hoa_map Namespace Reference

All calls to map mode are wrapped in this namespace. More...


Classes

class  MapMode
 Handles the game execution while the player is exploring maps. More...
class  MapTile
 Represents a single tile on the map. More...

Namespaces

namespace  private_map
 An internal namespace to be used only within the map code. Don't use this namespace anywhere else!

Variables

bool MAP_DEBUG
 Determines whether the code in the hoa_map namespace should print debug statements or not.
bool MAP_DEBUG = false
 Determines whether the code in the hoa_map namespace should print debug statements or not.
bool MAP_DEBUG


Detailed Description

All calls to map mode are wrapped in this namespace.

Variable Documentation

bool hoa_map::MAP_DEBUG

Determines whether the code in the hoa_map namespace should print debug statements or not.

Definition at line 47 of file map.cpp.

bool hoa_map::MAP_DEBUG = false

Determines whether the code in the hoa_map namespace should print debug statements or not.

Definition at line 47 of file map.cpp.

bool hoa_map::MAP_DEBUG

Definition at line 47 of file map.cpp.

Referenced by hoa_map::MapMode::_FindNearestObject(), hoa_map::private_map::EnemyZone::AddEnemy(), hoa_map::private_map::EnemySprite::AddEnemy(), hoa_map::private_map::VirtualSprite::CalculateOppositeDirection(), hoa_main::EnableDebugging(), hoa_map::private_map::VirtualSprite::SetDirection(), hoa_map::private_map::VirtualSprite::SetRandomDirection(), and hoa_map::MapMode::~MapMode().


Generated on Fri Jul 6 23:14:35 2007 for Hero of Allacrost by  doxygen 1.5.1