Hero of Allacrost File List

Here is a list of all files with brief descriptions:
audio.cpp [code]Source file for audio engine interface
audio.h [code]Header file for audio engine interface
audio_music.cpp [code]Source file for music-related code in the audio engine
audio_music.h [code]Header file for music-related code in the audio engine
audio_sound.cpp [code]Sound file for sound-related code in the audio engine
audio_sound.h [code]Header file for sound-related code in the audio engine
battle.cpp [code]Source file for battle mode interface
battle.h [code]Header file for battle mode interface
battle_actors.cpp [code]Source file for actors present in battles
battle_actors.h [code]Header file for actors present in battles
battle_windows.cpp [code]Source file for battle menu windows
battle_windows.h [code]Header file for battle menu windows
boot.cpp [code]Source file for boot mode interface
boot.h [code]Header file for boot mode interface
boot_credits.cpp [code]Source file for the credits screen
boot_credits.h [code]Header file for the Credits screen
boot_menu.cpp [code]Source file for the boot-mode menu
boot_menu.h [code]Header file for the boot-mode menu
boot_welcome.cpp [code]Source file for the welcome screen, copied from boot_credits.cpp
boot_welcome.h [code]Header file for the Welcome screen, copied from boot_credits.h
color.h [code]Header file for the Color class
context.h [code]Header file for the Context class
coord_sys.h [code]Header file for the CoordSys class
defs.cpp [code]
defs.h [code]Source file for Lua binding code
draw.cpp [code]
editor.cpp [code]Source file for editor's main window and user interface
editor.h [code]Header file for editor's main window and user interface
editor.moc.cpp [code]
editor_main.cpp [code]Source file for editor's main() function: from here the editor is started and exited
effects.cpp [code]
fade.cpp [code]
fade.h [code]Header file for ScreenFader class
global.cpp [code]Source file for the global game manager
global.h [code]Header file for the global game manager
global_actors.cpp [code]Source file for global game actors
global_actors.h [code]Header file for global game actors
global_objects.cpp [code]Source file for global game objects
global_objects.h [code]Header file for global game objects
global_skills.cpp [code]Source file for global game skills
global_skills.h [code]Header file for global game skills
grid.cpp [code]Source file for editor's grid, used for the OpenGL map portion where tiles are painted, edited, etc
grid.h [code]Header file for editor's grid, used for the OpenGL map portion where tiles are painted, edited, etc
grid.moc.cpp [code]
gui.cpp [code]
gui.h [code]Header file for GUI code
image.cpp [code]
image.h [code]Header file for image classes
input.cpp [code]Source file for processing user input
input.h [code]Header file for processing user input
interpolator.cpp [code]
interpolator.h [code]Header file for Interpolator class
main.cpp [code]Allacrost initialization code and main game loop
main_options.cpp [code]Implementations for functions that handle command-line arguments
main_options.h [code]Header functions for handling command-line arguments
map.cpp [code]Source file for map mode interface
map.h [code]Header file for map mode interface
map_actions.cpp [code]
map_actions.h [code]Source file for map mode actions
map_dialogue.cpp [code]Source file for map mode dialogue
map_dialogue.h [code]Header file for map mode dialogue
map_objects.cpp [code]Source file for map mode objects
map_objects.h [code]Header file for map mode objects
map_sprites.cpp [code]Source file for map mode sprites
map_sprites.h [code]Header file for map mode sprites
map_zones.cpp [code]Source file for map mode zones
map_zones.h [code]Header file for map mode zones
menu.cpp [code]Source file for menu mode interface
menu.h [code]Header file for menu mode interface
menu_views.cpp [code]Source file for various menu views
menu_views.h [code]Header file for various menu views
menu_window.cpp [code]
menu_window.h [code]Header file for menu window class
mode_manager.cpp [code]Source file for managing user settings
mode_manager.h [code]Header file for game mode processingd
option.cpp [code]
option.h [code]Header file for OptionBox GUI control and supporting classes
particle.h [code]Header file for particle data
particle_effect.cpp [code]
particle_effect.h [code]Header file for particle effects
particle_emitter.h [code]Header file for particle emitter
particle_keyframe.h [code]Header file for particle keyframes
particle_manager.cpp [code]
particle_manager.h [code]Header file for particle manager
particle_system.cpp [code]
particle_system.h [code]Header file for particle system
pause.cpp [code]Source file for pause mode interface
pause.h [code]Header file for pause mode interface
quit.cpp [code]Source file for quit mode interface
quit.h [code]Header file for quit mode interface
scene.cpp [code]Source file for scene mode interface
scene.h [code]Header file for scene mode interface
screen_rect.h [code]Header file for the ScreenRect class. The ScreenRect class is used for storing rectangles with pixel coordinates
script.cpp [code]Source file for the scripting engine
script.h [code]Header file for the scripting engine
script_modify.cpp [code]Source file for the ModifyScriptDescriptor class
script_modify.h [code]Header file for the ModifyScriptDescriptor class
script_read.cpp [code]Source file for the ReadScriptDescriptor class
script_read.h [code]Header file for the ReadScriptDescriptor class
script_write.cpp [code]Source file for the WriteScriptDescriptor class
script_write.h [code]Header file for the WriteScriptDescriptor class
SDLMain.h [code]
shake.cpp [code]
shake.h [code]Header file for ShakeForce class
shop.cpp [code]
shop.h [code]Header file for shop mode interface
shop_windows.cpp [code]
shop_windows.h [code]Header file for menu windows in shop mode
socket.cpp [code]Source file for socket access abstraction
socket.h [code]Header file for socket access abstraction
system.cpp [code]Source file for system code management
system.h [code]Header file for system code management
tex_mgmt.cpp [code]
tex_mgmt.h [code]Header file for texture management code
text.cpp [code]Source file for text rendering
text.h [code]Header file for text rendering
textbox.cpp [code]
textbox.h [code]Header file for TextBox class
tileset.cpp [code]Source file for editor's tileset, used for maintaining a visible "list" of tiles to select from for painting on the map
tileset.h [code]Header file for editor's tileset, used for maintaining a visible "list" of tiles to select from for painting on a map
utils.cpp [code]Source file for Allacrost utility code
utils.h [code]Header file for Allacrost utility code
video.cpp [code]Source file for video engine interface
video.h [code]Header file for video engine interface

Generated on Fri Jul 6 23:16:54 2007 for Hero of Allacrost by  doxygen 1.5.1