#include <global_actors.h>
Inheritance diagram for hoa_global::GlobalEnemy:


Public Member Functions | |
| void | AddSkill (uint32 skill_id) |
| Enables the enemy to be able to use a new skill. | |
| void | DetermineDroppedObjects (std::vector< GlobalObject * > &objects) |
| Uses random variables to calculate which objects, if any, the enemy dropped. | |
| GlobalEnemy (uint32 id) | |
| void | Initialize (uint32 xp_level) |
| Initializes the enemy and prepares it for battle. | |
| bool | IsCharacter () |
| A purely virtual function used for actor type identification. | |
| ~GlobalEnemy () | |
Class member access functions | |
| std::vector< hoa_video::StillImage > * | GetBattleSpriteFrames () |
| uint32 | GetDrunesDropped () const |
| uint32 | GetSpriteHeight () const |
| uint32 | GetSpriteWidth () const |
Protected Attributes | |
| std::vector< hoa_video::StillImage > | _battle_sprite_frames |
| The battle sprite frames for the enemy Each enemy has four frames representing damage levels of 0%, 33%, 66%, and 100%. Thus, this vector always has four elements contained within it, where the 0th element is 0% damage, the 1st element is 33% damage, etc. This vector is used to load the multi-image containing the four sprite frames. | |
| uint32 | _drunes_dropped |
| The amount of drunes that the enemy drops. | |
| std::map< uint32, uint32 > | _skill_set |
| Contains all of the possible skills that the enemy may possess The map key is the id for the skill that the enemy may know. The value for each key is the experience level that the enemy is required to be at in order to effectively learn the skill. The elements in this map are added to the enemy's _skill vector of GlobalSkills when the Initialize() function is called, and as long as the enemy meets the level requirements for adding the skill. | |
| uint32 | _sprite_height |
| uint32 | _sprite_width |
| The dimensions of the enemy's battle sprite in pixels. | |
| std::vector< float > | _dropped_chance |
| std::vector< uint32 > | _dropped_level_required |
| std::vector< uint32 > | _dropped_objects |
| Dropped object vectors These three vectors are all of the same size. _dropped_objects contains the object IDs that the enemy may drop. _dropped_chance contains a value from 0.0f to 1.0f that determines the probability of the enemy dropping that object. And finally _dropped_level_required contains the minimum experience level that the enemy must be at in order to drop this object at all. | |
Growth Statistics | |
The average increase for statistics between experience levels is stored by these members
Note that even though the normal statistics members are integers, these are floating point values. This is so because it allows us a finer granularity of control over how much a particular statistic grows with time. | |
| float | _growth_agility |
| float | _growth_drunes |
| float | _growth_evade |
| float | _growth_experience_points |
| float | _growth_fortitude |
| float | _growth_hit_points |
| float | _growth_protection |
| float | _growth_skill_points |
| float | _growth_strength |
| float | _growth_vigor |
****************************************************************************
Allacrost handles enemies a little different than most RPGs. Instead of an enemy always having the same statistics for health, strength, etc., enemies are more closely matched to the player's experience levels and abilities. In terms of the operation of this class, an enemy starts at level 0 with various base statistics and is then grown to match a level close to the current level of the player's characters, before it actually appears on the field of battle. Furthermore, the enemy is grown using gaussian random values to provide an element of uncertainty and to make the enemies that the player encounters more unique and less static.
Definition at line 963 of file global_actors.h.
| hoa_global::GlobalEnemy::GlobalEnemy | ( | uint32 | id | ) |
Definition at line 839 of file global_actors.cpp.
References hoa_global::GlobalActor::_agility, hoa_global::GlobalActor::_armor_equipped, hoa_global::GlobalActor::_attack_points, _battle_sprite_frames, _dropped_chance, _dropped_level_required, _dropped_objects, _drunes_dropped, hoa_global::GlobalActor::_evade, hoa_global::GlobalActor::_experience_level, hoa_global::GlobalActor::_experience_points, hoa_global::GlobalActor::_filename, hoa_global::GlobalActor::_fortitude, _growth_agility, _growth_drunes, _growth_evade, _growth_experience_points, _growth_fortitude, _growth_hit_points, _growth_protection, _growth_skill_points, _growth_strength, _growth_vigor, hoa_global::GlobalActor::_hit_points, hoa_global::GlobalActor::_id, hoa_global::GlobalActor::_max_hit_points, hoa_global::GlobalActor::_max_skill_points, hoa_global::GlobalActor::_name, hoa_global::GlobalActor::_protection, hoa_global::GlobalActor::_skill_points, _skill_set, _sprite_height, _sprite_width, hoa_global::GlobalActor::_strength, hoa_global::GlobalActor::_vigor, hoa_global::GlobalActor::_weapon_equipped, hoa_script::ReadScriptDescriptor::CloseFile(), hoa_script::ReadScriptDescriptor::CloseTable(), hoa_script::ScriptDescriptor::GetErrorMessages(), hoa_script::ReadScriptDescriptor::GetTableSize(), hoa_global::GLOBAL_DEBUG, hoa_script::ScriptDescriptor::IsErrorDetected(), hoa_video::GameVideo::LoadMultiImageFromNumberElements(), hoa_utils::MakeUnicodeString(), hoa_script::ReadScriptDescriptor::OpenFile(), hoa_script::ReadScriptDescriptor::OpenTable(), hoa_script::ReadScriptDescriptor::ReadFloat(), hoa_script::ReadScriptDescriptor::ReadInt(), hoa_script::ReadScriptDescriptor::ReadString(), hoa_script::ReadScriptDescriptor::ReadTableKeys(), hoa_script::ReadScriptDescriptor::ReadUInt(), and hoa_video::VideoManager.
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| hoa_global::GlobalEnemy::~GlobalEnemy | ( | ) |
Definition at line 966 of file global_actors.cpp.
| void hoa_global::GlobalEnemy::AddSkill | ( | uint32 | skill_id | ) | [virtual] |
Enables the enemy to be able to use a new skill.
| skill_id | The integer ID of the skill to add to the enemy If the enemy already knows the skill to be added, it will not be added again and a warning message will be printed. |
Implements hoa_global::GlobalActor.
Definition at line 972 of file global_actors.cpp.
References hoa_global::GlobalActor::_skills, hoa_global::GlobalSkill::GetID(), and hoa_global::GLOBAL_DEBUG.
Referenced by Initialize().
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| void hoa_global::GlobalEnemy::DetermineDroppedObjects | ( | std::vector< GlobalObject * > & | objects | ) |
Uses random variables to calculate which objects, if any, the enemy dropped.
| objects | A reference to a vector to hold the GlobalObject pointers |
| std::vector<hoa_video::StillImage>* hoa_global::GlobalEnemy::GetBattleSpriteFrames | ( | ) | [inline] |
Definition at line 1013 of file global_actors.h.
References _battle_sprite_frames.
Referenced by hoa_battle::private_battle::BattleEnemyActor::DrawSprite().
| uint32 hoa_global::GlobalEnemy::GetDrunesDropped | ( | ) | const [inline] |
Definition at line 1010 of file global_actors.h.
References _drunes_dropped.
Referenced by hoa_battle::BattleMode::_TallyRewards().
| uint32 hoa_global::GlobalEnemy::GetSpriteHeight | ( | ) | const [inline] |
Definition at line 1004 of file global_actors.h.
References _sprite_height.
Referenced by hoa_battle::_TEMPIsA1Smaller().
| uint32 hoa_global::GlobalEnemy::GetSpriteWidth | ( | ) | const [inline] |
| void hoa_global::GlobalEnemy::Initialize | ( | uint32 | xp_level | ) |
Initializes the enemy and prepares it for battle.
| xp_level | The experience level to set the enemy to |
Definition at line 999 of file global_actors.cpp.
References hoa_global::GlobalActor::_agility, _drunes_dropped, hoa_global::GlobalActor::_evade, hoa_global::GlobalActor::_experience_level, hoa_global::GlobalActor::_experience_points, hoa_global::GlobalActor::_fortitude, _growth_agility, _growth_drunes, _growth_evade, _growth_experience_points, _growth_fortitude, _growth_hit_points, _growth_protection, _growth_skill_points, _growth_strength, _growth_vigor, hoa_global::GlobalActor::_hit_points, hoa_global::GlobalActor::_max_hit_points, hoa_global::GlobalActor::_max_skill_points, hoa_global::GlobalActor::_protection, hoa_global::GlobalActor::_skill_points, _skill_set, hoa_global::GlobalActor::_skills, hoa_global::GlobalActor::_strength, hoa_global::GlobalActor::_vigor, AddSkill(), hoa_utils::GaussianRandomValue(), and hoa_global::GLOBAL_DEBUG.
Referenced by hoa_battle::BattleMode::AddEnemy().
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| bool hoa_global::GlobalEnemy::IsCharacter | ( | ) | [inline, virtual] |
A purely virtual function used for actor type identification.
Implements hoa_global::GlobalActor.
Definition at line 969 of file global_actors.h.
std::vector<hoa_video::StillImage> hoa_global::GlobalEnemy::_battle_sprite_frames [protected] |
The battle sprite frames for the enemy Each enemy has four frames representing damage levels of 0%, 33%, 66%, and 100%. Thus, this vector always has four elements contained within it, where the 0th element is 0% damage, the 1st element is 33% damage, etc. This vector is used to load the multi-image containing the four sprite frames.
Definition at line 1070 of file global_actors.h.
Referenced by GetBattleSpriteFrames(), and GlobalEnemy().
std::vector<float> hoa_global::GlobalEnemy::_dropped_chance [protected] |
std::vector<uint32> hoa_global::GlobalEnemy::_dropped_level_required [protected] |
std::vector<uint32> hoa_global::GlobalEnemy::_dropped_objects [protected] |
Dropped object vectors These three vectors are all of the same size. _dropped_objects contains the object IDs that the enemy may drop. _dropped_chance contains a value from 0.0f to 1.0f that determines the probability of the enemy dropping that object. And finally _dropped_level_required contains the minimum experience level that the enemy must be at in order to drop this object at all.
Definition at line 1051 of file global_actors.h.
Referenced by GlobalEnemy().
uint32 hoa_global::GlobalEnemy::_drunes_dropped [protected] |
The amount of drunes that the enemy drops.
Definition at line 1042 of file global_actors.h.
Referenced by GetDrunesDropped(), GlobalEnemy(), and Initialize().
float hoa_global::GlobalEnemy::_growth_agility [protected] |
float hoa_global::GlobalEnemy::_growth_drunes [protected] |
float hoa_global::GlobalEnemy::_growth_evade [protected] |
float hoa_global::GlobalEnemy::_growth_experience_points [protected] |
float hoa_global::GlobalEnemy::_growth_fortitude [protected] |
float hoa_global::GlobalEnemy::_growth_hit_points [protected] |
float hoa_global::GlobalEnemy::_growth_protection [protected] |
float hoa_global::GlobalEnemy::_growth_skill_points [protected] |
float hoa_global::GlobalEnemy::_growth_strength [protected] |
float hoa_global::GlobalEnemy::_growth_vigor [protected] |
std::map<uint32, uint32> hoa_global::GlobalEnemy::_skill_set [protected] |
Contains all of the possible skills that the enemy may possess The map key is the id for the skill that the enemy may know. The value for each key is the experience level that the enemy is required to be at in order to effectively learn the skill. The elements in this map are added to the enemy's _skill vector of GlobalSkills when the Initialize() function is called, and as long as the enemy meets the level requirements for adding the skill.
Definition at line 1063 of file global_actors.h.
Referenced by GlobalEnemy(), and Initialize().
uint32 hoa_global::GlobalEnemy::_sprite_height [protected] |
Definition at line 1019 of file global_actors.h.
Referenced by GetSpriteHeight(), and GlobalEnemy().
uint32 hoa_global::GlobalEnemy::_sprite_width [protected] |
The dimensions of the enemy's battle sprite in pixels.
Definition at line 1019 of file global_actors.h.
Referenced by GetSpriteWidth(), and GlobalEnemy().
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