()hoa_global::GlobalCharacter [inline]
GetHitPoints() consthoa_global::GlobalActor [inline]
GetID() consthoa_global::GlobalActor [inline]
GetLegArmorEquipped()hoa_global::GlobalCharacter [inline]
GetMaxHitPoints() consthoa_global::GlobalActor [inline]
GetMaxSkillPoints() consthoa_global::GlobalActor [inline]
GetName()hoa_global::GlobalActor [inline]
GetProtection() consthoa_global::GlobalActor [inline]
GetSkill(uint32 skill_id) consthoa_global::GlobalActor
GetSkill(const GlobalSkill *skill) consthoa_global::GlobalActor
GetSkillPoints() consthoa_global::GlobalActor [inline]
GetSkills()hoa_global::GlobalActor [inline]
GetStrength() consthoa_global::GlobalActor [inline]
GetSupportSkills()hoa_global::GlobalCharacter [inline]
GetTargetType()hoa_global::GlobalActor [inline, virtual]
GetTorsoArmorEquipped()hoa_global::GlobalCharacter [inline]
GetTotalEvadeRating(uint32 index) const hoa_global::GlobalActor
GetTotalMetaphysicalAttack() consthoa_global::GlobalActor [inline]
GetTotalMetaphysicalDefense(uint32 index) const hoa_global::GlobalActor
GetTotalPhysicalAttack() consthoa_global::GlobalActor [inline]
GetTotalPhysicalDefense(uint32 index) const hoa_global::GlobalActor
GetVigor() consthoa_global::GlobalActor [inline]
GetWeaponEquipped() consthoa_global::GlobalActor [inline]
GlobalActor()hoa_global::GlobalActor [inline]
GlobalCharacter(uint32 id, bool initial=true)hoa_global::GlobalCharacter
GlobalCharacterGrowth classhoa_global::GlobalCharacter [friend]
GlobalTarget()hoa_global::GlobalTarget [inline]
IsAlive() consthoa_global::GlobalActor [inline]
IsCharacter()hoa_global::GlobalCharacter [inline, virtual]
RetrieveBattleAnimation(const std::string &name)hoa_global::GlobalCharacter [inline]
SetAgility(uint32 ag)hoa_global::GlobalActor [inline]
SetEvade(float ev)hoa_global::GlobalActor [inline]
SetExperienceLevel(uint32 xp_level)hoa_global::GlobalActor [inline]
SetExperiencePoints(uint32 xp_points)hoa_global::GlobalActor [inline]
SetFortitude(uint32 fo)hoa_global::GlobalActor [inline]
SetHitPoints(uint32 hp)hoa_global::GlobalActor [inline]
SetMaxHitPoints(uint32 hp)hoa_global::GlobalActor [inline]
SetMaxSkillPoints(uint32 sp)hoa_global::GlobalActor [inline]
SetProtection(uint32 pr)hoa_global::GlobalActor [inline]
SetSkillPoints(uint32 sp)hoa_global::GlobalActor [inline]
SetStrength(uint32 st)hoa_global::GlobalActor [inline]
SetVigor(uint32 vi)hoa_global::GlobalActor [inline]
SubHitPoints(uint32 hp)hoa_global::GlobalActor [inline]
SubSkillPoints(uint32 sp)hoa_global::GlobalActor [inline]
~GlobalActor()hoa_global::GlobalActor [virtual]
~GlobalCharacter()hoa_global::GlobalCharacter [virtual]
~GlobalTarget()hoa_global::GlobalTarget [inline, virtual]


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