hoa_video::private_video::EffectParameters Class Reference

when we change a property of an effect, it affects all of the systems contained within that effect. So, this structure contains any relevant parameters that particle systems need to know about. More...

#include <particle_system.h>

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Public Attributes

float attractor_x
 attraction point, particles gravitate towards this
float attractor_y
float orientation
 orientation of the effect, called with ParticleEffect::SetOrientation()

Detailed Description

when we change a property of an effect, it affects all of the systems contained within that effect. So, this structure contains any relevant parameters that particle systems need to know about.

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Definition at line 50 of file particle_system.h.


Member Data Documentation

float hoa_video::private_video::EffectParameters::attractor_x

attraction point, particles gravitate towards this

Definition at line 58 of file particle_system.h.

Referenced by hoa_video::ParticleEffect::_Update().

float hoa_video::private_video::EffectParameters::attractor_y

Definition at line 58 of file particle_system.h.

Referenced by hoa_video::ParticleEffect::_Update().

float hoa_video::private_video::EffectParameters::orientation

orientation of the effect, called with ParticleEffect::SetOrientation()

Definition at line 55 of file particle_system.h.

Referenced by hoa_video::private_video::ParticleSystem::_RespawnParticle(), and hoa_video::ParticleEffect::_Update().


The documentation for this class was generated from the following file:
Generated on Fri Jul 6 23:16:43 2007 for Hero of Allacrost by  doxygen 1.5.1