Classes | |
| class | MapMode |
| Handles the game execution while the player is exploring maps. More... | |
| class | MapTile |
| Represents a single tile on the map. More... | |
Namespaces | |
| namespace | private_map |
| An internal namespace to be used only within the map code. Don't use this namespace anywhere else! | |
Variables | |
| bool | MAP_DEBUG |
| Determines whether the code in the hoa_map namespace should print debug statements or not. | |
| bool | MAP_DEBUG = false |
| Determines whether the code in the hoa_map namespace should print debug statements or not. | |
| bool | MAP_DEBUG |
| bool hoa_map::MAP_DEBUG |
| bool hoa_map::MAP_DEBUG = false |
| bool hoa_map::MAP_DEBUG |
Definition at line 47 of file map.cpp.
Referenced by hoa_map::MapMode::_FindNearestObject(), hoa_map::private_map::EnemyZone::AddEnemy(), hoa_map::private_map::EnemySprite::AddEnemy(), hoa_map::private_map::VirtualSprite::CalculateOppositeDirection(), hoa_main::EnableDebugging(), hoa_map::private_map::VirtualSprite::SetDirection(), hoa_map::private_map::VirtualSprite::SetRandomDirection(), and hoa_map::MapMode::~MapMode().
1.5.1